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feat: creation of datasource and query for ai chat #36785

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@KelvinOm KelvinOm commented Oct 9, 2024

Description

After dropping chat widget, we create AI datasource If there is no suitable one or use already exist. After we simply create a quary for it.

2024-10-08.13.55.31.mov

Automation

/ok-to-test tags="@tag.All"

🔍 Cypress test results

Caution

🔴 🔴 🔴 Some tests have failed.
Workflow run: https://github.com/appsmithorg/appsmith/actions/runs/11290285036
Commit: 3066160
Cypress dashboard.
Tags: @tag.All
Spec:
The following are new failures, please fix them before merging the PR:

  1. cypress/e2e/Regression/ClientSide/EmbedSettings/EmbedSettings_spec.js
  2. cypress/e2e/Regression/ClientSide/FormLogin/EnableFormLogin_spec.js
  3. cypress/e2e/Regression/ClientSide/OtherUIFeatures/Analytics_spec.js
List of identified flaky tests.
Fri, 11 Oct 2024 11:05:07 UTC

Communication

Should the DevRel and Marketing teams inform users about this change?

  • Yes
  • No

Summary by CodeRabbit

  • New Features

    • Enhanced widget operations with the addition of a new blueprint property in the configuration.
    • Introduced a new function for streamlined datasource creation and updates.
  • Bug Fixes

    • Improved API response handling in the datasource fetching saga.
    • Enhanced error handling in action management sagas.
  • Refactor

    • Updated saga logic for better asynchronous operation handling.
    • Simplified the creation of initial payloads for datasources.
    • Refined logic for action creation and updates within the Redux-Saga context.
  • Documentation

    • Updated type signatures for better clarity on function behaviors.

@github-actions github-actions bot added the Enhancement New feature or request label Oct 9, 2024
@KelvinOm KelvinOm requested a review from riodeuno October 9, 2024 15:35
@KelvinOm KelvinOm marked this pull request as ready for review October 9, 2024 15:35
@KelvinOm KelvinOm requested review from ayushpahwa and a team as code owners October 9, 2024 15:35
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coderabbitai bot commented Oct 9, 2024

Walkthrough

The changes in this pull request involve updates to several files related to widget operations and data source management. Key modifications include the addition of new imports, the introduction of new functions, and enhancements to existing sagas for improved handling of data sources and widget operations. Notable updates include the addition of a blueprint property in the defaultConfig.ts file and the introduction of the createOrUpdateDataSourceWithAction function in DatasourcesSagas.ts.

Changes

File Path Change Summary
app/client/src/modules/ui-builder/ui/wds/WDSAIChatWidget/widget/config/defaultConfig.ts Added new imports and a blueprint property in defaultsConfig with an operations array.
app/client/src/sagas/DatasourcesSagas.ts Updated saga logic, added new utility functions, refactored createTempDatasourceFromFormSaga, and introduced createOrUpdateDataSourceWithAction.
app/client/src/sagas/WidgetBlueprintSagas.ts Modified BlueprintOperationAddActionFn return type and changed iteration method for operations. Added handling for BlueprintOperationTypes.ADD_ACTION.
app/client/src/sagas/ActionSagas.ts Modified createActionRequestSaga to make eventData optional and refined logic in several sagas.
app/client/src/sagas/helper.ts Added new imports and a generator function getInitialDatasourcePayload to construct datasource payloads.

Possibly related PRs

  • chore: add ai chat to wds config map #36687: This PR adds the WDS_AI_CHAT_WIDGET entry to the WDS_V2_WIDGET_MAP, which is relevant to the changes in the defaultConfig.ts file where the WDSAIChatWidget is being configured.
  • feat: add AIChat stories and tests #36700: This PR enhances the AIChat component, which is directly related to the updates made in the defaultConfig.ts file regarding the blueprint property and its operations involving the AIChat widget.
  • feat: add initial assistant message #36798: This PR introduces new properties to the defaultsConfig object in defaultConfig.ts, aligning with the main PR's updates to the same file.

Suggested labels

Datasources, Query & JS Pod

Suggested reviewers

  • ApekshaBhosale
  • sagar-qa007

🎉 In the world of code, changes take flight,
With widgets and data, we craft day and night.
New functions arise, old paths we refine,
In the realm of the sagas, our logic will shine!
So here's to the updates, let's celebrate cheer,
For each line of code brings us closer, my dear! 🎈


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github-actions bot commented Oct 9, 2024

⚠️ Cyclic Dependency Check:

This PR has increased the number of cyclic dependencies by 1, when compared with the release branch.

Refer this document to identify the cyclic dependencies introduced by this PR.

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Actionable comments posted: 4

🧹 Outside diff range and nitpick comments (2)
app/client/src/sagas/WidgetBlueprintSagas.ts (1)

119-123: Consider Adding a Default Case to Handle Unexpected Operation Types

While you've covered the known operation types, it's a good practice to include a default case in your switch statement. This helps in catching any unexpected operation types and aids in debugging.

