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Ignore transparent sections of sprite using sprite-picking #373

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@vandie vandie commented Nov 13, 2024

I was working on some stuff using isometric tiles and was frustrated by issues regarding transparency. I found #324 suggesting a change and figured I'd pick up and quickly try to resolve.

Seems to resolve my issues but I'm sure it could probably be improved given the other existing PRs to improve sprite picking wholesale.

Gif of passthrough in action:

Passthrough on spritepicking test

github-merge-queue bot pushed a commit to bevyengine/bevy that referenced this pull request Dec 3, 2024
…cking (#16388)

# Objective

- Allow bevy_sprite_picking backend to pass through transparent sections
of the sprite.
- Fixes #14929

## Solution

- After sprite picking detects the cursor is within a sprites rect,
check the pixel at that location on the texture and check that it meets
an optional transparency cutoff. Change originally created for
mod_picking on bevy 0.14
(aevyrie/bevy_mod_picking#373)

## Testing

- Ran Sprite Picking example to check it was working both with
transparency enabled and disabled
- ModPicking version is currently in use in my own isometric game where
this has been an extremely noticeable issue

## Showcase

![Sprite Picking
Text](https://github.com/user-attachments/assets/76568c0d-c359-422b-942d-17c84d3d3009)

## Migration Guide

Sprite picking now ignores transparent regions (with an alpha value less
than or equal to 0.1). To configure this, modify the
`SpriteBackendSettings` resource.

---------

Co-authored-by: andriyDev <[email protected]>
github-merge-queue bot pushed a commit to bevyengine/bevy that referenced this pull request Dec 5, 2024
…cking (#16388)

# Objective

- Allow bevy_sprite_picking backend to pass through transparent sections
of the sprite.
- Fixes #14929

## Solution

- After sprite picking detects the cursor is within a sprites rect,
check the pixel at that location on the texture and check that it meets
an optional transparency cutoff. Change originally created for
mod_picking on bevy 0.14
(aevyrie/bevy_mod_picking#373)

## Testing

- Ran Sprite Picking example to check it was working both with
transparency enabled and disabled
- ModPicking version is currently in use in my own isometric game where
this has been an extremely noticeable issue

## Showcase

![Sprite Picking
Text](https://github.com/user-attachments/assets/76568c0d-c359-422b-942d-17c84d3d3009)

## Migration Guide

Sprite picking now ignores transparent regions (with an alpha value less
than or equal to 0.1). To configure this, modify the
`SpriteBackendSettings` resource.

---------

Co-authored-by: andriyDev <[email protected]>
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