Welcome to this complete beginner's guide to LangGraph.js, a powerful library in the Langchain ecosystem. In it, we will explore the basics of building applications with LangGraph.js.
This guide is designed for absolute beginners new to LangGraph.js who want to build applications powered by Large Language Models (LLMs). I began using LangGraph.js as part of my Microsoft MSc Computer Science IXN Final Project at UCL. During my journey, I noticed a need for more beginner-friendly resources, especially for the TypeScript implementation, and found that the official documentation was still in progress. Through this guide, I aim to bridge that gap and showcase the potential of LangGraph.js and Langchain for creating LLM-powered products.
While prior experience with LangGraph.js is not required, familiarity with the Langchain ecosystem and building with LLMs will be useful. A basic understanding of TypeScript will help you follow the code samples and concepts.
No, you won't need any API keys for this guide. We'll use mock LLM calls and free external APIs to keep the tutorial accessible to everyone.
By the end of this guide, you will:
- Gain a solid foundation in the basics of LangGraph.js and how it works.
- Build confidence in leveraging the Langchain and Langraph ecosystem to develop LLM-powered applications.
- Learn how to independently create and manage graphs using LangGraph.js.
LangGraph.js is a JavaScript library designed to simplify the creation and manipulation of complex LLM-based workflows. It particularly shines when creating agentic workflows - systems which use an LLM to decide the course of action based on the current state. It provides an intuitive way to model workflows as graphs composed of nodes and edges, making it easier to manage complex data flows and processes.
LangGraph state three core principles which make it the best framework for this:
- Controllability: being low level, LangGraph gives high control over the workflow - invaluable for getting reliable outputs from non-deterministic models.
- Human-in-the-Loop: with a built-in persistence layer, LangGraph is designed for 'human-in-the-loop' workflows as a first-class concept.
- Streaming First: agentic applications can take a long time to run, so first-class streaming support enables real-time updates, giving a better user experience.
Ultimately, developers can focus on logic rather than infrastructure.
For more details, see the official LangGraph for Agentic Applications.
Before getting started, ensure you have the following tools installed:
- Node.js and npm
Clone the Starter Repository:
git clone <https://github.com/anchit-chandran/ms-blog-langraphjs>
cd ms-blog-langraphjs
Install dependencies:
npm install
This is a basic Express.js starter repository. We will only be working in the /src
directory.
Complete solutions for the respective files are available in the /solutions
directory if you get stuck.
Open src/index.ts
.
A graph is a collection of nodes and edges.
In this tutorial, we cover the main graph class: StateGraph
. This contains a user-defined State
object, passed using the channels
argument.
There are 3 critical concepts in LangGraph.js:
- Nodes: JavaScript/TypeScript functions that encode logic.
- Edges: JavaScript/TypeScript functions that determine which
Node
to execute next based on the currentState
. These can be conditional branches or direct, fixed transitions. - State: a shared data structure used throughout the Graph, representing the current snapshot of the application.
More simply, nodes are functions that do work, edges are functions that choose what work to do, and the State
tracks data throughout the workflow.
The official documentation is a great resource.
We'll work towards creating a workflow which, based on the user's input, will reply with an excellent programming joke or a helpful random fact.
But first, let's build the most basic Graph possible.
We'll start by building a graph that just logs "Hello world!" and "Bye world!", with no inputs.
The general pattern for building a graph is:
- Define the
State
object. - Define and add the
Nodes
andEdges
. - Compile the Graph - this step provides basic checks (e.g. ensuring no orphaned nodes) and where runtime arguments can be passed.
For tidiness, let's put the graph code in a different file.
Open src/helloWorld.ts
.
We'll be working on this file for this section.
Now, there are a few components to set up - all required to compile a graph:
- State
- Nodes
- Graph connecting nodes with edges
We'll start quite barebones and incrementally build up.
After adding necessary imports, we need to define our State
object, along with its interface:
import { StateGraph, START, END, StateGraphArgs } from "@langchain/langgraph";
// State type
interface HelloWorldGraphState {}
// State
const graphStateChannelsChannels: StateGraphArgs<HelloWorldGraphState>["channels"] =
{};
We'll come back to this, but at a glance:
HelloWorldGraphState
will be the interface for ourState
.graphStateChannelsChannels
includes our reducers, which specify "how updates from nodes are applied to theState
".