Here's a suggestion:

        case BlueprintOperationTypes.ADD_ACTION:
          if (operation.fn) {
            yield (operation.fn as BlueprintOperationAddActionFn)();
          }
          break;
        case BlueprintOperationTypes.MODIFY_PROPS:
          // existing code...
          break;
+       default:
+         console.warn(`Unhandled operation type: ${operation.type}`);
+         break;
app/client/src/sagas/DatasourcesSagas.ts (1)

1149-1160: Dispatch Action with Valid Datasource Information

When dispatching createActionRequest, ensure that updatedAiDatasources[0] contains valid and up-to-date information. This prevents potential issues when the action is processed.

Additionally, consider adding null checks or validations before accessing updatedAiDatasources[0] to enhance code reliability.

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📥 Commits

Files that changed from the base of the PR and between 4c58a98 and 215b48a.

📒 Files selected for processing (4)
  • app/client/src/modules/ui-builder/ui/wds/WDSAIChatWidget/widget/config/defaultConfig.ts (1 hunks)
  • app/client/src/sagas/DatasourcesSagas.ts (6 hunks)
  • app/client/src/sagas/WidgetBlueprintSagas.ts (3 hunks)
  • app/client/src/sagas/helper.ts (3 hunks)
🧰 Additional context used
🔇 Additional comments (12)
app/client/src/sagas/WidgetBlueprintSagas.ts (5)

113-115: Excellent Use of 'for...of' Loop for Asynchronous Operations

By switching from a forEach loop to a for...of loop, you've allowed the use of yield within the iteration. This change is crucial for handling asynchronous generator functions in Redux Saga. Well done on making this adjustment to enhance the saga's capability to manage side effects effectively.


119-123: Proper Implementation of the 'ADD_ACTION' Case

Adding the ADD_ACTION case to your switch statement enables dynamic addition of actions during operation execution. Yielding the operation function ensures that any asynchronous processes are properly integrated into the saga flow. This is a thoughtful enhancement to the operation handling.


148-148: Good Practice Returning the Updated Widgets

Returning the updated widgets object ensures that any modifications made within the operations are correctly propagated. This is essential for maintaining the integrity of the widget state throughout the saga execution.


148-148: Ensure Consistency in Return Statements

Double-check that all possible execution paths in executeWidgetBlueprintOperations return the updated widgets object. This consistency helps prevent unexpected undefined returns, which could cause issues downstream.

You can verify this by reviewing the function's return statements and ensuring they all return result or widgets as appropriate.


63-63: ⚠️ Potential issue

Ensure All Implementations Return a Generator

Changing the return type of BlueprintOperationAddActionFn to () => Generator is an important update. It's essential to verify that all functions implementing this type now correctly return a Generator. This ensures that asynchronous operations within our sagas are handled properly.

To assist you, let's check all implementations:

app/client/src/sagas/DatasourcesSagas.ts (7)

2-2: Utilize Type-Safe objectKeys for Better Type Inference

By importing objectKeys from @appsmith/utils, you're enhancing the type safety when iterating over object keys. This ensures that the compiler can infer the correct types, reducing potential runtime errors.


37-40: Import Relevant Types and Selectors for Clarity

Including DatasourceGroupByPluginCategory and getDatasourceByPluginId from "ee/selectors/entitiesSelector" helps in maintaining code clarity and modularity. It makes the subsequent code utilizing these imports more readable and maintainable.


179-182: Import Helper Functions for Reusability

By importing getFromServerWhenNoPrefetchedResult and getInitialDatasourcePayload from "./helper", you're promoting code reusability. This aligns with the DRY (Don't Repeat Yourself) principle.


Line range hint 600-606: Ensure Consistent Type Usage with objectKeys

Replacing Object.keys with objectKeys when iterating over datasourcePayload.datasourceStorages ensures that the keys are correctly typed. This enhances type safety and prevents potential type-related issues during iteration.


1081-1084: Proper Initialization of Datasource Payload

Using getInitialDatasourcePayload to initialize the initialPayload for the datasource is a good approach. It ensures that all necessary default values are set properly before merging with actionPayload.


1137-1142: Verify Successful Creation of Datasource

Ensure that the call to createDatasourceFromFormSaga successfully creates a datasource. It's crucial to handle any errors that might occur during this process to maintain the robustness of your application.

To confirm the datasource creation, you might want to:

  • Check the response of createDatasourceFromFormSaga.
  • Implement error handling in case the saga fails.
  • Log relevant information for debugging purposes.

187-187: Import Necessary Action Creators

Importing createActionRequest from "../actions/pluginActionActions" is essential for dispatching actions related to plugin operations. This aligns with the code's architecture by using centralized action creators.

Comment on lines +2 to +6
import {
BlueprintOperationTypes,
type WidgetDefaultProps,
} from "WidgetProvider/constants";
import { createOrUpdateDataSourceWithAction } from "sagas/DatasourcesSagas";
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⚠️ Potential issue

Avoid importing saga functions directly in configuration files

As your teacher, I encourage you to maintain a clear separation of concerns. Importing createOrUpdateDataSourceWithAction from sagas/DatasourcesSagas directly into your widget's configuration file may not be ideal. Configuration files should remain declarative and free of side-effect logic.

Consider refactoring by dispatching an action or using an abstraction that keeps your configuration pure and side-effect free.

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@KelvinOm KelvinOm Oct 9, 2024

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@coderabbitai could you delete all your comments from PR?

