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Update base. Revert steam. Add krita
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workspace | ||
build/COPY_ROOT_EXTRA | ||
config/authorized_keys | ||
config/rclone | ||
.env |
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mkdir -p /opt/ai-dock/lib/steam-native | ||
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steam_dir="${home_dir}"/.steam/debian-installation/ | ||
proton_compat_dir="${steam_dir}/compatibilitytools.d/${GE_PROTON_VERSION}" | ||
proton_binary_path="/opt/proton/${GE_PROTON_VERSION}/proton" | ||
mkdir -p "${proton_compat_dir}" | ||
cp /opt/ai-dock/share/proton/* "${proton_compat_dir}" | ||
sed -i "s#PROTON_NAME#${GE_PROTON_VERSION}#g" "${proton_compat_dir}/compatibilitytool.vdf" | ||
sed -i "s#PROTON_BINARY_PATH#${proton_binary_path}#g" "${proton_compat_dir}/toolmanifest.vdf" |
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#!/bin/bash | ||
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exec /opt/krita/squashfs-root/AppRun "$@" |
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3
build/COPY_ROOT_EXTRA/opt/ai-dock/share/google-chrome/bin/google-chrome
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#!/bin/bash | ||
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exec /opt/google/chrome/google-chrome.distrib --no-sandbox "$@" |
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13
build/COPY_ROOT_EXTRA/opt/ai-dock/share/proton/compatibilitytool.vdf
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"compatibilitytools" | ||
{ | ||
"compat_tools" | ||
{ | ||
"PROTON_NAME" | ||
{ | ||
"install_path" "." | ||
"display_name" "PROTON_NAME (No SLR)" | ||
"from_oslist" "windows" | ||
"to_oslist" "linux" | ||
} | ||
} | ||
} |
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5
build/COPY_ROOT_EXTRA/opt/ai-dock/share/proton/toolmanifest.vdf
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"manifest" | ||
{ | ||
"version" "2" | ||
"commandline" "'PROTON_BINARY_PATH' %verb%" | ||
} |
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118
build/COPY_ROOT_EXTRA/opt/ai-dock/share/steam/bin/steam
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#!/bin/sh -e | ||
# Copyright (C) 2013-2018 Michael Gilbert <[email protected]> | ||
# Copyright (C) 2018-2020 Simon McVittie | ||
# Copyright (C) 2020 Collabora Ltd. | ||
# License: MIT | ||
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# Used by diagnostic tools to identify the launcher | ||
export STEAMSCRIPT="$0" | ||
# Edited by debian/rules to fill in the real version number | ||
export STEAMSCRIPT_VERSION='1.0.0.74-1ubuntu2/Ubuntu' | ||
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# According to Valve, ~/.steam is intended to be a control directory containing | ||
# symbolic links pointing to the currently-running or most-recently-run Steam | ||
# installation. This is part of Steam's API, and is relied on by external | ||
# components. | ||
# | ||
# The shell variable name STEAMCONFIG matches what's used in Valve's | ||
# /usr/bin/steam (available at $STEAMDIR/bin_steam.sh in a Steam | ||
# installation). | ||
STEAMCONFIG="$HOME/.steam" | ||
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: "${XDG_DATA_HOME:="$HOME/.local/share"}" | ||
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# Fix dangling symlinks | ||
if [ -L "$STEAMCONFIG/steam" ] && ! [ -e "$STEAMCONFIG/steam" ]; then | ||
rm -f "$STEAMCONFIG/steam" | ||
fi | ||
if [ -L "$STEAMCONFIG/root" ] && ! [ -e "$STEAMCONFIG/root" ]; then | ||
rm -f "$STEAMCONFIG/root" | ||
fi | ||
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# STEAMDIR points to the actual installation root: the equivalent of | ||
# C:\Program Files\Steam in the Windows Steam client. To avoid filename | ||
# collisions this should be distinct from ~/.steam. | ||
# | ||
# The shell variable name STEAMDIR matches what's used in Valve's | ||
# /usr/bin/steam (bin_steam.sh). | ||
# | ||
# Strictly speaking, there can be two separate Steam directories: | ||
# ~/.steam/steam is a symlink to the Steam data directory (containing | ||
# e.g. games), while ~/.steam/root is a symlink to the Steam installation | ||
# (containing the Steam executable and the Steam Runtime). This is used | ||
# when testing new Steam client binaries, and older versions of this Debian | ||
# package set up a similar situation by mistake. | ||
if [ -L "$STEAMCONFIG/steam" ]; then | ||
STEAMDIR="$(readlink -e -q "$STEAMCONFIG/steam")" | ||
elif [ -L "$STEAMCONFIG/root" ]; then | ||
STEAMDIR="$(readlink -e -q "$STEAMCONFIG/root")" | ||
elif [ -d "$STEAMCONFIG/steam" ] && ! [ -L "$STEAMCONFIG/steam" ]; then | ||
