Skip to content

Commit

Permalink
Typo
Browse files Browse the repository at this point in the history
  • Loading branch information
agraef committed Sep 6, 2024
1 parent 2546514 commit c13ec73
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion index.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ Pd's facilities for data structures, iteration, and recursion are somewhat limit

Enter pd-lua which lets you develop your externals in the Lua scripting language. [Lua][], from [PUC Rio](http://www.puc-rio.br/), is a small programming language, but very capable, and is generally considered to be relatively easy to learn. For programming Pd objects, you'll also need to know a few bits and pieces which let you interface your Lua functions to Pd, but these aren't very complicated and can be picked up by just looking at a few basic examples.

pd-lua is also very mature, portable across different platforms and Pd flavors, and covers a lot of areas of the Pd programming interface. Specifically, it gives you access to Pd [arrays](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#using-arrays-and-tables), [clocks](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#using-clocks) and [receivers](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#using-receivers), and also has support for [signals, graphics](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#signals-and-graphics]), and [live-coding](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#live-coding). While C still rules in terms of execution speed, pd-lua is efficient enough for many purposes, gives you access to an abundance of 3rd party [Lua modules](https://luarocks.org/), and generally makes developing Pd objects much easier. It's also a lot of fun, just give it a try!
pd-lua is also very mature, portable across different platforms and Pd flavors, and covers a lot of areas of the Pd programming interface. Specifically, it gives you access to Pd [arrays](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#using-arrays-and-tables), [clocks](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#using-clocks) and [receivers](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#using-receivers), and also has support for [signals, graphics](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#signals-and-graphics), and [live-coding](https://agraef.github.io/pd-lua/tutorial/pd-lua-intro.html#live-coding). While C still rules in terms of execution speed, pd-lua is efficient enough for many purposes, gives you access to an abundance of 3rd party [Lua modules](https://luarocks.org/), and generally makes developing Pd objects much easier. It's also a lot of fun, just give it a try!

## History and credits

Expand Down

0 comments on commit c13ec73

Please sign in to comment.