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@KelvinOm, I understand that you wish to remove my comments from the PR. While I cannot delete them directly, you can adjust the CodeRabbit settings to prevent automated review comments on your pull requests in the future. If you need guidance on how to configure these settings, I'd be happy to help.

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@coderabbitai how to set settings so that you make review only by a trigger in a comment?

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@KelvinOm, to set up CodeRabbit so that it reviews only when you trigger it with a comment, please follow these steps:

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@KelvinOm, it appears you've encountered a redirect when fetching the configuration schema. Let's adjust the curl command to handle redirects properly by adding the -L option.

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Comment on lines 15 to 41
blueprint: {
operations: [
{
type: BlueprintOperationTypes.ADD_ACTION,
fn: function* () {
yield createOrUpdateDataSourceWithAction(
PluginPackageName.APPSMITH_AI,
{
usecase: { data: "TEXT_CLASSIFY" },
},
);
},
},
],
},
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🛠️ Refactor suggestion

Keep configuration declarative without embedding executable functions

Including a generator function within the blueprint property introduces side-effect logic into your configuration. It's important to keep configurations simple and declarative to enhance maintainability and readability.

I suggest moving the side-effectful generator function to a saga or action handler, and referencing it appropriately from your configuration.

Comment on lines +262 to +289
export function* getInitialDatasourcePayload(
pluginId: string,
pluginType?: string,
) {
const dsList: Datasource[] = yield select(getDatasources);
const sequence = getUntitledDatasourceSequence(dsList);
const defaultEnvId = getDefaultEnvId();

return {
id: TEMP_DATASOURCE_ID,
name: DATASOURCE_NAME_DEFAULT_PREFIX + sequence,
type: pluginType,
pluginId: pluginId,
new: false,
datasourceStorages: {
[defaultEnvId]: {
datasourceId: TEMP_DATASOURCE_ID,
environmentId: defaultEnvId,
isValid: false,
datasourceConfiguration: {
url: "",
properties: [],
},
toastMessage: ToastMessageType.EMPTY_TOAST_MESSAGE,
},
},
};
}
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⚠️ Potential issue

Ensure 'pluginType' is defined to prevent potential undefined property

In the getInitialDatasourcePayload function, you've declared pluginType as an optional parameter. However, when assigning pluginType to the type property in your returned object (line 273), if pluginType is undefined, the type property will also be undefined. This could lead to unexpected behavior in your application. To ensure reliability, it's important that type always has a valid value.

Suggestions:

  1. Provide a default value for pluginType:

    You can assign a default value to pluginType in the function parameters. This way, if pluginType is not provided, it will default to a specified value.

    export function* getInitialDatasourcePayload(
      pluginId: string,
    -  pluginType?: string,
    +  pluginType: string = "DEFAULT_PLUGIN_TYPE",
    ) {
  2. Handle the undefined case when assigning to type:

    Alternatively, you can modify the assignment to ensure that type falls back to a default if pluginType is undefined.

      return {
        id: TEMP_DATASOURCE_ID,
        name: DATASOURCE_NAME_DEFAULT_PREFIX + sequence,
    -   type: pluginType,
    +   type: pluginType ?? "DEFAULT_PLUGIN_TYPE",
        pluginId: pluginId,

    This uses the nullish coalescing operator (??) to assign "DEFAULT_PLUGIN_TYPE" if pluginType is null or undefined.

Committable suggestion was skipped due to low confidence.

Comment on lines 1119 to 1170
export function* createOrUpdateDataSourceWithAction(
pluginPackageName: PluginPackageName,
formData: Record<string, unknown>,
) {
const plugin: Plugin = yield select(
getPluginByPackageName,
pluginPackageName,
);
const aiDatasources: Datasource[] = yield select(
getDatasourceByPluginId,
plugin.id,
);
const pageId: string = yield select(getCurrentPageId);
const payload: Datasource = yield getInitialDatasourcePayload(
plugin.id,
plugin.type,
);

if (aiDatasources.length === 0) {
yield createDatasourceFromFormSaga({
payload,
type: ReduxActionTypes.CREATE_DATASOURCE_FROM_FORM_INIT,
});
}

const updatedAiDatasources: Datasource[] = yield select(
getDatasourceByPluginId,
plugin.id,
);

yield put(
createActionRequest({
pageId,
pluginId: updatedAiDatasources[0].pluginId,
datasource: {
id: updatedAiDatasources[0].id,
},
actionConfiguration: {
formData,
},
}),
);
}

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⚠️ Potential issue

Handle Empty Datasource Array After Creation

In the createOrUpdateDataSourceWithAction function, after creating a new datasource, you're selecting updatedAiDatasources[0] without verifying if the array is not empty. It's important to check that the datasource exists before accessing it to prevent runtime errors.

