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Update obsolete API
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alvani committed Mar 9, 2017
1 parent 3190f7b commit 6113294
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Showing 2 changed files with 12 additions and 6 deletions.
14 changes: 10 additions & 4 deletions SceneToGlTFWiz.cs
Original file line number Diff line number Diff line change
Expand Up @@ -27,8 +27,8 @@ public class SceneToGlTFWiz : EditorWindow

static public string path = "?";
static XmlDocument xdoc;
static string savedPath = EditorPrefs.GetString (KEY_PATH, "/");
static string savedFile = EditorPrefs.GetString (KEY_FILE, "test.gltf");
static string savedPath;
static string savedFile;

static Preset preset = new Preset();
public static UnityEngine.TextAsset presetAsset;
Expand Down Expand Up @@ -59,6 +59,12 @@ static void CreateWizard()
window.Show();
}

void OnEnable()
{
savedPath = EditorPrefs.GetString (KEY_PATH, "/");
savedFile = EditorPrefs.GetString (KEY_FILE, "test.gltf");
}

void OnWizardUpdate ()
{
// Texture[] txs = Selection.GetFiltered(Texture, SelectionMode.Assets);
Expand Down Expand Up @@ -544,7 +550,7 @@ public static BoundsDouble Export(string path, Transform[] trs, Transform root,
else if (pType == ShaderUtil.ShaderPropertyType.TexEnv)
{
var td = ShaderUtil.GetTexDim(s, j);
if (td == ShaderUtil.ShaderPropertyTexDim.TexDim2D)
if (td == UnityEngine.Rendering.TextureDimension.Tex2D)
{
tParam = new GlTF_Technique.Parameter();
tParam.name = pName;
Expand Down Expand Up @@ -701,7 +707,7 @@ public static BoundsDouble Export(string path, Transform[] trs, Transform root,
else if (pType == ShaderUtil.ShaderPropertyType.TexEnv)
{
var td = ShaderUtil.GetTexDim(s, j);
if (td == ShaderUtil.ShaderPropertyTexDim.TexDim2D)
if (td == UnityEngine.Rendering.TextureDimension.Tex2D)
{
var t = mat.GetTexture(pName);
var val = new GlTF_Material.StringValue();
Expand Down
4 changes: 2 additions & 2 deletions TextureUnpacker.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ static List<Texture> GetTexturesFromRenderer(Renderer r) {

if (pType == ShaderUtil.ShaderPropertyType.TexEnv) {
var td = ShaderUtil.GetTexDim(s, i);
if (td == ShaderUtil.ShaderPropertyTexDim.TexDim2D) {
if (td == UnityEngine.Rendering.TextureDimension.Tex2D) {
var t = mat.GetTexture(pName);
if (t != null) {
ret.Add(t);
Expand Down Expand Up @@ -95,7 +95,7 @@ static List<Texture> GetTexturesFromMaterial(Material mat) {

if (pType == ShaderUtil.ShaderPropertyType.TexEnv) {
var td = ShaderUtil.GetTexDim(s, i);
if (td == ShaderUtil.ShaderPropertyTexDim.TexDim2D) {
if (td == UnityEngine.Rendering.TextureDimension.Tex2D) {
var t = mat.GetTexture(pName);
if (t != null) {
ret.Add(t);
Expand Down

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