The AlliedModders Template Library is a small set of C++ headers. It aims to be lightweight, supporting a minimalistic set of abstractions and data structures useful for high-performance C++ systems code. It is the spiritual successor to the SourceHook template library.
AMBuild currently requires C++11 support. The minimum supported compiler versions are:
- Microsoft Visual Studio 2015 or higher.
- Clang 3.5 or higher.
- GNU GCC 4.9 or higher.
To build tests, C++14 or higher is required (on macOS, the minimum version is OS X 10.9).
Specifically, it requires nullptr
, >>
support in templates, r-value references v2.0,
(N2844), lambda support, and the override/delete keywords. The older, deprecated C++98
branch of AMTL does not require C++11.
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Performance Over Generality. Rather than accomodate every use case, AMTL strives to make performance explicit, and does not include features which are dangerous for performance, or features that make malloc() failure detection more difficult.
For example, while STL provides copy constructors for most containers, AMTL does not, as these operations are unsafe for fallible malloc(), and can cause large unintentional performance hits.
Another example is boost::shared_ptr, which by default is atomic and threadsafe, and preprocessor macros can be used to eliminate the thread safety option. AMTL opts to use distinct types for threadsafe and non-threadsafe reference counting, as the cost of atomic refcounting is higher.
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Safety. Most code in AlliedModders does not take advantage of RAII, and does not account for fallible malloc. While in general, infallible malloc is probably okay for game servers, the lack of RAII leads to very complicated and bloated pointer management. A major goal of AMTL is to introduce safer pointer management into its codebases, and to allow certain components to safely handle malloc failures when desired.
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No linkage. Everything is contained within headers so that tools don't need to link additional C++ files. This could be a drawback, for example, it could increase build time or codesize bloat. We may evaluate this decision in the future, but for now, it fits into our "lightweight" theme of usability.
(On some platforms, system libraries may be needed for certain headers.)
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No RTTI or EH. There are a few reasons for this:
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Both features require linkage to libstdc++. On Linux, this can cause problems with binary distribution.
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When using 32-bit Visual C++, try blocks are not zero-cost, as they are implemented using SEH.
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Room to grow. These templates are intended to be a baseline of features needed for various AlliedModders projects. They can and will grow as new features are needed, hopefully keeping the above principles in mind.
All classes and functions reside in a "ke" namespace, and all macros are prefixed with "KE_".
This provides some common helper functions pretty much lumped together:
- Detectors for add or multiply overflow, useful for computing allocation sizes.
- Fast Log2/Floor2 functions (also known as bitscan or count zeroes).
- Integer alignment (useful for allocators or code generators).
Two classes are available to help other classes implement reference counting. They are Refcounted and RefcountedThreadsafe. Both must be inherited recursively, for example:
class MyObject : public Refcounted<MyObject>
The object is instantiated with a reference count of 0, meaning it is illegal to call Release() without first calling AddRef.
A few RAII objects are provided for automatically retaining and releasing references:
- RefPtr. Adds one reference upon construction and releases one reference on destruction.
- AdoptRef(T). If an object is returned with an implicit AddRef, not using RefPtr, then it is necessary to AdoptRef() when assigning into a RefPtr.
RefcountedThreadsafe provides the same accessors as Refcounted. However, the reference counting is performed using atomic operations, so that two threads racing do not accidentally result in a wrong reference count (since a read + write is not normally atomic). This does not make the actual object threadsafe, rather, it makes it safe for multiple threads to mutate the reference count.
ke::HashTable and ke::Vector are both parameterized on an "AllocPolicy". It is accessed whenever a malloc(), free(), size overflow, or out-of-memory operation occurs. The default functionality of SystemAllocatorPolicy is to abort the process on any failure, which can be changed by implementing a new policy. As HashTable and Vector inherit from the AllocPolicy, it is possible to use custom allocators without accessing static variables.
These are in am-vector.h
, am-deque.h
, etc. They contain helpers for working with STL data
structures, for example, by providing alternatives to pop_back()
that can return the popped
value.
ke::HashTable is an open-addressing, linear-probing hash table. It is a bit more powerful than a generic key -> value map as it is templated on a "policy", rather than keys and values. A policy specifies what entries in the table look like, and how they are searched. Policies must have three members:
- Payload - the type that will be stored for each entry in the hash table.
- static bool matches(const T &t, Payload &p); - Must return true if |t| is equal to the entry at |p|.
- static uin32_t hash(const T &t); - Must compute a hash for |t|.
The typename T in the policy applies for every key type that will be used in the hash table. For example, a hash table might store string keys, but have faster lookup using std::string versus a C-string, or even faster lookup for a string type that has its hash precomputed.
All key types must effectively compute the same hash; i.e., it would not be legal for Payload to match both |int| and |std::string| but compute different hashes.
HashTable returns either a Result or Insert object when performing lookups, depending on the type of lookup. A Result object is either found or not found. An Insert object, however, caches information about where it found the object, so that it doesn't have to repeat the hashing and lookup process for the subsequent add() call. Examples on how to use this are in am-hashmap.h, and the exact rules on how Result and Insert objects can be used are in am-hashtable.h.
HashTables can be iterated. If the table is mutated during iteration outside of the interface provided by the iterator, then the iterator may become corrupted. This is acceptable as long as the iterator is abandoned. However, the table must stay alive for as long as the iterator is active.
