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1.5 Update #61

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1.5 Update #61

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cabmoomoo
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Community testing reveals this mod is still fully functional in 1.5. It would be nice if the game knew that too.

cabmoomoo and others added 7 commits April 18, 2024 14:20
Community testing reveals this mod is still fully functional in 1.5. It would be nice if the game knew that too.
Removal of deprecated translation keys and correction of minor typo in translation file structure
Added the ability to recycle/disassemble matrices. Chosen implementation required the addition of a new Thing Category, which worked out as an opportunity to clean up the categories. Now, everything in the mod should have its own category to hide in - no longer will base stations be considered just another piece of furniture.
Took the meta/inherit approach with the new recipe to leave room for potential future with recyclable base stations.
Addition of new recipe requires patch operation to vanilla Electric Smelter. Also added patch to remove category from abstract minified recharge station from base mod - it showed up in a useless manner in stockpile lists otherwise.
Also, English can be hard.
Created translation folder for v1.5 and updated as appropriate for the mod in its current version. This new folder should serve as the base for all translation mods in the future. Rimworld has rich support for translation via separate mods, and this should be used in the future. Removed outdated high level translations to reflect this policy.
Previously, I had changed the about.xml mod name to match the Steam Workshop title, but this breaks any mod that would try and patch mine. There are a lot of mods that do this. Expecting all other mods to update to this new name would be silly, so I am reverting this change. Users still subscribed to the original R++ will just have to look a little closer before activating the mod.
Attempting to do C# / .net modding on Linux seems to be harder than desired. Who would have guessed? A framework made specifically for the Windows ecosystem is kinda hard to work with elsewhere. Ah well, I'll come back later when I have more time to play with it or have set up a Windows dual-boot again.
Added research to worktypes for Crafter bot
A Biotech compatibility issue
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