rndr
is a lightweight rendering engine and wrapper around the in-progress WebGPU spec. It is intended as a middle-ground between platforms like Unity and TouchDesigner and direct usage of low-level graphics APIs. It deigns to give users, in particular technically-minded artists, complete control over their hardware without the hassle of writing hundreds of lines of boilerplate or learning an entire framework.
- Slim, templated matrix implementation
- Basic
.obj
parser- Currently only capable of reading vertex and face information
- Graphics-related matrix helpers such as rotation and scale
- Easy API for
- Fully-featured
.obj
parser.mtl
parser (?)