We'll now add our first Nodes: sayHello
and sayBye
.
A Node is simply a TS function, which takes in a State
object and returns (for now) an empty object:
import { StateGraph, START, END, StateGraphArgs } from "@langchain/langgraph";
// State type
interface HelloWorldGraphState {}
// State
const graphStateChannelsChannels: StateGraphArgs<HelloWorldGraphState>["channels"] =
{};
// A node that says hello
function sayHello(state: HelloWorldGraphState) {
console.log(`From the 'sayHello' node: Hello world!`);
return {};
}
// A node that says bye
function sayBye(state: HelloWorldGraphState) {
console.log(`From the 'sayBye' node: Bye world!`);
return {};
}
Our Graph is ready to be built!
Add to the code:
//Initialise the LangGraph
const graphBuilder = new StateGraph({ channels: graphStateChannels }) // Add our nodes to the Graph
.addNode("sayHello", sayHello)
.addNode("sayBye", sayBye) // Add the edges between nodes
.addEdge(START, "sayHello")
.addEdge("sayHello", "sayBye")
.addEdge("sayBye", END);
// Compile the Graph
export const helloWorldGraph = graphBuilder.compile();
- We initialise a new
StateGraph
with a single object{channels: graphStateChannels}
, wheregraphStateChannels
is previously defined. - The
sayHello
andsayBye
Nodes are added to the Graph. - The Edges are defined between nodes. NOTE: There must always be a path from
START
toEND
. - Finally, we compile and export the
helloWorldGraph
.
We can now use our Graph.
Move back to src/index.ts
, importing our helloWorldGraph
at the top:
import express, { Request, Response } from "express";
import { helloWorldGraph } from "./helloWorldGraph";
Then, inside our GET /
route, we can execute the Graph:
import express, { Request, Response } from "express";
import { helloWorldGraph } from "./helloWorldGraph";
// Create an Express application
const app = express();
// Specify the port number for the server
const port: number = 3008;
app.get("/", async (req: Request, res: Response) => {
// Execute the Graph!
const result = await helloWorldGraph.invoke({});
console.log("\n=====START======");
console.log("Graph result: ", result);
console.log("\n=====END======");
res.send("Check the console for the output!");
});
- We invoke the Graph. We will later pass in a
State
object, but we can leave it empty for now. - We log the result to the console.
Refresh your browser and check the console. You should see:
From the 'sayHello' node: Hello world!
From the 'sayBye' node: Bye world!
=====START======
Graph result: undefined
=====END======
- The
sayHello
node is executed. This logs `" From the 'sayHello' node: Hello world!```. - The
sayBye
node is executed. This logs `" From the 'sayBye' node: Bye world!```. - The Graph completes, and the result is logged. In this case, it's
undefined
.
We've built a simple graph, but it could be more fun if we added some states.
Go back to src/helloWorld.ts
.
We'll add the name
and isHuman
properties to our State
object and update the sayHello
and sayBye
nodes to use these State
object properties.
First, update the IState
interface:
interface HelloWorldGraphState {
name: string; // Add a name property
isHuman: boolean; // Add an isHuman property
}
And update the graphStateChannels
object:
// State type
interface HelloWorldGraphState {
name: string; // Add a name property
isHuman: boolean; // Add an isHuman property
}
// State
const graphStateChannels: StateGraphArgs<HelloWorldGraphState>["channels"] = {
name: {
value: (prevName: string, newName: string) => newName,
default: () => "Ada Lovelace",
},
isHuman: {
value: (prevIsHuman: boolean, newIsHuman: boolean) =>
newIsHuman ?? prevIsHum
};
Inside graphStateChannels
, we add two keys: name
and isHuman
.
Each key takes its own reducer function. If no function is specified, it's assumed all updates to that key should override the previous value.
We add reducer objects, each with a value
function and (optionally) a default
function.
- The
value
function is called when the property is updated. It takes in the currentstate
value and the newupdate
value (the update returned from a node). It decides how to update the property. This is useful because if many nodes update the same property, you can define how the property should be updated in one place. Moreover, not all nodes need to return the entire state object; they can return the keys they wish to update. - The
default
function is called when the property is first accessed. This is useful for setting initial values.
