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Added new gameenums
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squaresmile committed Sep 20, 2024
1 parent 02a5029 commit 1794511
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Showing 6 changed files with 18 additions and 0 deletions.
2 changes: 2 additions & 0 deletions packages/api-connector/src/Enum/Cond.ts
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Expand Up @@ -231,6 +231,8 @@ export enum CondType {
AFTER_QUEST_CLEAR_TIME = "afterQuestClearTime",
NOT_BATTLE_FUNCTION_TARGET_ALL_INDIVIDUALITY = "notBattleFunctionTargetAllIndividuality",
NOT_BATTLE_FUNCTION_TARGET_ONE_INDIVIDUALITY = "notBattleFunctionTargetOneIndividuality",
EVENT_SCRIPT_NOT_PLAY = "eventScriptNotPlay",
EVENT_SCRIPT_FLAG = "eventScriptFlag",
}

export default CondType;
3 changes: 3 additions & 0 deletions packages/api-connector/src/Schema/Ai.ts
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Expand Up @@ -25,8 +25,11 @@ export enum AiActNum {
REACTION_BEFORE_RESURRECTION = "reactionBeforeResurrection",
REACTION_BEFORE_DEAD = "reactionBeforeDead",
SHIFT_SERVANT_AFTER = "shiftServantAfter",
REACTION_BEFORE_MOVE_WAVE = "reactionBeforeMoveWave",
SHIFT_SERVANT_BEFORE = "shiftServantBefore",
REACTION_ENEMY_TURN_START_PRIORITY = "reactionEnemyTurnStartPriority",
REACTION_ENEMY_TURN_END_PRIORITY = "reactionEnemyTurnEndPriority",
SHIFT_SERVANT_BEFORE_PRIORITY = "shiftServantBeforePriority",
UNKNOWN = "unknown",
}

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4 changes: 4 additions & 0 deletions packages/api-connector/src/Schema/Buff.ts
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Expand Up @@ -149,6 +149,8 @@ export enum BuffAction {
FUNCTION_STEP_IN_AFTER = "functionStepInAfter",
SHORTEN_SKILL_AFTER_USE_SKILL = "shortenSkillAfterUseSkill",
PIERCE_SPECIAL_INVINCIBLE = "pierceSpecialInvincible",
FUNCTIONED_FUNCTION = "functionedFunction",
DONOT_ACT_COMMANDCARD = "donotActCommandcard",
}

export enum BuffLimit {
Expand Down Expand Up @@ -351,6 +353,8 @@ export enum BuffType {
STEP_IN_AFTER_FUNCTION = "stepInAfterFunction",
SHORTEN_SKILL_AFTER_USE_SKILL = "shortenSkillAfterUseSkill",
PIERCE_SPECIAL_INVINCIBLE = "pierceSpecialInvincible",
FUNCTIONED_FUNCTION = "functionedFunction",
DONOT_ACT_COMMANDCARD = "donotActCommandcard",
TO_FIELD_CHANGE_FIELD = "toFieldChangeField",
TO_FIELD_AVOID_BUFF = "toFieldAvoidBuff",
TO_FIELD_SUB_INDIVIDUALITY_FIELD = "toFieldSubIndividualityField",
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5 changes: 5 additions & 0 deletions packages/api-connector/src/Schema/DataVal.ts
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Expand Up @@ -201,6 +201,9 @@ interface BaseDataVal {
ParamAddBattlePointPhaseId?: number;
ParamAddBattlePointPhaseValue?: number;
ShortenMaxCountEachSkill?: number[];
ChargeHpMaxBeforeBreakGaugeUp?: number;
TargetFunctionIndividuality?: number[];
TargetBuffIndividuality?: number[];
}

export type BaseDataValType = BaseDataVal[keyof BaseDataVal];
Expand Down Expand Up @@ -400,4 +403,6 @@ export enum DataValField {
PARAM_ADD_BATTLE_POINT_PHASE_ID = "ParamAddBattlePointPhaseId",
PARAM_ADD_BATTLE_POINT_PHASE_VALUE = "ParamAddBattlePointPhaseValue",
SHORTEN_MAX_COUNT_EACH_SKILL = "ShortenMaxCountEachSkill",
TARGET_FUNCTION_INDIVIDUALITY = "TargetFunctionIndividuality",
TARGET_BUFF_INDIVIDUALITY = "TargetBuffIndividuality",
}
2 changes: 2 additions & 0 deletions packages/api-connector/src/Schema/Event.ts
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Expand Up @@ -47,6 +47,8 @@ export enum EventType {
RELAXED_QUEST_REQUIREMENT_CAMPAIGN = "relaxedQuestRequirementCampaign",
INTERLUDE_CAMPAIGN = "interludeCampaign",
MYROOM_PHOTO_CAMPAIGN = "myroomPhotoCampaign",
FORTUNE_CAMPAIGN = "fortuneCampaign",
GENDER_SELECTION = "genderSelection",
}

export interface EventReward {
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2 changes: 2 additions & 0 deletions packages/api-connector/src/Schema/Func.ts
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Expand Up @@ -153,6 +153,8 @@ export enum FuncType {
LOSS_MULTIPLY_NP = "lossMultiplyNp",
ADD_BATTLE_POINT = "addBattlePoint",
DAMAGE_NP_BATTLE_POINT_PHASE = "damageNpBattlePointPhase",
SET_NP_EXECUTED_STATE = "setNpExecutedState",
HIDE_OVER_GAUGE = "hideOverGauge",
}

export interface BasicFunc {
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