A 2D Ray Casting Simulator built with SFML in C++
You can draw walls and simulator how your walls would block a light source.
Download: https://github.com/ansonk4/RayCastingWithSFML/releases/tag/v1.0.0
- Press num1 to enter drawing mode
- In drawing mode, left click to create a wall
- Press num2 to enter lighting mode
- In lighting mode, hold Q to show light rays.
- Press num3 to clear all walls