- Any number of sprites
- Any number of frames for each sprites for states / animations
- Save & load projects and export to c++ header file
- Shift, mirror pixels
- Import image
#define hero_width 8
#define hero_height 14
static unsigned char hero_xbm[3][14] PROGMEM = {
{
0x1F,0x04,0x24,0x56,0x3E,0xBE,0x7E,0x1C,
0x18,0x10,0x18,0x08,0x04,0x04
},
{
0x0E,0x04,0x24,0x56,0x3E,0xBE,0x7E,0x1C,
0x18,0x10,0x18,0x08,0x04,0x04
},
{
0x04,0x04,0x24,0x56,0x3E,0xBE,0x7E,0x1C,
0x18,0x10,0x18,0x08,0x04,0x04
}
};
#define bat_width 11
#define bat_height 7
static unsigned char bat_xbm[3][14] PROGMEM = {
{
0x50,0x00,0xA8,0x00,0xD8,0x00,0xFC,0x01,
0x26,0x03,0x02,0x02,0x02,0x02
},
{
0x50,0x00,0xA8,0x00,0xD8,0x00,0xFC,0x01,
0x22,0x02,0x02,0x02,0x00,0x00
},
{
0x50,0x00,0xA8,0x00,0xD8,0x00,0xFC,0x01,
0x03,0x06,0x00,0x00,0x00,0x00
}
};
#define tiles_width 8
#define tiles_height 8
static unsigned char tiles_xbm[] PROGMEM = {
0xAE,0x78,0x83,0xEA,0x28,0x7B,0xAB,0xC2
};
#define bomb_width 8
#define bomb_height 8
static unsigned char bomb_xbm[2][8] PROGMEM = {
{
0x00,0x20,0x10,0x20,0x38,0x28,0x38,0x38
},
{
0x00,0x08,0x10,0x08,0x38,0x28,0x38,0x38
}
};
Make sure to have sass installed and run in the console:
sass sass/main.sass:bin/main.css --watch
Make sure to have typescript installed and run in the console:
tsc -p ./typescript/tsconfig.json --watch