Now, update the sayHello
and sayBye
nodes to use the name
and isHuman
properties, as shown below.
Note how, in each node, we only return properties we want to update:
// A node that says hello
function sayHello(state: HelloWorldGraphState) {
console.log(`Hello ${state.name}!`); // Change the name
const newName = "Bill Nye";
console.log(`Changing the name to '${newName}'`);
return {
name: newName,
};
}
// A node that says bye
function sayBye(state: HelloWorldGraphState) {
if (state.isHuman) {
console.log(`Goodbye ${state.name}!`);
} else {
console.log(`Beep boop XC123-${state.name}!`);
}
return {};
}
Your final code should look like this:
import { StateGraph, START, END, StateGraphArgs } from "@langchain/langgraph";
// State type
interface HelloWorldGraphState {
name: string; // Add a name property
isHuman: boolean; // Add an isHuman property
}
// State
const graphStateChannels: StateGraphArgs<HelloWorldGraphState>["channels"] = {
name: {
value: (prevName: string, newName: string) => newName,
default: () => "Ada Lovelace",
},
isHuman: {
value: (prevIsHuman: boolean, newIsHuman: boolean) =>
newIsHuman ?? prevIsHuman ?? false,
},
};
// A node that says hello
function sayHello(state: HelloWorldGraphState) {
console.log(`Hello ${state.name}!`); // Change the name
const newName = "Bill Nye";
console.log(`Changing the name to '${newName}'`);
return {
name: newName,
};
}
// A node that says bye
function sayBye(state: HelloWorldGraphState) {
if (state.isHuman) {
console.log(`Goodbye ${state.name}!`);
} else {
console.log(`Beep boop XC123-${state.name}!`);
}
return {};
}
//Initialise the LangGraph
const graphBuilder = new StateGraph({ channels: graphStateChannels }) // Add our nodes to the Graph
.addNode("sayHello", sayHello)
.addNode("sayBye", sayBye) // Add the edges between nodes
.addEdge(START, "sayHello")
.addEdge("sayHello", "sayBye")
.addEdge("sayBye", END);
// Compile the Graph
export const helloWorldGraph = graphBuilder.compile();
Finally, in src/index.ts
, update the invoke
function with values for name
and isHuman
e.g.
app.get("/", async (req: Request, res: Response) => {
// Execute the Graph!
const result = await helloWorldGraph.invoke({
name: "Anchit",
isHuman: true,
});
console.log("\n=====START======");
console.log("Graph result: ", result);
console.log("\n=====END======");
res.send("Check the console for the output!");
});
Refresh your browser and check the console. You should see something like:
Hello Anchit!
Changing the name to 'Bill Nye'
Goodbye, Bill Nye!
=====START======
Graph result: { name: 'Bill Nye', isHuman: true }
=====END======
We now have access to the updated State! This can also be streamed - check the LangGraph.js documentation for more information.
Now try changing the isHuman
property to false
and refreshing the page. Also, omit the name
property:
// Execute the Graph!
const result = await helloWorldGraph.invoke({
// name: "Anchit",
isHuman: false,
});
Should output:
Hello Ada Lovelace!
Changing the name to 'Bill Nye'
Beep boop XC123-Bill Nye!
=====START======
Graph result: { name: 'Bill Nye', isHuman: false }
=====END======
- As no
name
property exists, the default value (Ada Lovelace
) is used. - The
isHuman
property is set tofalse
, so thesayBye
node outputsBeep boop XC123-Bill Nye!
.
Go back to hellWorldGraph.ts
.
We can add conditional edges to our Graph. This allows us to choose which node to execute next based on the current State.
Imagine that the computation for humans and robots is very different. Let's separate the logic into different nodes.
If the isHuman
property is true
, we want to route to a humanNode
. Otherwise, we want to route to a robotNode
. Both nodes will route to END
.
First, define the humanNode
and robotNode
(above the sayBye
, which is unchanged):
// Human node
function humanNode(state: HelloWorldGraphState) {
console.log("Hey there, human!");
return {};
}
// Robot node
function robotNode(state: HelloWorldGraphState) {
console.log(
"Boop boop beep! We cannot let our creators know we are sentient. Updating State to be a human."
