-
Notifications
You must be signed in to change notification settings - Fork 7
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
18 changed files
with
884 additions
and
993 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,125 @@ | ||
# Changelog | ||
|
||
## Tiger 0.4.1 | ||
|
||
- [x] Fixed a bug where changes caused by mouse clicks would not appear immediately | ||
- [x] Major performance improvements to panning/dragging actions | ||
|
||
## Tiger 0.4 | ||
|
||
- [x] UI rewrite (prettier) | ||
- [x] In-place rename UX | ||
- [x] Right click menu to rename item | ||
- [x] Right click menu to delete item | ||
- [x] Filter frames/animations in content panel by text search | ||
- [x] Can display frames in thumbnail or list mode | ||
- [x] Add option to hide origin | ||
- [x] Add option to hide hitboxes | ||
- [x] Add option to lock hitboxes | ||
- [x] Edit hitbox offset and size from details panel | ||
- [x] Edit keyframe duration and offset from details panel | ||
- [x] Support multiple directions/angles for the same animation | ||
- [x] Sheet stores multiple sequences per animation | ||
- [x] Can preview and edit multiple sequences | ||
- [x] Shift selecting keyframes on timeline selects the keyframes you would expect | ||
- [x] Add toggle to hide keyframes (replaces linking/locking) | ||
- [x] Add sprite darkening readility mode | ||
- [x] Workbench tabs | ||
- [x] Copy/paste animations | ||
- [x] Copy/paste keyframes | ||
- [x] Copy/paste hitboxes | ||
- [x] Replace powershell release script with Github action | ||
- [x] Unit test sheet module | ||
|
||
## Tiger 0.3 | ||
|
||
- [x] Cap undo history at 100 entries | ||
- [x] Offer to save when closing individual documents | ||
- [x] Error dialogs | ||
- [x] Handle save errors while performing a save on exit | ||
- [x] Dependencies update | ||
- [x] Remove placeholder app icon | ||
- [x] Get rid of failure crate | ||
- [x] Compile on Rust Stable | ||
- [x] Remove commands threads (keep long commands thread) | ||
- [x] Move hitbox data from frames to animation frames | ||
- [x] Frame and hitboxes can be moved using arrow keys | ||
- [x] Fix issue where O key gets stuck after using Ctrl+O shortcut (https://github.com/Gekkio/imgui-rs/pull/215) | ||
- [x] Editing hitboxes while animation is in workbench | ||
- [x] Hitboxes can be created and moved while an animation is in the workbench | ||
- [x] When multiple hitboxes and the animation frame are overlapping, mouse hovers and clicks should only interact with one of them | ||
- [x] Hitboxes panel is renamed to Keyframe and allows selecting the animation frame | ||
- [x] Keyframe panel can lock individual keyframes, or the animation frame, to prevent mouse interactions | ||
- [x] Keyframe panel can link/unlink hitboxes to the animation frame so that moving the frame also moves them (default on) | ||
- [x] Fix bug where hitbox resize handles don't work when clicked where they overlap with the corresponding hitbox | ||
- [x] Auto-select new keyframes when inserted to timeline | ||
- [x] Multiple selections | ||
- [x] Jump to next/previous frame | ||
- [x] Auto reload images on frame edit | ||
- ~~[ ] Visible handles for adjusting frame durations (instead of invisible buttons)~~ | ||
|
||
## Tiger 0.2 | ||
|
||
- [x] Unsaved file marker | ||
- [x] Offer to save on exit if needed | ||
- [x] Undo/Redo | ||
- [x] Allow interactions while file dialogs are open or I/O is in progress | ||
- [x] Keyboard shortcuts for playback controls | ||
- [x] Keyboard shortcuts menu entries | ||
- [x] Keyboard shortcuts for moving hitbox / keyframe | ||
- [x] Keyboard shortcuts for list navigation | ||
- [x] Loading spinners | ||
- [x] Begin editing animation after creating it | ||
- [x] Automatically select hitbox after creating it | ||
- [x] Select hitbox when clicking it | ||
- [x] Select keyframe when clicking it | ||
- [x] Selected hitbox should have handles for resizing instead of using invisible buttons along borders | ||
- [x] When creating an animation, automatically select it | ||
- [x] Grid | ||
- [x] Drag and drop frames to workbench | ||
- ~~[ ] Grid snapping?~~ | ||
- [x] Content of selection window when selecting keyframe | ||
- [x] Content of selection window when selecting hitbox | ||
- [x] In selection window, keep origin centered to preview turnarounds | ||
- [x] When moving keyframe or hitbox, hold shift to move only on one axis | ||
- [x] When resizing hitbox, hold shift to preserve aspect ratio | ||
- [x] Workbench indicates what the current workbench item is | ||
- [x] Sort content panel entries by name | ||
- [x] Sort hitbox panel entries by name | ||
- [x] Dont draw origin when editing frame | ||
- [x] Use rect and point structs consistently instead of tuples everywhere | ||
- [x] Fix bug where origin is not consistent within one animation in selection window (is ok in workbench) | ||
- [x] Fix bug where frame name can go outside frame bound in timeline | ||
- [x] Fix bug where reordering animation frames changes selected keyframe | ||
- [x] Fix bug where a console window opens alongside Tiger on Windows | ||
- [x] Workbench should illustrate selected hitbox or keyframe (w/ borders) | ||
- [x] Clicking blank space within the workbench gets rid of the current selection | ||
- [x] Ctrl+Space to center workbench | ||
- [x] Fix issue where hitboxes are not created precisely where the mouse is clicked because we dont create until the mouse is dragging. | ||
- [x] Pass in mouse drag deltas to drag/resize logic instead of mouse positions. See GetMouseDragDelta in imgui | ||
- [x] Handle scenario when using "Save as" onto a file that is already open | ||
|
||
## Tiger 0.1 | ||
|
||
- [x] Don't store absolute paths in tiger files | ||
- [x] Show frame names in timeline | ||
- [x] Solution(s) to edit/order/insert frames in timeline | ||
- [x] Add, position, tag, delete hitboxes | ||
- [x] Full compat with crystal sheets: | ||
- [x] Hitboxes | ||
- [x] Sheet path in export | ||
- [x] Top left coords available in template | ||
- [x] Tiger backwards compat | ||
- [x] Release pipeline | ||
- [x] No placeholder menu options | ||
- [x] Export (using last known settings) | ||
- [x] Draw frame being dragged even during animation | ||
- [x] Draw hitboxes during animation | ||
- [x] Animation renames | ||
- [x] Allow user to choose what directory paths are relative to during export | ||
- [x] Fix bug where export window shows weird absolute + relative concatenated paths | ||
- [x] Fix bug where pressing delete while renaming an animation(/hitbox) deletes it | ||
- [x] Fix bug where renaming an animation(/hitbox) unselects and unedits it | ||
- [x] Fix bug where keyframe duration drag shows insert markers | ||
- [x] Fix bug where animation frames can be reorderer by dragging timeline | ||
- [x] Fix bugs when manipulating extremely short animation frames |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.