This project is part of Udacity's VR Developer Nanodegree.
Find the link to a walkthrough video here.
Tested on Android API version 24.( Samsung Galaxy S7)
- Unity 2017.1.0f3
- Google VR sdk v1.70.0
- iTween
Achievements | Points |
---|---|
Scale achievement | 100 |
Animation achievement | 100 |
Lighting achievement | 100 |
Locomotion achievement | 100 |
Video Player achievement | 200 (2x) |
Total | 600 |
Achievements | Points |
---|---|
Diegetic UI achievement | 250 |
3D Modeling achievement | 250 |
Photogrammetry achievement | 250 |
Total | 750 |
Achievements | Points |
---|---|
User Testing achievement | 500 (2x) |
Total | 500 |
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Scene 1 Two buttons – each button would load different scenes. Based on button click, move to different scene Scenes would be a 360 video of an adventure sport or a maze game - Possible - Out of scope- Not Implemented
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Speech recognition to move to different scene - Not possible - Out of scope - Not Implemented
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Video player on a TV game object - Possible - In scope - Implemented
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3d scan of a TV - Not possible - Out of scope - Not Implemented
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Unwinnable game to play - Possible - In scope - mplemented
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Implement minimax algorithm - Possible - Out of scope - Not Implemented
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Cloud compute minimax algorithm - Possible - In scope - Implemented
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Tic Tac Toe - Possible - In scope - Implemented
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3d scan of the Cardboard viewer with Udacity branding - Possible - In scope - Implemented
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Low polygon model of TV - Possible - In scope - Implemented