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andywiecko/README.md

About Me

I am a software developer with a strong academic background, currently focused on simulations and game engines. I leverage my expertise in programming and physics to contribute to innovative projects in this field.

In my free time, I actively work on Burst Triangulator, an efficient Unity Delaunay triangulation package with support for constraints and refinement. Additionally, I develop PBD2D, a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. My primary interests include:

  • Simulation
  • Game Physics
  • Computer Graphics

I value minimalism and simplicity in both design and code, striving for efficient solutions.


Last edited: 22/05/2024

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  1. BurstTriangulator Public

    2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

    C# 281 20

  2. PBD2D Public

    Unity Position Based Dynamics in two dimensions

    C# 95 7

  3. BurstCollections Public

    Burst friendly (special) native collections for Unity

    C# 76 4

  4. MultiLangCV Public

    Multi language LaTeX CV template

    TeX 29 8

556 contributions in the last year

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Activity overview

Loading A graph representing andywiecko's contributions from March 10, 2024 to March 12, 2025. The contributions are 58% commits, 39% pull requests, 2% code review, 1% issues.

Contribution activity

March 2025

Created 6 commits in 1 repository
Opened 6 pull requests in 1 repository
7 contributions in private repositories Mar 8 – Mar 11
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