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Primal Winter 1.21.1-6.0.0

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@github-actions github-actions released this 18 Sep 15:48

Updated to 1.21, available for both NeoForge and Fabric

Changes

  • Added Frozen Sugar Cane
  • Added Frozen Cactus
  • Added Frozen Bamboo
  • Added Frozen Lily Pads
  • Added Frosted Mushroom Blocks
  • Added Frosted Azalea and Frosted Flowering Azalea Leaves
  • Snow placement has been improved to replace flowers, and other grasses.
  • Snowy variants of blocks now spawn underneath other plant-like blocks
  • Wolves, Wandering Traders, Llamas, and hostile raid mobs are immune to freezing and capable of walking on powder snow. (#94)
  • Strays are more frequent spawns in all biomes
  • Villages spawn as abandoned villages
  • Fog transitions are a bit smoother when moving between lit and unlit areas.
  • Add ko_kr translation (#91)
  • Added a builtin, in-game config UI (NeoForge only)

Fixes / Technical Changes

  • Fog is constant, independent of the user-selected render distance (#100)
  • Primal Winter now affects dimensions on a yes/no basis. Biomes must be selectively generated in snowy, or non-snowy dimensions, respectively. All effects (rendering, block replacements, biome temperature, weather, etc.) are tied to a dimension being "winter" or not. This can be adjusted in the config. (#79, #101)