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CowBell

Synopsis

"CowBell" is a lightweight, sample project app where users that work for a business, e.g. Philz Coffee, Safeway, Jack 'N The Crack, can call out safety hazards. As an onDemand application, users are assigned various "rights and respnosibilities", being able to fulfill a certain number of workflow updates, such as 1) create new hazard issue, 2) take a job, 3) cancel the identified hazard, and lastly: "fix the problem".

This application is WIP (Work In Progress), and is based on an earlier project of mine, which is far more comphrensive, complex, and rich with far more value-added features. A "Category 5" application if you will. This is application is currently WIP (Work In Progress), and is based on an earlier project of mine, which is far more comphrensive, complex, and rich with far more value-added features. A "Category 5" application if you will.

Pre-requisites

  1. Mac OSX with OS version > Mavericks
  2. Xcode version > 6.2
  3. Node v4.0.0 installed and currently set as default
  4. NPM cli
  5. Have a git service setup on your local machine, e.g. GitHub or Bitbucket

Instructions for setting up this sample project

  1. Navigate to directory of choice
  2. In the terminal command line, run "git clone https://github.com/achang28/cowbell.git".
  3. Go into the newly created folder, "cowbell"
  4. run "npm install" and wait for all dependencies to be downloaded Image of choosing device + IOS version

Instructions for getting Xcode to run app

  1. From the Navigator application, go into the "ios" sub-directory of the "cowbell" directory

  2. Double-click "CowBell.xcodeproj". Wait for Xcode to initialize and become ready.

  3. Add the "RCTFileTransfer" file into the project by finding it, and selecting it. See images below: Image of Adding File Image of Adding File part 2 ****** Notice that "RCTFileTransfer" is now under the "Base" folder... Image of Adding File part 3

  4. Choose your device and IOS version from the drop-dowmn menu. Image of choosing device + IOS version

  5. Press the "play" button, highlighted in green at top left of picture below. Ignore the warnings if there are no errors...for now. Eventually -- perhaps between 5 and 10 seconds, the app will manifest as shown below. Ignore warnings

  • This should at least get the Xcode simulator to run the app. Please submit an issue if you are have any questions/suggestions/difficulties.

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