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Update with the root #1
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* more docs * Update StackNode.js --------- Co-authored-by: Michael Herzog <[email protected]>
* Docs: Add examples for the onBeforeCompile method in Material * Update Material.html * Update Material.html * Update Material.html * Update Material.html --------- Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules. * Node: Document more modules.
* LightsNode: Fix cache key. * Update LightsNode.js --------- Co-authored-by: sunag <[email protected]>
* fix getNodeType() * Revert "WebGPURenderer: Shadow fixes (#29991)" This reverts commit f91fbc3. * Revert "WebGPURenderer: Add `SpotLight.map` support (#29989)" This reverts commit e2e04d3. * cleanup * Reapply "WebGPURenderer: Add `SpotLight.map` support (#29989)" This reverts commit 9a2e6c2. * Reapply "WebGPURenderer: Shadow fixes (#29991)" This reverts commit 50c6e14.
* Update WGSLNodeBuilder.js Arrays are not currently taken into account by the wgslTypeLib. However, with the struct extension #29908, arrays will also become important as a type. * enables the use of samplers in compute shaders Since textureSampleLevel is usable in compute shaders, this small PR allows sampler to be used in compute shaders for this purpose * Update WGSLNodeBuilder.js * Update WGSLNodeBuilder.js
* fix `updateMatrices` sequence * Update webgpu_lights_spotlight.jpg
* Fix `fromScene()` back-side materials * Update PMREMGenerator.js * Update PMREMGenerator.js
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* WebGLRenderer: Add transmission render target scale * WebGLRenderer: Rename transmissionResolutionScale to transmissionResolutionScale * WebGLRenderer: Document transmissionResolutionScale * Add transmission resolution scale control to transmission physical material example
* Eslint: enforce valid JSdoc format * Move JSdoc to getter --------- Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* fix blending opacity in shadows * cleanup * Update webgpu_shadowmap_opacity.jpg * Update webgpu_shadowmap_opacity.jpg
* WebGPURenderer: Fix support for non-indexed BatchedMesh * simplify code
* WebGPURenderer: Fix Hardware Clipping with vertexNode * fix compilation missing argument
* XRManager: Fix background clear in XR. * Renderer: Update background even in XR.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* WebGPURenderer: Add mat2 uniform support * feedbacks * Update Uniform.js Clean up. --------- Co-authored-by: Michael Herzog <[email protected]>
* TSL: Add matrix operations support * fix lint * fix lint * fix CI
* WebGPURenderer: Introduce renderer.resolveAllTimestampsAsync(type) * cleanup * update some examples and cleanup * white space * test bird screenshot * fix bird e2e * revert bird screenshot * feedbacks * better to not use async as it affects the loop and slow CPU/frames * dispose timestampPools, fix dispose of webglstate and fix webgl context never gets disposed * fix CI * Update Backend.js * Update Backend.js --------- Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* XRManager: Add MSAA support. * E2E: Update screenshot. * E2E: Update screenshot.
Co-authored-by: Samuel Rigaud <[email protected]>
* brand * doc * ci * Update VideoFrameTexture.js * html doc, not jsdoc --------- Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* fix * Update webgpu_video_frame.html More clean up. * Update webgpu_video_frame.html * Update webgpu_video_frame.html --------- Co-authored-by: Michael Herzog <[email protected]>
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Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k