A babel plugin for gl-matrix.
GlMatrix is a high-performance JavaScript matrix library, but its API is not easy to use.
For example, to define a three-dimensional vector, the native API looks like this:
const v = vec3.fromValues(1, 0, 0);
With this plug-in, you can write as follows:
const v = vec3(1, 0, 0);
To add the two vectors together, the native API looks like this:
const v1 = vec3.fromValues(1, 0, 0);
const v2 = vec3.fromValues(0, 1, 0);
const v = vec3.add(vec3.create(), v1, v2);
With this plug-in, you can write as follows:
const v1 = vec3(1, 0, 0);
const v2 = vec3(0, 1, 0);
const v = v1 + v2;
Similarly, calculate the multiplication of two vectors:
const v = vec3.multiply(vec3.create(), v1, v2); // original
const v = v1 * v2; // with plugin
Multiplication of scalars and vectors:
const v = vec3.scale(vec3.create(), v1, n); // original
const v = v1 * n; // with plugin
Matrix transformation of vectors:
const v1 = vec3.fromValues(1, 2, 3);
const m1 = mat3.fromValues(2, 0, 0, 0, 2, 0, 0, 0, 2);
const v = vec3.transformMat3(vec3.create(), v1, m1); // original
const v1 = vec3(1, 2, 3);
const m1 = mat3(2, 0, 0, 0, 2, 0, 0, 0, 2);
const v = m1 * v1; // with plugin
Comparative (version > 0.4)
const v1 = vec3.fromValues(1, 2, 3);
const v2 = vec3.fromValues(1, 2, 3);
const v3 = vec3.fromValues(1, 1, 1);
// original
console.log(vec3.equals(v1, v2), vec3.equals(v1, v3)); // true false
const v1 = vec3(1, 2, 3);
const v2 = vec3(1, 2, 3);
const v3 = vec3(1, 1, 1);
console.log(v1 == v2, v1 != v3); // true, true
Vector Components (version > 1.0)
Supports xyzw, rgba, stpq, the same as glsl.
const v1 = vec3.fromValues(1, 2, 3);
const v2 = vec2.fromValues(v1[0], v1[1]);
const v1 = vec3(1, 2, 3);
const v2 = v1.xy; // with plugin
Note: For all methods whose first parameter is out, when using this plug-in, you should ignore the out
and directly get the return value.
.babelrc
{
"presets": [
["@babel/preset-env",
{
"targets": {
"node": "current"
}
}]
],
"plugins": [
"transform-gl-matrix"
]
}