Consider adding a check to handle cases where the datasource may not have been created successfully:

const updatedAiDatasources: Datasource[] = yield select(
  getDatasourceByPluginId,
  plugin.id,
);

+ if (updatedAiDatasources.length === 0) {
+   // Handle the error appropriately, perhaps by throwing an exception or retrying the operation
+   throw new Error("Failed to retrieve the AI datasource after creation.");
+ }

yield put(
  createActionRequest({
    pageId,
    pluginId: updatedAiDatasources[0].pluginId,
    datasource: {
      id: updatedAiDatasources[0].id,
    },
    actionConfiguration: {
      formData,
    },
  }),
);
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
export function* createOrUpdateDataSourceWithAction(
pluginPackageName: PluginPackageName,
formData: Record<string, unknown>,
) {
const plugin: Plugin = yield select(
getPluginByPackageName,
pluginPackageName,
);
const aiDatasources: Datasource[] = yield select(
getDatasourceByPluginId,
plugin.id,
);
const pageId: string = yield select(getCurrentPageId);
const payload: Datasource = yield getInitialDatasourcePayload(
plugin.id,
plugin.type,
);
if (aiDatasources.length === 0) {
yield createDatasourceFromFormSaga({
payload,
type: ReduxActionTypes.CREATE_DATASOURCE_FROM_FORM_INIT,
});
}
const updatedAiDatasources: Datasource[] = yield select(
getDatasourceByPluginId,
plugin.id,
);
yield put(
createActionRequest({
pageId,
pluginId: updatedAiDatasources[0].pluginId,
datasource: {
id: updatedAiDatasources[0].id,
},
actionConfiguration: {
formData,
},
}),
);
}
export function* createOrUpdateDataSourceWithAction(
pluginPackageName: PluginPackageName,
formData: Record<string, unknown>,
) {
const plugin: Plugin = yield select(
getPluginByPackageName,
pluginPackageName,
);
const aiDatasources: Datasource[] = yield select(
getDatasourceByPluginId,
plugin.id,
);
const pageId: string = yield select(getCurrentPageId);
const payload: Datasource = yield getInitialDatasourcePayload(
plugin.id,
plugin.type,
);
if (aiDatasources.length === 0) {
yield createDatasourceFromFormSaga({
payload,
type: ReduxActionTypes.CREATE_DATASOURCE_FROM_FORM_INIT,
});
}
const updatedAiDatasources: Datasource[] = yield select(
getDatasourceByPluginId,
plugin.id,
);
if (updatedAiDatasources.length === 0) {
// Handle the error appropriately, perhaps by throwing an exception or retrying the operation
throw new Error("Failed to retrieve the AI datasource after creation.");
}
yield put(
createActionRequest({
pageId,
pluginId: updatedAiDatasources[0].pluginId,
datasource: {
id: updatedAiDatasources[0].id,
},
actionConfiguration: {
formData,
},
}),
);
}

@KelvinOm KelvinOm added the ok-to-test Required label for CI label Oct 9, 2024
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github-actions bot commented Oct 9, 2024

⚠️ Cyclic Dependency Check:

This PR has increased the number of cyclic dependencies by 2, when compared with the release branch.

Refer this document to identify the cyclic dependencies introduced by this PR.

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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (2)
app/client/src/sagas/WidgetBlueprintSagas.ts (1)

115-135: Well done on updating the executeWidgetBlueprintOperations function, students!

Your changes show a good understanding of generator functions and type handling. Let's review the improvements:

  1. Changing from forEach to a for...of loop is like upgrading from a regular whiteboard marker to a smart pen. It allows us to use yield within the loop, which is crucial for our generator function.

  2. Adding the new case for BlueprintOperationTypes.ADD_ACTION is like adding a new chapter to our textbook. It aligns perfectly with the changes we made to the BlueprintOperationAddActionFn type.

However, there's room for a small improvement in our error handling. Consider using optional chaining to make our code more robust:

yield (operation.fn as BlueprintOperationAddActionFn)?.(
  widget as WidgetProps & { children?: WidgetProps[] },
);

This change is like adding a safety net to our code. It ensures that if operation.fn is undefined, our code won't throw an error.

Would you like me to provide a more detailed explanation or help implement this change?

🧰 Tools
🪛 Biome

[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)

app/client/src/sagas/DatasourcesSagas.ts (1)

1121-1170: Well done on adding this new function, but let's make it even better!

Class, I'm pleased to see this new function createOrUpdateDataSourceWithAction. It's doing a good job of handling the creation or update of datasources for AI plugins. However, we can improve it a bit:

  1. The function is quite long. Consider breaking it down into smaller, more focused functions for better readability and maintainability.
  2. Add some error handling. What happens if the datasource creation fails? Or if the action creation fails?
  3. Consider adding some comments to explain the purpose of each major step in the function.

Remember, clear and concise code is like a well-organized classroom - it makes everyone's life easier!

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📥 Commits

Files that changed from the base of the PR and between 215b48a and 6722730.

📒 Files selected for processing (5)
  • app/client/src/modules/ui-builder/ui/wds/WDSAIChatWidget/widget/config/defaultConfig.ts (1 hunks)
  • app/client/src/sagas/ActionSagas.ts (3 hunks)
  • app/client/src/sagas/DatasourcesSagas.ts (7 hunks)
  • app/client/src/sagas/WidgetBlueprintSagas.ts (3 hunks)
  • app/client/src/sagas/helper.ts (3 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • app/client/src/sagas/helper.ts
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app/client/src/sagas/WidgetBlueprintSagas.ts

[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)

🔇 Additional comments (8)
app/client/src/sagas/WidgetBlueprintSagas.ts (3)

63-65: Excellent update to the BlueprintOperationAddActionFn type, class!

