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Better dependency management; Entities updated, bug fixes
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name: CMake | ||
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on: [push] | ||
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env: | ||
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | ||
BUILD_TYPE: Release | ||
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jobs: | ||
build: | ||
# The CMake configure and build commands are platform agnostic and should work equally | ||
# well on Windows or Mac. You can convert this to a matrix build if you need | ||
# cross-platform coverage. | ||
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | ||
runs-on: ubuntu-latest | ||
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steps: | ||
- uses: actions/checkout@v2 | ||
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- name: Create Build Environment | ||
# Some projects don't allow in-source building, so create a separate build directory | ||
# We'll use this as our working directory for all subsequent commands | ||
run: cmake -E make_directory ${{github.workspace}}/build | ||
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- name: Configure CMake | ||
# Use a bash shell so we can use the same syntax for environment variable | ||
# access regardless of the host operating system | ||
shell: bash | ||
working-directory: ${{github.workspace}}/build | ||
# Note the current convention is to use the -S and -B options here to specify source | ||
# and build directories, but this is only available with CMake 3.13 and higher. | ||
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12 | ||
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE | ||
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- name: Build | ||
working-directory: ${{github.workspace}}/build | ||
shell: bash | ||
# Execute the build. You can specify a specific target with "--target <NAME>" | ||
run: cmake --build . --config $BUILD_TYPE | ||
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# - name: Test | ||
# working-directory: ${{github.workspace}}/build | ||
# shell: bash | ||
# # Execute tests defined by the CMake configuration. | ||
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | ||
# run: ctest -C $BUILD_TYPE | ||
name: CMake | ||
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on: [push] | ||
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||
env: | ||
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | ||
BUILD_TYPE: Release | ||
|
||
jobs: | ||
build: | ||
# The CMake configure and build commands are platform agnostic and should work equally | ||
# well on Windows or Mac. You can convert this to a matrix build if you need | ||
# cross-platform coverage. | ||
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | ||
runs-on: ubuntu-latest | ||
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steps: | ||
- uses: actions/checkout@v2 | ||
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- name: Clone Dependencies | ||
run: git submodule update --init --recursive | ||
working-directory: ${{github.workspace}}/ | ||
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- name: Create Build Environment | ||
# Some projects don't allow in-source building, so create a separate build directory | ||
# We'll use this as our working directory for all subsequent commands | ||
run: cmake -E make_directory ${{github.workspace}}/build | ||
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||
- name: Configure CMake | ||
# Use a bash shell so we can use the same syntax for environment variable | ||
# access regardless of the host operating system | ||
shell: bash | ||
working-directory: ${{github.workspace}}/build | ||
# Note the current convention is to use the -S and -B options here to specify source | ||
# and build directories, but this is only available with CMake 3.13 and higher. | ||
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12 | ||
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE | ||
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- name: Build | ||
working-directory: ${{github.workspace}}/build | ||
shell: bash | ||
# Execute the build. You can specify a specific target with "--target <NAME>" | ||
run: cmake --build . --config $BUILD_TYPE | ||
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# - name: Test | ||
# working-directory: ${{github.workspace}}/build | ||
# shell: bash | ||
# # Execute tests defined by the CMake configuration. | ||
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | ||
# run: ctest -C $BUILD_TYPE |
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@@ -1,9 +1,15 @@ | ||
