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Added Input System #6

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Added Input System #6

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Chizaruu
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Added Unity's New Input System for more functionality.

Changes -

  • Converted old Input keycodes to new input system in NewPlayer.cs
  • Added more PauseMenu Support (You can use Escape to get in and out of it now)
  • Changed PhysicsObject's Rigidbody protected state to private as protected isn't compatible with the new input system. (Reasons)
  • Slight changes to Prefabs (I added Rigidbody2D to their appropriate fields.)

Feel free to ignore it if it doesn't suit the content.

Chizaruu and others added 6 commits February 21, 2022 15:00
I honestly have no idea what scripts were there, I used Unity 2020.3.19f1 to double check but it still showed no scripts.
It works out better to have the package to support various platforms.
Prefab Tweaks, PauseMenu QoL & NewPlayer "Improvements"
Dialogue is now supported by new input system
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Can we take a look at getting this approved and merged?

@Chizaruu
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Chizaruu commented Jan 23, 2023

Can we take a look at getting this approved and merged?

I don't think he checks GitHub that much based on his commit history...

If you want the changes now, feel free to use my fork @jrhager84
https://github.com/Chizaruu/SuperSimple2DKit

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2 participants