Releases: arcanistzed/custom-fonts
Releases · arcanistzed/custom-fonts
0.7.2
Fixed error causing module to not initialize
Full Changelog: 0.7.1...0.7.2
0.7.1
Update manifest for v10 compatibility
Fixed
- Remove error message for players since they don't have access to the Custom Fonts settings
- Only apply the UI font if the setting is not empty
Full Changelog: 0.7.0...0.7.1
0.7.0
Added
Update Japanese localization (thanks to touge & @BrotherSharper)
Full Changelog: 0.6.0...0.7.0
0.6.0
Added
Option to forcefully apply the configured primary font everywhere
Full Changelog: 0.5.5...0.6.0
0.5.5
Fixed
- Dice so Nice font registration should no longer throw errors with lots of fonts
- Option to disable Dice so Nice integration
- Works with v10 prototype 2 (no more invalid settings data)
- Font list is memoized for better performance
- Missing fonts detection feature now only evaluates registered fonts
- Font family names containing numbers should work better
Full Changelog: 0.5.4...0.5.5
0.5.4
Fixed
- Adjust Google Fonts consent dialog text to clarify the consequences of refusing
- Localize dialog text to French
Full Changelog: 0.5.3...0.5.4
0.5.3
Fixed
The Sharper Text Drawings option now also increases the padding of text drawings which fixes some issues with large font glyphs
Full Changelog: 0.5.2...0.5.3
0.5.2
Fixed
- Support spaces in font names
- Require consent from each user to fetch fonts from Google Fonts
Full Changelog: 0.5.1...0.5.2
0.5.1
Fixed
- Properly determine folder level for local file searching
- Regression: update list of files after browsing
Full Changelog: 0.5.0...0.5.1
0.5.0
Added
- Dropdown list for the UI font settings
Fixed
- Increase compatibility of the Sharper Text Drawings feature (#11)
- Remove error when browsing for local fonts when there are no directories
Full Changelog: 0.4.0...0.5.0