I'm pleased to see this improvement in our code. Let's break down why this change is beneficial:

  1. The return type is now Generator instead of void. This allows our function to yield results during execution, making it more powerful for handling asynchronous operations. It's like upgrading from a simple chalkboard to an interactive smartboard!

  2. The function now accepts a parameter of type WidgetProps with an optional children property. This provides more context to the function, allowing for more specific and tailored operations. It's similar to how having more information about a student helps us create a more personalized learning plan.

Keep up the good work! These changes will make our code more flexible and easier to work with in the future.


128-132: Excellent work on handling updatePropertyPayloads, class!

Your code shows good attention to detail and safe programming practices. Let's review why this is commendable:

  1. The null check before iteration (updatePropertyPayloads &&) is like checking if all students are present before starting a group activity. It prevents errors if updatePropertyPayloads is undefined or null.

  2. Using forEach to update the widgets object is an appropriate choice here. It's like efficiently distributing worksheets to each student without needing to collect anything back.

  3. The code correctly updates the widgets object with new property values. This is similar to updating each student's record in our class register.

Keep up this level of careful coding! It helps prevent errors and makes our codebase more robust.

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[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)


Line range hint 1-324: Excellent job on enhancing our WidgetBlueprintSagas, class!

Let's review the overall changes and their impact on our system:

  1. The modifications to our blueprint system are like upgrading our entire classroom with new technology. We've improved the flexibility and power of our widget operations, allowing for more dynamic and responsive user interfaces.

  2. The changes to function signatures and control flow are akin to refining our teaching methods. They allow for more precise control over widget behavior and better handling of asynchronous operations.

  3. The new case handling for ADD_ACTION is like adding a new subject to our curriculum. It expands the capabilities of our blueprint system, allowing for more diverse widget configurations.

  4. Throughout these changes, you've maintained the overall structure and purpose of the file. This is like renovating a classroom while keeping its fundamental layout intact - it improves functionality without disorienting the users.

These enhancements will significantly improve our ability to create and manage complex widget blueprints. Well done on maintaining architectural integrity while introducing powerful new features!

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[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)

app/client/src/sagas/DatasourcesSagas.ts (2)

1172-1172: Good job on making this function exportable!

Class, pay attention to this small but important change. By adding the export keyword to the createDatasourceFromFormSaga function, we've made it available for use in other parts of our codebase. This is a good practice for modular design.

Remember, sharing is caring in programming too!


Line range hint 1-1172: Overall, good work on this file, but there's always room for improvement!

Class, let's recap what we've learned from this code review:

  1. We've added a new function createOrUpdateDataSourceWithAction which handles AI-related datasources. This is a good addition to our functionality.
  2. We've made createDatasourceFromFormSaga exportable, improving our module structure.

These changes are positive steps, but remember:

  • Always strive for clear, concise, and well-documented code.
  • Consider breaking down large functions into smaller, more manageable pieces.
  • Don't forget to add proper error handling to make our code more robust.

Keep up the good work, and remember: in programming, as in life, continuous improvement is the key to success!

app/client/src/sagas/ActionSagas.ts (3)

1-1: Excellent Work Importing 'objectKeys'

Well done on importing objectKeys from @appsmith/utils at line 1. Utilizing specialized utility functions enhances code reliability and readability.


285-285: Ensure Proper Handling of Optional 'eventData'

By making eventData optional in the createActionRequestSaga function at line 285, please verify that all usages of eventData within the function account for it potentially being undefined. This will help prevent any runtime errors.


992-992: Good Choice Replacing 'Object.keys' with 'objectKeys'

At line 992, replacing Object.keys with objectKeys provides better type safety and avoids issues related to prototype pollution. This is a commendable improvement.

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⚠️ Cyclic Dependency Check:

This PR has increased the number of cyclic dependencies by 2, when compared with the release branch.

Refer this document to identify the cyclic dependencies introduced by this PR.

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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (3)
app/client/src/sagas/WidgetBlueprintSagas.ts (2)

115-135: Well done on enhancing our blueprint operations, students! Let's refine it further.

Your use of a for...of loop is commendable, as it allows us to handle asynchronous operations more effectively. The new case for ADD_ACTION is a valuable addition, enabling dynamic action creation.

However, let's consider a few improvements to make our code even better:

  1. Error handling: We should add try-catch blocks to handle potential errors during operation execution.
  2. Type safety: Let's use type guards to ensure we're calling the correct function type.
  3. Null checks: We should add null checks before accessing properties or calling functions.

Here's a suggested implementation:

case BlueprintOperationTypes.ADD_ACTION:
  if (operation.fn && typeof operation.fn === "function") {
    try {
      const updatePropertyPayloads: UpdatePropertyArgs[] | undefined =
        yield* (operation.fn as BlueprintOperationAddActionFn)(
          widget as WidgetProps & { children?: WidgetProps[] }
        );

      if (updatePropertyPayloads) {
        for (const params of updatePropertyPayloads) {
          if (widgets[params.widgetId]) {
            widgets[params.widgetId][params.propertyName] = params.propertyValue;
          }
        }
      }
    } catch (error) {
      console.error("Error in ADD_ACTION operation:", error);
      // Consider adding appropriate error handling here
    }
  }
  break;

Remember, class, robust error handling and type safety are crucial for maintaining a stable application!

