Temp fix for heap index in D3D12 #326
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name: Windows (Direct3D12) | |
on: | |
push: | |
branches: | |
- main | |
pull_request: | |
branches: | |
- main | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Get Submodules | |
run: git submodule update --init --recursive | |
- name: Get msbuild | |
uses: microsoft/setup-msbuild@v1 | |
- name: Unpack v8_monolith | |
uses: DuckSoft/[email protected] | |
with: | |
pathSource: v8/libraries/win32/release/v8_monolith.7z | |
pathTarget: v8/libraries/win32/release/ | |
- name: Apply patch | |
run: git apply patch/d3d12_raytrace.diff --directory=Kinc | |
- name: Compile | |
run: Kinc/make -g direct3d12 --compile |