Sej [ˈsɛj]. (Pronounced like the word "say")
SejEngine
is an performance oriented 3D editor.
It is written in TypeScript and rewrite three.js's editor.
SejEngine
is:
- Performance oriented, but
- Heavily opinionated
Begin by installing sej
:
yarn add sej
Use the SEJ
namespace to avoid conflicts with other libraries:
import * as SEJ from 'sej';
The SejEngine
consists of multiple parts.
You are free to pick and choose which parts you want to use.
This will determine how your application will look and behave.
To aid you with this, there are some factories that you can use to build your own SejEngine
:
const factory = new AbstractExampleFactory();
const sej = factory.build();
The variable sej
will now contain a SejEngine
that has all the bells and whistles that you need to create simple scene.
A list of working examples can be found here:
Auto-generated documentation can be found here:
The purpose of Sej
is to be "the future of 3D editors".
This means that Sej
will drop support for WebGL in favor WebGPU.
However, because of the state of WebGPU (and web in general - yes, I'm looking at you Safari), sej
will not be production ready for a while.
"Spartan Armour MKV - Halo Reach" by McCarthy3D
"Simple Metal Fence" by Blender3D
"Pringles Cans | 5 Different Flavours | GAMEREADY" by NKaap
Testing is done locally with cypress
.