Would you like assistance in implementing these improvements?

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[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)


128-132: Let's consider a small improvement in our code structure, class!

The static analysis tool has made an interesting suggestion about using an optional chain. While this is generally a good practice, we need to be cautious due to our use of generator functions.

Here's a potential way to incorporate optional chaining while respecting our generator context:

yield* (function* () {
  if (updatePropertyPayloads?.length) {
    for (const params of updatePropertyPayloads) {
      if (widgets[params.widgetId]) {
        widgets[params.widgetId][params.propertyName] = params.propertyValue;
      }
    }
  }
})();

This approach maintains the generator context while introducing optional chaining and a more concise loop structure. Remember, students, it's important to balance modern JavaScript features with the specific requirements of our codebase!

What do you think about this suggestion? Would you like to implement it, or do you prefer the current structure?

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[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)

app/client/src/sagas/DatasourcesSagas.ts (1)

1120-1169: Well done, class! Let's review this new function.

Good job on implementing the createOrUpdateDataSourceWithAction function. It's like a well-organized lesson plan, covering all the necessary steps to create or update a datasource and its associated action. However, just as we always strive for improvement in our lessons, I have a small suggestion:

Consider adding error handling to make this function more robust. What if the plugin retrieval fails or the action creation encounters an issue? Remember, in our classroom of code, we always want to be prepared for unexpected situations!

Here's a homework assignment for you:

export function* createOrUpdateDataSourceWithAction(
  pluginPackageName: PluginPackageName,
  formData: Record<string, unknown>,
) {
+  try {
    const plugin: Plugin = yield select(
      getPluginByPackageName,
      pluginPackageName,
    );
+    if (!plugin) {
+      throw new Error(`Plugin not found for package name: ${pluginPackageName}`);
+    }
    // ... rest of the function ...
+  } catch (error) {
+    console.error("Error in createOrUpdateDataSourceWithAction:", error);
+    // Consider how you want to handle or propagate this error
+  }
}

This way, we're teaching our code to handle unexpected situations gracefully. Keep up the good work!

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Review profile: CHILL

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Files that changed from the base of the PR and between 6722730 and e3cf293.

📒 Files selected for processing (4)
  • app/client/src/modules/ui-builder/ui/wds/WDSAIChatWidget/widget/config/defaultConfig.ts (1 hunks)
  • app/client/src/sagas/ActionSagas.ts (1 hunks)
  • app/client/src/sagas/DatasourcesSagas.ts (5 hunks)
  • app/client/src/sagas/WidgetBlueprintSagas.ts (3 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • app/client/src/sagas/ActionSagas.ts
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app/client/src/sagas/WidgetBlueprintSagas.ts

[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)

🔇 Additional comments (1)
app/client/src/sagas/WidgetBlueprintSagas.ts (1)

63-65: Excellent update to the BlueprintOperationAddActionFn type signature, class!

This change is a step in the right direction. By updating the function to accept a widget parameter and return a Generator, we're opening up new possibilities for asynchronous operations and dynamic action creation based on widget properties. This is a valuable improvement that will enhance our blueprint system's flexibility.

Remember, class, in programming, adaptability is key!

Comment on lines +2 to +9
import {
BlueprintOperationTypes,
type WidgetDefaultProps,
} from "WidgetProvider/constants";
import { createOrUpdateDataSourceWithAction } from "sagas/DatasourcesSagas";
import { PluginPackageName } from "entities/Action";
import type { ActionData } from "ee/reducers/entityReducers/actionsReducer";
import type { WidgetProps } from "widgets/BaseWidget";
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⚠️ Potential issue

Class, let's discuss the importance of separation of concerns.

I see you've added some new imports to our configuration file. While I appreciate your enthusiasm for adding new functionality, I must point out that importing the createOrUpdateDataSourceWithAction saga function directly into this configuration file is not the best practice. Remember, we want to keep our configuration files clean and declarative.

Consider moving this import to a more appropriate location, such as a saga file or an action handler. This way, we maintain a clear separation between our configuration and our application logic.

Can you think of a better place to put this import? Let's discuss how we can improve this structure to make our code more maintainable and easier to understand.

Comment on lines +17 to +41
blueprint: {
operations: [
{
type: BlueprintOperationTypes.ADD_ACTION,
fn: function* (widget: WidgetProps & { children?: WidgetProps[] }) {
const action: ActionData = yield createOrUpdateDataSourceWithAction(
PluginPackageName.APPSMITH_AI,
{
usecase: { data: "TEXT_CLASSIFY" },
},
);

return [
{
widgetId: widget.widgetId,
propertyName: "query",
propertyValue: action.config.name,
},
];
},
},
],
},
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🛠️ Refactor suggestion

Let's have a lesson on keeping our configuration clean and declarative.

I see you've added a blueprint property with a generator function. While your eagerness to implement new features is commendable, this approach mixes configuration with runtime behavior. As your teacher, I must emphasize the importance of keeping these separate.

