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Add Godot scene format class #1394

Add Godot scene format class

Add Godot scene format class #1394

Workflow file for this run

name: "CI: Ubuntu"
on: [ push ]
env:
DISPLAY: :99.0
SDL_VIDEODRIVER: x11
VCPKG_ROOT: ${{github.workspace}}/vcpkg
VCPKG_TARGET_TRIPLET: x64-linux-tactile
VCPKG_DEFAULT_BINARY_CACHE: ${{github.workspace}}/vcpkg/bincache
VCPKG_CACHE_EDITION: 1
jobs:
ubuntu-latest-test:
runs-on: ubuntu-24.04
if: contains(github.event.head_commit.message, '[skip-ci]') == false
steps:
- uses: actions/checkout@v4
- uses: lukka/get-cmake@latest
- name: Install system dependencies
run: |
sudo apt update
sudo apt install ninja-build \
libegl1-mesa-dev \
libgles2-mesa-dev \
libgl-dev \
libasound2-dev \
libpulse-dev \
libx11-dev \
libxmu-dev \
libxi-dev \
libtool \
libltdl-dev \
xvfb \
pkg-config \
automake \
autoconf \
autoconf-archive \
autopoint \
gperf \
python3-jinja2 \
mold
- name: Use GCC 14
run: sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-14 14
- name: Cache Vcpkg
id: restore-vcpkg-and-artifacts
uses: actions/cache@v3
with:
path: |
${{env.VCPKG_ROOT}}
!${{env.VCPKG_ROOT}}\buildtrees
!${{env.VCPKG_ROOT}}\packages
!${{env.VCPKG_ROOT}}\downloads
!${{env.VCPKG_ROOT}}\installed
key: tactile-linux-vcpkg-${{hashFiles('vcpkg.json')}}-${{env.VCPKG_CACHE_EDITION}}
- name: Install Vcpkg
if: steps.restore-vcpkg-and-artifacts.outputs.cache-hit != 'true'
run: |
git clone https://github.com/microsoft/vcpkg
./vcpkg/bootstrap-vcpkg.sh -disableMetrics
sudo ./vcpkg/vcpkg integrate install
- name: Create directory ${{env.VCPKG_DEFAULT_BINARY_CACHE}}
run: mkdir -p ${{env.VCPKG_DEFAULT_BINARY_CACHE}}
- name: Register custom Vcpkg triplet file
working-directory: ./scripts
run: python add_vcpkg_triplet.py
- name: Emulate video device
run: |
/sbin/start-stop-daemon --start \
--pidfile /tmp/custom_xvfb_99.pid \
--make-pidfile \
--background \
--exec /usr/bin/Xvfb -- :99 -screen 0 800x600x24 -ac +extension GLX;
sleep 3
- name: Install assets
working-directory: ./scripts
run: python install_assets.py --skip-fonts
- name: Generate build files
env:
BOOST_ROOT: ${{ steps.install-boost.outputs.BOOST_ROOT }}
run: |
mkdir build && cd build
cmake .. -GNinja \
-DCMAKE_BUILD_TYPE=Debug \
-DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" \
-DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" \
-DVCPKG_TARGET_TRIPLET=${{env.VCPKG_TARGET_TRIPLET}} \
-DTACTILE_BUILD_TESTS=ON \
-DTACTILE_BUILD_YAML_FORMAT=ON \
-DTACTILE_BUILD_TILED_TMJ_FORMAT=ON \
-DTACTILE_BUILD_TILED_TMX_FORMAT=ON \
-DTACTILE_BUILD_GODOT_TSCN_FORMAT=ON \
-DTACTILE_BUILD_ZLIB_COMPRESSION=ON \
-DTACTILE_BUILD_ZSTD_COMPRESSION=ON \
-DTACTILE_BUILD_OPENGL_RENDERER=ON \
-DTACTILE_BUILD_VULKAN_RENDERER=OFF \
-DTACTILE_USE_LTO=OFF \
-DTACTILE_USE_PRECOMPILED_HEADERS=ON \
--log-level=DEBUG
- name: Build
run: ninja -C build
- name: Install
run: ninja -C build install
- name: Run base tests
working-directory: ./build/debug
run: ./tactile-base-test
- name: Run core tests
working-directory: ./build/debug
run: ./tactile-core-test
- name: Run Zlib compression tests
working-directory: ./build/debug
run: ./tactile-zlib-compression-test
- name: Run Zstd compression tests
working-directory: ./build/debug
run: ./tactile-zstd-compression-test
- name: Run Tiled TMJ format tests
working-directory: ./build/debug
run: ./tactile-tiled-tmj-format-test