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Adding the LookdevX Maya files generating noise graphs. See README.md for more info.
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# LookdevX | ||
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Some graphs found in the adsk contrib libraries are authored and generated from LookdevX within Maya. | ||
This is a work in progress, and LookdevX is changing constantly, but it's so far the most reliable way to author graphs. | ||
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How to organize the "MaterialX stack" inside a Maya scene, is also something not well defined yet. Some Maya files might store a single graph, some might store multiple graphs. | ||
Often graphs are numbered, and the highest number is the most current. | ||
Some graphs might just be development tests, or usage test. The name is usually self explanatory. | ||
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The publishing process is still incomplete, so there is manual work to do, especially to adjust or match node, graphs, and definition names. | ||
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Coordinates are not removed when publishing, which might make diffs hard to read sometime. But having coordinates allows us to re-import those graphs back into LookdevX or Graph editor, and keeping the layout is important. | ||
If options to remove coordinates when publishing will become available, we will consider it, as long as LookdevX becomes our authoring tool of choice. |
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