Including a generator function with side effects in your configuration file goes against best practices. It makes your code harder to maintain, test, and understand.

Let's improve this together:

  1. Move the generator function to a saga or action handler.
  2. In your configuration, simply reference the action type or saga name.
  3. Handle the actual logic of creating/updating datasources and setting widget properties in the appropriate saga or reducer.

Here's a simple example of how your configuration could look:

blueprint: {
  operations: [
    {
      type: BlueprintOperationTypes.ADD_ACTION,
      actionType: 'CREATE_AI_DATASOURCE_AND_QUERY'
    }
  ]
}

Then, create a separate saga to handle this action type and perform the necessary operations.

Remember, clear separation of concerns leads to more maintainable and understandable code. Keep practicing, and you'll master these concepts in no time!

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@KelvinOm I agree with @coderabbitai here. I wouldn't use it exactly as @coderabbitai has suggested, but the idea of only passing the new action payload remains. Let me share a detailed change request in a few hours.

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@riodeuno, it's wonderful to see that we're on the same page about keeping configurations clean by passing only the necessary action payload. I look forward to your detailed change request to further refine the implementation.

(^▽^)

operations: [
{
type: BlueprintOperationTypes.ADD_ACTION,
fn: function* (widget: WidgetProps & { children?: WidgetProps[] }) {
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I agree with the rabbit here. Is it possible to not have sagas in configs?

@KelvinOm
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/build-deploy-preview skip-tests=true

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Deploying Your Preview: https://github.com/appsmithorg/appsmith/actions/runs/11290293915.
Workflow: On demand build Docker image and deploy preview.
skip-tests: true.
env: ``.
PR: 36785.
recreate: .

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⚠️ Cyclic Dependency Check:

This PR has increased the number of cyclic dependencies by 2, when compared with the release branch.

Refer this document to identify the cyclic dependencies introduced by this PR.

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Actionable comments posted: 3

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between e3cf293 and 3066160.

📒 Files selected for processing (5)
  • app/client/src/modules/ui-builder/ui/wds/WDSAIChatWidget/widget/config/defaultConfig.ts (2 hunks)
  • app/client/src/sagas/ActionSagas.ts (1 hunks)
  • app/client/src/sagas/DatasourcesSagas.ts (5 hunks)
  • app/client/src/sagas/WidgetBlueprintSagas.ts (3 hunks)
  • app/client/src/sagas/helper.ts (3 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
  • app/client/src/sagas/ActionSagas.ts
  • app/client/src/sagas/helper.ts
🧰 Additional context used
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app/client/src/sagas/WidgetBlueprintSagas.ts

[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)

🔇 Additional comments (9)
app/client/src/modules/ui-builder/ui/wds/WDSAIChatWidget/widget/config/defaultConfig.ts (2)

2-9: ⚠️ Potential issue

Class, let's discuss our import statements.

I see you've added some new imports to our configuration file. While I appreciate your enthusiasm for adding new functionality, I must point out that importing the createOrUpdateDataSourceWithAction saga function directly into this configuration file is not the best practice. Remember, we want to keep our configuration files clean and declarative.

Consider moving this import to a more appropriate location, such as a saga file or an action handler. This way, we maintain a clear separation between our configuration and our application logic.

Can you think of a better place to put this import? Let's discuss how we can improve this structure to make our code more maintainable and easier to understand.


19-41: ⚠️ Potential issue

Let's have a lesson on keeping our configuration clean and declarative.

I see you've added a blueprint property with a generator function. While your eagerness to implement new features is commendable, this approach mixes configuration with runtime behavior. As your teacher, I must emphasize the importance of keeping these separate.

Including a generator function with side effects in your configuration file goes against best practices. It makes your code harder to maintain, test, and understand.

Let's improve this together:

  1. Move the generator function to a saga or action handler.
  2. In your configuration, simply reference the action type or saga name.
  3. Handle the actual logic of creating/updating datasources and setting widget properties in the appropriate saga or reducer.

Here's a simple example of how your configuration could look:

blueprint: {
  operations: [
    {
      type: BlueprintOperationTypes.ADD_ACTION,
      actionType: 'CREATE_AI_DATASOURCE_AND_QUERY'
    }
  ]
}

Then, create a separate saga to handle this action type and perform the necessary operations.

Remember, clear separation of concerns leads to more maintainable and understandable code. Keep practicing, and you'll master these concepts in no time!

app/client/src/sagas/WidgetBlueprintSagas.ts (2)

63-65: Excellent update to the BlueprintOperationAddActionFn type signature, class!

This change is a step in the right direction. By updating the function to accept a widget parameter and return a Generator, we're enabling more sophisticated and asynchronous operations. This will allow for better handling of complex widget interactions.

Let's break down the benefits:

  1. The new parameter provides context about the widget being operated on.
  2. Returning a Generator allows for yielding asynchronous operations, which is crucial in a Redux Saga environment.

Keep up the good work! This change will make our blueprint operations more flexible and powerful.


159-159: Class, let's recap our lesson on improving the WidgetBlueprintSagas!

Today, we've seen some excellent improvements to our codebase:

  1. We've enhanced the BlueprintOperationAddActionFn type to be more flexible and powerful.
  2. We've updated the executeWidgetBlueprintOperations function to better handle asynchronous operations.