AMTL provides a replacement for std::function
. ke::Function
is roughly identical
to std::function
in that it represents any callable object of a given signature. It can hold a
functor, C-style static function, a C++11-lambda, or any other callable object.
Note that this makes Function
polymorphic: its size and implementation are not known until it is
constructed or assigned. This means it must store a locally owned copy of the given callable value.
If copy constructed or copy assigned, Function
will deep-copy the object into its local copy. If
move constructed or move assigned, Function
will still allocate a local copy, but it will be
constructed using move semantics. GCC/Clang support moving a C++11 lambda (MSVC versions prior to
2015 will copy lambdas even if moved).
Having Function
allocate an object with new
is obviously not desirable for most use cases. AMTL
tries to mitigate this in two ways. First, small callable objects (most lambdas and any C-style
static function pointer) will be stored in an inline buffer. This buffer is currently three
machine words (12 bytes on 32-bit systems and 24 bytes on 64-bit systems), and is specified in
ke::impl::kMinLambdaInlineBufferSize
. Using callable objects within this size will guarantee
that Function
does not use new
.
Note that like std::function
, all captures must be copy-constructable. This means it cannot hold
functions which capture an std::unique_ptr
or a ke::Vector
, for example, even if it is to be
moved. You can work around this by using pointers (if the scope will allow it), or using
std::shared_ptr
.
ke::HashMap is a key -> value map built upon HashTable. This saves you from having to implement all of a Policy and provides some more generic accessors. However it is still necessary to implement a hash and comparison function.
ke::HashSet is a HashMap that only stores keys. Like HashMap, you must still implement a policy with comparison and hash functions.
InlineList is a doubly-linked list that does not use any calls to malloc(), with the caveat that list members can be members in at most one inline list at a time. Objects must recursively inherit from InlineListNode, which ensures that the object has prev/next pointers. Example:
class MyObject : public InlineListNode<MyObject>
{ };
InlineList<MyObject> list;
InlineList is ideal for situations where objects have already been allocated and will be a member of at most one list at any time. If this is the case, the per-node malloc/free of std::list can be completely avoided.
An InlineList never claims ownership over its pointers. Its destructor is a no-op and it makes no attempt to destroy members of its list (though in debug builds it will unlink members in its destructor for assertion purposes).
LinkedList is a doubly-linked list that requires a malloc() for each entry. It is provided for backward compatibility, and it should be avoided in general, except in situations where it is absolutely necessary and allocation performance is not a factor. Otherwise, use InlineList or Vector.
FixedArray<T, AP> is a stripped-down version of Vector that is constructed with a fixed length. The length is passed via the constructor; a compile-time length variant is planned.
Flags<T>
is a container class for a scoped enum type (that is, an enum declared as enum class
).
It is meant to be used in addition to (or as a replacement of) KE_DEFINE_ENUM_OPERATORS
. It is
designed for enums where each member is a bit or bitmask. Flags provides type-safe bitwise
operations, and most importantly, an implicit cast-to-bool operator which is not allowed for
normal C++ enumerations.
This is currently experimental. It is a command-line argv parser similar to Python's argparse library. It is designed to handle a few basic cases and will be expanded as needed. Examples of how to use it are in test-argparse.cpp.
compat/stdcxx.cpp
can be included on Linux builds to work around highly idiosyncratic libstdc++ behavior when distributing libstdc++ based binaries.
AMTL is a spiritual successor to the SourceHook template library, used in many AlliedModders projects. AMTL is intended to deprecate it.
CVector can be replaced with ke::Vector. ke::Vector does not provide an iterator (yet). A few method names have been changed, as CVector more closely models std::vector, however the classes are pretty similar. Any missing methods could be added quite easily.
String can be replaced with std::string.
List can be replaced with ke::LinkedList. A few methods have changed, similar to Vector. For example, push_back() becomes append() and push_front() becomes prepend(), and both return boolean.
Consider using ke::InlineList if your list contains already-allocated objects, and those objects are members of at most one list. LinkedList is inefficient as it will call malloc() and free() for each node.
The implementation of SourceHook::List and ke::LinkedList are basically identical underneath the hood, however, copy construction and assignment are disallowed in the AMTL variant.
TinyHash can be replaced with ke::HashMap, with minor changes. Comparators must be implemented as equality operators on the key type, and the hash function is specified as a template parameter.
TinyHash is disadvantageous for a number of reasons. It uses separate chaining, and chains are built on top of SourceHook::List, so it will use more memory on average. Inserts are also more expensive as a call to malloc() is almost guaranteed. Retrieval is more expensive as well, since it requires more indirection and has worse cache locality. It also has no ability to resize table downward when its density is very low.
SourceHook::CStack is a stable-pointer stack. That is, if an element has been pushed, the address the element is stored at is guaranteed not to change unless the element is removed. This can be an important requirement in cases that involve re-entrancy. If you are relying on this feature of CStack, there is no replacement in AMTL. If your CStack entries are LIFO, and tied to local variables, you might consider simply linking objects together using RAII and avoiding CStack entirely (though CStack will have better cache performance if you need to walk the list of entries).
If you don't need stable pointers, CStack can be replaced with ke::Vector.
KE_ALLOW_STD_CXX
- In some cases, STL is implemented using compiler intrinsics, and therefore certain features are not possible to implement without using STL. An example of this would be std::underlying_type. AMTL will try to use an intrinsic if available, but if for some reason it does not work, you can enable the STL version with this macro.
All headers are licensed under a 3-clause BSD license.