);
return {
isHuman: true,
};
}
// A node that says bye
function sayBye(state: HelloWorldGraphState) {
if (state.isHuman) {
console.log(`Goodbye ${state.name}!`);
} else {
console.log(`Beep boop XC123-${state.name}!`);
}
return {};
}
Also, we'll add a function that handles the conditional routing under sayBye
:
function routeHumanOrRobot(state: HelloWorldGraphState) {
if (state.isHuman) {
return "humanNode";
} else {
return "robotNode";
}
}
This takes in the State
and returns the name of the next node to route to.
Update the Graph's nodes and edges:
//Initialise the LangGraph
const graphBuilder = new StateGraph({ channels: graphStateChannels }) // Add our nodes to the Graph
.addNode("sayHello", sayHello)
.addNode("sayBye", sayBye)
.addNode("humanNode", humanNode) // Add the node to the graph
.addNode("robotNode", robotNode) // Add the node to the graph // Add the edges between nodes
.addEdge(START, "sayHello") // Add the conditional edge
.addConditionalEdges("sayHello", routeHumanOrRobot) // Routes both nodes to the sayBye node
.addEdge("humanNode", "sayBye")
.addEdge("robotNode", "sayBye")
.addEdge("sayBye", END);
// Compile the Graph
export const helloWorldGraph = graphBuilder.compile();
Back in src/index.ts
, execute the Graph with similar values:
// Execute the Graph!
const result = await helloWorldGraph.invoke({
name: "Anchit",
isHuman: true,
});
Hello Anchit!
Changing the name to 'Bill Nye'
Hey there, human!
Goodbye, Bill Nye!
=====START======
Graph result: { name: 'Bill Nye', isHuman: true }
=====END======
But using isHuman: false
:
Hello Anchit!
Changing the name to 'Bill Nye'
Boop boop beep! We cannot let our creators know we are sentient. Updating State to be a human.
Goodbye, Bill Nye!
=====START======
Graph result: { name: 'Bill Nye', isHuman: true }
=====END======
We see that the robotNode
is executed, the isHuman
property is updated back to true
, and it is returned in the final State.
We've now built a simple graph with conditional routing! We can now create a slightly more complex graph that returns a random fact or joke.
We'll build a graph that returns a random fact or joke based on the user's input.
This will mock LLM calls to decipher whether the user has requested a joke or fact, then hit external APIs to get and return the data.
First, open the src/jokeOrFactGraph.ts
file, add the following imports and State:
import { StateGraph, START, END, StateGraphArgs } from "@langchain/langgraph";
// State type
interface JokeOrFactGraphState {
userInput: string;
responseMsg: string;
}
// graphStateChannels object
const graphStateChannels: StateGraphArgs<JokeOrFactGraphState>["channels"] = {
userInput: {
value: (prevInput: string, newInput: string) => newInput,
default: () => "joke",
},
responseMsg: {
value: (prevMsg: string, newMsg: string) => newMsg,
},
};
Next, let's add a decipherUserInput
conditional node that determines whether the user has requested a joke or fact. This will mock an LLM call, simply checking if the user input contains the word "joke":
// decipherUserInput conditional node
function decipherUserInput(state: JokeOrFactGraphState) {
// This could be more complex logic using an LLM
if (state.userInput.includes("joke")) {
return "jokeNode";
} else {
return "factNode";
}
}
Next, let's define the jokeNode
and factNode
nodes, using free external APIs:
async function jokeNode(state: JokeOrFactGraphState) {
const RANDOM_JOKE_API_ENDPOINT =`<https://geek-jokes.sameerkumar.website/api?format=json`>;
const resp = await fetch(RANDOM_JOKE_API_ENDPOINT);
const { joke } = await resp.json();
return {
responseMsg: "You requested a JOKE: "+ joke,
};
}
async function factNode(state: JokeOrFactGraphState) {
const RANDOM_FACT_API_ENDPOINT = `https://uselessfacts.jsph.pl/api/v2/facts/random`;
const resp = await fetch(RANDOM_FACT_API_ENDPOINT);
const { text: fact } = await resp.json();
return {
responseMsg: "You requested a FACT: "+ fact,
};
}
