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Update with the root #1

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@omololevy omololevy commented Nov 15, 2024

Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k

sunag and others added 30 commits December 5, 2024 20:15
* more docs

* Update StackNode.js

---------

Co-authored-by: Michael Herzog <[email protected]>
* Docs: Add examples for the onBeforeCompile method in Material

* Update Material.html

* Update Material.html

* Update Material.html

* Update Material.html

---------

Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules.

* Node: Document more modules.
* LightsNode: Fix cache key.

* Update LightsNode.js

---------

Co-authored-by: sunag <[email protected]>
* fix getNodeType()

* Revert "WebGPURenderer: Shadow fixes (#29991)"

This reverts commit f91fbc3.

* Revert "WebGPURenderer: Add `SpotLight.map` support (#29989)"

This reverts commit e2e04d3.

* cleanup

* Reapply "WebGPURenderer: Add `SpotLight.map` support (#29989)"

This reverts commit 9a2e6c2.

* Reapply "WebGPURenderer: Shadow fixes (#29991)"

This reverts commit 50c6e14.
* Update WGSLNodeBuilder.js

Arrays are not currently taken into account by the wgslTypeLib. However, with the struct extension #29908, arrays will also become important as a type.

* enables the use of samplers in compute shaders

Since textureSampleLevel is usable in compute shaders, this small PR allows sampler to be used in compute shaders for this purpose

* Update WGSLNodeBuilder.js

* Update WGSLNodeBuilder.js
* add custom-cachekey

* docs

* doc
* fix `updateMatrices` sequence

* Update webgpu_lights_spotlight.jpg
* Fix `fromScene()` back-side materials

* Update PMREMGenerator.js

* Update PMREMGenerator.js
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* WebGLRenderer: Add transmission render target scale

* WebGLRenderer: Rename transmissionResolutionScale to transmissionResolutionScale

* WebGLRenderer: Document transmissionResolutionScale

* Add transmission resolution scale control to transmission physical material example
* Eslint: enforce valid JSdoc format

* Move JSdoc to getter

---------

Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* fix blending opacity in shadows

* cleanup

* Update webgpu_shadowmap_opacity.jpg

* Update webgpu_shadowmap_opacity.jpg
* WebGPURenderer: Fix support for non-indexed BatchedMesh

* simplify code
* WebGPURenderer: Fix Hardware Clipping with vertexNode

* fix compilation missing argument
Mugen87 and others added 30 commits January 17, 2025 14:56
* XRManager: Fix background clear in XR.

* Renderer: Update background even in XR.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* TSL: Add mat2 support

* fix CI

* good
* WebGPURenderer: Add mat2 uniform support

* feedbacks

* Update Uniform.js

Clean up.

---------

Co-authored-by: Michael Herzog <[email protected]>
* TSL: Add matrix operations support

* fix lint

* fix lint

* fix CI
* WebGPURenderer: Introduce renderer.resolveAllTimestampsAsync(type)

* cleanup

* update some examples and cleanup

* white space

* test bird screenshot

* fix bird e2e

* revert bird screenshot

* feedbacks

* better to not use async as it affects the loop and slow CPU/frames

* dispose timestampPools, fix dispose of webglstate and fix webgl context never gets disposed

* fix CI

* Update Backend.js

* Update Backend.js

---------

Co-authored-by: Michael Herzog <[email protected]>
* XRManager: Add MSAA support.

* E2E: Update screenshot.

* E2E: Update screenshot.
* brand

* doc

* ci

* Update VideoFrameTexture.js

* html doc, not jsdoc

---------

Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* fix

* Update webgpu_video_frame.html

More clean up.

* Update webgpu_video_frame.html

* Update webgpu_video_frame.html

---------

Co-authored-by: Michael Herzog <[email protected]>
* introduce array

* updates

* added `.toArray()`
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