# The historical Debian behaviour has been to use ~/.steam as the | ||
# installation directory in addition to using it as the control | ||
# directory.This causes some file collisions, so we've moved away | ||
# from that, but we can't easily disentangle this in existing | ||
# installations. | ||
STEAMDIR="$HOME/.steam" | ||
else | ||
# This is a new installation, so use a distinct directory to avoid | ||
# file collisions. Valve would use $XDG_DATA_HOME/Steam here. | ||
# Debian uses a subdirectory of ~/.steam, to avoid having a mixture | ||
# of XDG basedirs and traditional dotfiles in the same application. | ||
STEAMDIR="$HOME/.steam/debian-installation" | ||
fi | ||
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ubuntu32="$STEAMDIR/ubuntu12_32" | ||
steam="$ubuntu32/steam" | ||
runtime="$ubuntu32/steam-runtime" | ||
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real=/usr/lib/games/steam/steam | ||
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# use C locale (bug #764311) | ||
test -n "$LANG" || export LANG=C | ||
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# check wether this system supports sse2 | ||
nosse2="\ | ||
WARNING: | ||
The hardware on this system lacks support for the sse2 instruction set. | ||
The browser within the steam client will not work. For more information, | ||
see: https://support.steampowered.com/kb_article.php?ref=4090-RTKZ-4347" | ||
if ! grep -q sse2 /proc/cpuinfo; then | ||
echo "$nosse2" | ||
fi | ||
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# do an initial update when expected pieces are missing | ||
test ! -d "$STEAMCONFIG" && rm -rf "$STEAMCONFIG" && mkdir -p "$STEAMCONFIG" || true | ||
test ! -d "$STEAMDIR" && rm -rf "$STEAMDIR" && mkdir -p "$STEAMDIR" || true | ||
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# Recent versions of the proprietary steam executable exit with an | ||
# assertion failure if these links aren't already set up. | ||
if ! [ -d "$STEAMCONFIG/steam" ]; then | ||
ln -fns "$STEAMDIR" "$STEAMCONFIG/steam" | ||
fi | ||
if ! [ -d "$STEAMCONFIG/root" ]; then | ||
ln -fns "$STEAMDIR" "$STEAMCONFIG/root" | ||
fi | ||
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test ! -x "$STEAMDIR/steam.sh" && rm -rf "$STEAMDIR/package" "$steam" || true | ||
test ! -d "$ubuntu32" && rm -rf "$ubuntu32" && mkdir -p "$ubuntu32" || true | ||
test ! -x "$steam" && rm -rf "$steam" && cp "$real" "$steam" && "$steam" || true | ||
test ! -e "$runtime.tar.xz" && cat "$runtime.tar.xz.part"* > "$runtime.tar.xz" || true | ||
test ! -d "$runtime" && cd "$ubuntu32" && tar xf steam-runtime.tar.xz && \ | ||
md5sum steam-runtime.tar.xz > steam-runtime/checksum || \ | ||
rm -f steam-runtime.tar.xz* | ||
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## AI-Dock edit | ||
if [ -n "$STEAM_ARCHIVE_ID" ] && [ ! -f "$STEAMDIR/.downgrade_complete" ]; then | ||
kdialog --passivepopup "Downgrading steam client to latest working version" 10 --title "Steam Installer" & | ||
printf "BootStrapperInhibitAll=enable\nBootStrapperForceSelfUpdate=disable" > "$STEAMDIR/Steam.cfg" | ||
"$STEAMDIR/steam.sh" -forcesteamupdate -forcepackagedownload -overridepackageurl "https://web.archive.org/web/${STEAM_ARCHIVE_ID}if_/media.steampowered.com/client" -exitsteam && \ | ||
touch "$STEAMDIR/.downgrade_complete" | ||
fi | ||
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# Remove old log file to avoid confusion. To debug game/Steam issues, | ||
# please run this script from an interactive terminal, run it with its | ||
# stdout/stderr redirected, or wrap it with script(1). | ||
rm -f "$STEAMDIR/error.log" | ||
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# launch the Valve run script | ||
test -x "$STEAMDIR/steam.sh" && exec "$STEAMDIR/steam.sh" -nominidumps -nobreakpad -noverifyfiles -nobootstrapupdate -skipinitialbootstrap -norepairfiles "$@" |
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build/COPY_ROOT_EXTRA/opt/ai-dock/share/steam/bin/steam-native
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#!/bin/bash | ||
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printf "Broken. Need to fix - RB" | ||
exit 0 | ||
export STEAM_RUNTIME=0 | ||
export STEAM_RUNTIME_HEAVY=0 | ||
# Workaround for dbus fatal termination related coredumps (SIGABRT) | ||
# https://github.com/ValveSoftware/steam-for-linux/issues/4464 | ||
export DBUS_FATAL_WARNINGS=0 | ||
export LD_LIBRARY_PATH="/opt/ai-dock/lib/steam-native${LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH" | ||
exec /usr/bin/steam "$@" |
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