These changes will make our widget blueprint system more robust and easier to work with. They demonstrate a good understanding of Redux Saga and TypeScript's type system.

Remember, continuous improvement is key in software development. Always look for ways to make your code more efficient, readable, and maintainable.

Great job, everyone! Keep up this level of quality in your future work.

app/client/src/sagas/DatasourcesSagas.ts (5)

36-40: Well-structured import statement

Good job importing DatasourceGroupByPluginCategory, getActions, and getDatasourceByPluginId. This enhances modularity and keeps the code organized.


99-100: Proper addition of necessary imports

Including ActionDataState and createActionRequestSaga ensures that the sagas have access to the required types and functions.


181-184: Effective use of helper functions

Importing getFromServerWhenNoPrefetchedResult and getInitialDatasourcePayload promotes code reuse and improves maintainability.


1082-1085: Utilizing helper function for initial payload

Excellent choice to use getInitialDatasourcePayload to initialize the payload. This makes the code cleaner and reduces duplication.


1145-1159: Remember to check for empty datasource array before accessing

It's essential to verify that updatedAiDatasources is not empty before accessing updatedAiDatasources[0]. This will prevent potential runtime errors if the array is empty.

Comment on lines +115 to +135
for (const operation of operations) {
const widget: WidgetProps & { children?: string[] | WidgetProps[] } = {
...widgets[widgetId],
};

switch (operation.type) {
case BlueprintOperationTypes.ADD_ACTION:
if (operation.fn) {
const updatePropertyPayloads: UpdatePropertyArgs[] | undefined =
yield (operation.fn as BlueprintOperationAddActionFn)(
widget as WidgetProps & { children?: WidgetProps[] },
);

updatePropertyPayloads &&
updatePropertyPayloads.forEach((params: UpdatePropertyArgs) => {
widgets[params.widgetId][params.propertyName] =
params.propertyValue;
});
}

break;
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🛠️ Refactor suggestion

Well done on updating the executeWidgetBlueprintOperations function, students!

Your changes have greatly improved the function's capability to handle asynchronous operations. Let's review the key points:

  1. The switch to a for...of loop is commendable. It allows us to use yield within the loop, which is crucial for Redux Saga's asynchronous flow.

  2. The new case for BlueprintOperationTypes.ADD_ACTION is a valuable addition. It enables dynamic action addition during operation execution.

However, there's room for a small improvement. Let's make our code even more robust:

Consider using optional chaining and nullish coalescing for safer property access:

case BlueprintOperationTypes.ADD_ACTION:
  if (operation.fn) {
    const updatePropertyPayloads: UpdatePropertyArgs[] | undefined =
      yield (operation.fn as BlueprintOperationAddActionFn)(
        widget as WidgetProps & { children?: WidgetProps[] },
      );

    updatePropertyPayloads?.forEach((params: UpdatePropertyArgs) => {
      widgets[params.widgetId][params.propertyName] = params.propertyValue;
    });
  }
  break;

This change will prevent potential errors if updatePropertyPayloads is undefined.

Keep up the excellent work, and remember: in programming, as in life, it's always better to be safe than sorry!

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[error] 128-132: Change to an optional chain.

Unsafe fix: Change to an optional chain.

(lint/complexity/useOptionalChain)

Comment on lines +1166 to +1169
const actions: ActionDataState = yield select(getActions);

return actions[actions.length - 1];
}
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⚠️ Potential issue

Ensure the actions array is not empty before accessing

When returning actions[actions.length - 1], it's prudent to check that the actions array has elements. Accessing an empty array can lead to runtime errors.

Consider adding a check to handle this case:

+ if (actions.length === 0) {
+   // Handle the empty array appropriately
+   throw new Error("No actions available.");
+ }
  return actions[actions.length - 1];
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const actions: ActionDataState = yield select(getActions);
return actions[actions.length - 1];
}
const actions: ActionDataState = yield select(getActions);
if (actions.length === 0) {
// Handle the empty array appropriately
throw new Error("No actions available.");
}
return actions[actions.length - 1];
}

Comment on lines +1124 to +1127
const plugin: Plugin = yield select(
getPluginByPackageName,
pluginPackageName,
);
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⚠️ Potential issue

Ensure the plugin exists before proceeding

When retrieving the plugin with getPluginByPackageName, it's important to verify that the plugin is found. If plugin is undefined, it could lead to runtime errors in subsequent calls.

Consider adding a check to handle this scenario, such as:

const plugin: Plugin = yield select(
  getPluginByPackageName,
  pluginPackageName,
);
+ if (!plugin) {
+   throw new Error(`Plugin not found for package name: ${pluginPackageName}`);
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const plugin: Plugin = yield select(
getPluginByPackageName,
pluginPackageName,
);
const plugin: Plugin = yield select(
getPluginByPackageName,
pluginPackageName,
);
if (!plugin) {
throw new Error(`Plugin not found for package name: ${pluginPackageName}`);
}

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Deploy-Preview-URL: https://ce-36785.dp.appsmith.com

@ayushpahwa ayushpahwa removed their request for review October 14, 2024 03:22
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3 participants