Personal knowledge base about blender and the 3D world.
Studying the 3D creation suite Blender is teaching me a lot not only about generating digital content, but also about physics, vision and photography.
This repository is used to keep track of the learnings.
Status: just getting started.
I somehow got started using youtube videos, even though I usually prefer other medium to follow lessons. It's actually going very well.
Andrew Price - aka Blender Guru - is just amazing. He shares his experience openly, has a broad visual arts culture, provides very relevant and precise information, and the flow of his youtube videos is perfect. Strongly recommended.
Find him on youtube and on his website.
Blender fundamentals might also be a good source of information.
Good topology - Keeping quads: this video guide.
Procedural modelling addon: Sverchok.
Todo: check this GPL-licensed PBR materials set addon.
For photorealistic reflections, setup angular roughness (aka fresnel glossiness) usign layer weight facing node and RGB curves, as shown in this video - controversial, c.f. comments.
Read:
- The PBR Guide by Allegorithmic
- Physically-Based Shading at Disney - aka Principled BSDF paper
- Understanding metalness - feat metal color and IOR values
C.f. texturing.md.
C.f. liquids.md.
Tip to obtain a smooth fall-off: use a substract math node, then multiply. As explained here.
To rig an object, parent it to an armature, and define suitable vertex groups.
The smaller the light, the sharper shadows will be.
Useful setup for indoor / artificial light settings: Three point lighting setup. Source: Blender 2.8: Getting started with EEVEE: Lights, Shadows, Shading, Reflections, Skies and HDRIs
3 stages:
- Focal element
- Saturation
- Contrast
- Camera Focus
- Motion
- Faces or figures
- Influencers
- Guiding lines
- Framing
- Geometry
- Structure
- Rule of thirds
- Golden ratio
- Pyramid
- Symmetry
- Full frame
- Balance Visual weight management, using size, high contrast, saturation, faces, figures.
To have a glow effect in cycles, add in a glare
node in the compositing (source), then play with the options. Fog glow
is probably a better start than the default streaks
mode.
Useful resources:
- Render Passes in Blender 2.8 - what are they and why even use them?
- Composite CGI Element Behind Real Glass - Blender VFX Tutorial
- Shadow catcher
Steps to activate the AI denoiser:
- In 'View layer properties' panel, activate
Passes > Data > Denoising data
. - Perform one render.
- In the compositing tab, activate
Use nodes
. - Add a Denoise node, plug in
Noisy Image
,Denoising Normal
adnDenoising Albedo
from theRender layer
node, connectImage
output to theComposite
node.
Voilà!
To see where the camera focuses (depth of field), activate limits
option in Camera's Viewport Display
settings.