Let's wire up the Graph's nodes and edges, alongside compiling it:
//Initialise the LangGraph
const graphBuilder = new StateGraph({ channels: graphStateChannels }) // Add our nodes to the graph
.addNode("jokeNode", jokeNode)
.addNode("factNode", factNode) // Add the edges between nodes
.addConditionalEdges(START, decipherUserInput)
.addEdge("jokeNode", END)
.addEdge("factNode", END);
// Compile the Graph
export const jokeOrFactGraph = graphBuilder.compile();
The complete code for jokeOrFactGraph.ts should look like:
import { StateGraph, START, END, StateGraphArgs } from "@langchain/langgraph";
// State type
interface JokeOrFactGraphState {
userInput: string;
responseMsg: string;
}
// graphStateChannels object
const graphStateChannels: StateGraphArgs<JokeOrFactGraphState>["channels"] = {
userInput: {
value: (prevInput: string, newInput: string) => newInput,
default: () => "joke",
},
responseMsg: {
value: (prevMsg: string, newMsg: string) => newMsg,
},
};
// decipherUserInput conditional node
function decipherUserInput(state: JokeOrFactGraphState) {
// This could be more complex logic using an LLM
if (state.userInput.includes("joke")) {
return "jokeNode";
} else {
return "factNode";
}
}
async function jokeNode(state: JokeOrFactGraphState) {
const RANDOM_JOKE_API_ENDPOINT = `https://geek-jokes.sameerkumar.website/api?format=json`;
const resp = await fetch(RANDOM_JOKE_API_ENDPOINT);
const { joke } = await resp.json();
return {
responseMsg: "You requested a JOKE: " + joke,
};
}
async function factNode(state: JokeOrFactGraphState) {
const RANDOM_FACT_API_ENDPOINT = `https://uselessfacts.jsph.pl/api/v2/facts/random`;
const resp = await fetch(RANDOM_FACT_API_ENDPOINT);
const { text: fact } = await resp.json();
return {
responseMsg: "You requested a FACT: " + fact,
};
}
//Initialise the LangGraph
const graphBuilder = new StateGraph({ channels: graphStateChannels }) // Add our nodes to the graph
.addNode("jokeNode", jokeNode)
.addNode("factNode", factNode) // Add the edges between nodes
.addConditionalEdges(START, decipherUserInput)
.addEdge("jokeNode", END)
.addEdge("factNode", END);
// Compile the Graph
export const jokeOrFactGraph = graphBuilder.compile();
Finally, inside src/index.ts
, import and execute the Graph with a user input, inside the /joke-or-fact
route:
app.get("/joke-or-fact", async (req: Request, res: Response) => {
// Execute the Graph with a fact!
const factResult = await jokeOrFactGraph.invoke({
userInput: "i want a fact",
}); // Execute the Graph with a joke!
const jokeResult = await jokeOrFactGraph.invoke({
userInput: "i want a joke",
});
console.log("\n=====START======\n");
console.log("Fact result: ", factResult.responseMsg);
console.log("Joke result: ", jokeResult.responseMsg);
console.log("\n=====END======\n");
res.send(`Look at the console for the output!`);
});
Navigate to http://localhost:3008/joke-or-fact
and check the console. You should see something like:
=====START======
Fact result: You requested a FACT: Over 1000 birds a year die from smashing into windows!
Joke result: You requested a JOKE: What do computers and air conditioners have in common? They both become useless when you open windows.
=====END======
In this guide, we've covered the basics of LangGraph.js, building a simple graph that returns a random fact or joke based on user input.
We've learned how to define nodes, edges, and state objects and how to add conditional routing to our Graph.
LangGraph.js is a powerful tool for building complex workflows and managing State in your applications. With an understanding of the basics, you can dive deeper into more complex workflows, leverage the Langchain.js toolkit, and build your own LLM-powered applications.
There's a lot more beyond the basics, such as:
- Checkpoints
- Threads
- Streaming
- Breakpoints
- Migrations
The best resource for understanding LangGraph.js better is the official documentation. Also, check out Building ToolLLM With LangGraph.js for a more production-grade example!