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* Create globe_3d-2023.11.12.toml * Update globe_3d-2023.11.12.toml Limited availability to macos and windows
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description = "GLOBE_3D: GL Object Based Engine for 3D" | ||
name = "globe_3d" | ||
version = "2023.11.12" | ||
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licenses = "MIT" | ||
tags = [ "gl", "opengl" ] | ||
website = "https://globe3d.sourceforge.io/" | ||
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authors = ["Gautier de Montmollin"] | ||
maintainers = ["[email protected]"] | ||
maintainers-logins = ["zertovitch"] | ||
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long-description = """ | ||
GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. | ||
![GLOBE_3D Screenshot](https://a.fsdn.com/con/app/proj/globe3d/screenshots/pure_evil_mini.jpg "Screenshot GLOBE_3D") | ||
* Real-time rendering | ||
* Full eye movements and rotations ("6D") | ||
* Displays combinations of colours, materials, textures | ||
* Multitexturing | ||
* Transparency | ||
* Portal rendering | ||
* Binary space partition (BSP) | ||
* Collision detection | ||
* Screenshots (.bmp) and video captures (.avi) | ||
* Input-output of 3D objects | ||
* Import from 3D Studio Max, id Software Radiant, VRML, Wavefront formats | ||
* Tests, tools and demos included | ||
""" | ||
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project-files = [ "demo/globe_3d_demos_project_tree.gpr" ] | ||
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executables = [ | ||
"globe_3d_demo", | ||
"mini_3d" | ||
] | ||
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[gpr-externals] | ||
G3D_Build_Mode = ["debug", "fast", "small"] | ||
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[gpr-set-externals] | ||
GID_Build_Mode = "Debug" | ||
Zip_Build_Mode = "Debug" | ||
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[available.'case(os)'] | ||
macos = true | ||
windows = true | ||
'...' = false | ||
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[gpr-set-externals.'case(os)'] | ||
macos = { G3D_OS = "macosx" } | ||
windows = { G3D_OS = "win64" } | ||
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[[depends-on]] | ||
gid = ">=9.0.0" | ||
[[depends-on]] | ||
zipada = "^58.0.0" | ||
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[origin] | ||
url = "https://sourceforge.net/projects/globe3d/files/globe_3d_release_2023-11-12.zip" | ||
hashes = ["sha512:07583710dff561811676fbff13efa5f3444ab7b3654ba088554a668dd66dc837c4416211fb8a8bf3ee0c723f6ff196472ccc1d7abfc6fc5459b5171a851e4f28"] |