[submodule "graphMat"] | ||
path = graphMat | ||
url = https://github.com/adi-g15/graphMat | ||
[submodule "ext\\graphMat"] | ||
path = ext\\graphMat | ||
url = https://github.com/adi-g15/graphMat | ||
[submodule "ext\\glfwpp"] | ||
[submodule "graphMat"] | ||
path = graphMat | ||
url = https://github.com/adi-g15/graphMat | ||
[submodule "ext\\graphMat"] | ||
path = ext\\graphMat | ||
url = https://github.com/adi-g15/graphMat | ||
[submodule "ext\\glfwpp"] | ||
path = ext\\glfwpp | ||
url = https://github.com/janekb04/glfwpp | ||
[submodule "ext/utilpp"] | ||
path = ext/utilpp | ||
url = https://github.com/adi-g15/utilpp | ||
[submodule "ext/nanogui"] | ||
path = ext/nanogui | ||
url = https://github.com/mitsuba-renderer/nanogui.git |
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@@ -1,52 +1,58 @@ | ||
cmake_minimum_required(VERSION 3.10.0) | ||
project(WorldLineSim | ||
DESCRIPTION "WorldLine Simulator" | ||
LANGUAGES CXX | ||
VERSION 0.271 | ||
) | ||
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# Set c++ standard to C+20 | ||
set(CMAKE_CXX_STANDARD 17) | ||
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if(NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/ext/glfwpp/include") | ||
message(FATAL_ERROR "The GLFW dependency (or it's wrapper glfwpp) are missing!! " | ||
"You might not have cloned the repo with --recursive " | ||
"You will need to clone the dependencies too, use \`git submodule --init --recursive\`" | ||
) | ||
endif() | ||
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file(GLOB SOURCES "src/Entities/*.cpp" "src/*.cpp") | ||
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add_compile_definitions(GRAPH_MAT_NO_COORD) | ||
add_executable(simulator main.cpp ${SOURCES}) | ||
target_link_libraries(simulator PRIVATE display) | ||
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include_directories(includes) | ||
include_directories(.) | ||
include_directories(ext/graphMat/includes/) | ||
include_directories(ext/glfwpp/include/) | ||
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set(DEBUG_MODE true) | ||
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set(THREADS_PREFER_PTHREAD_FLAG ON) | ||
find_package(Threads REQUIRED) | ||
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link_libraries(Threads::Threads) | ||
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add_subdirectory(ext/glfwpp) | ||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL " " FORCE) | ||
target_link_directories(simulator PRIVATE GLFWPP) | ||
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# set(CMAKE_TOOLCHAIN_FILE "C:/Users/adity/libs/vcpkg/scripts/buildsystems/vcpkg.cmake") | ||
# later distribute display into a library, and link to it | ||
# file(GLOB DISP_SOURCES "display/src/*.cpp") | ||
# add_library(display STATIC ${DISP_SOURCES}) | ||
# Edit the 3 lines, according to your build of curses (ncurse or pdcurses) | ||
# set(CURSES_INCLUDE_PATH "C:/Users/adity/libs/vcpkg/packages/pdcurses_x64-windows/include") | ||
# set(CURSES_LIBRARY "C:/Users/adity/libs/vcpkg/packages/pdcurses_x64-windows/lib") | ||
#target_include_directories(simulator PRIVATE curses/includes) | ||
# Edit the previous 3 lines, according to your build of curses (ncurse or pdcurses) | ||
# define a macro here "__DEBUG" | ||
# include_directories(${CURSES_INCLUDE_PATH}) | ||
# find_package(Curses REQUIRED) | ||
# target_link_libraries(display PUBLIC ${CURSES_LIBRARY}/pdcurses.lib) | ||
cmake_minimum_required(VERSION 3.10.0) | ||
project(WorldLineSim | ||
DESCRIPTION "WorldLine Simulator" | ||
LANGUAGES CXX | ||
VERSION 0.271 | ||
) | ||
include(CTest) | ||
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# Later utilise features in C++20 | ||
set(CMAKE_CXX_STANDARD 17) | ||
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if(NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/ext/glfwpp/include") | ||
message(FATAL_ERROR "The GLFW dependency (or it's wrapper glfwpp) are missing!! " | ||
"You might not have cloned the repo with --recursive " | ||
"You will need to clone the dependencies too, use \`git submodule --init --recursive\`" | ||
) | ||
endif() | ||
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include_directories(ext/graphMat/includes/) | ||
include_directories(ext/utilpp/includes/) | ||
include_directories(ext/glfwpp/include/) | ||
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file(GLOB SOURCES "src/Entities/*.cpp" "src/*.cpp") | ||
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#add_compile_definitions(GRAPH_MAT_NO_COORD) | ||
add_compile_definitions(DEBUG) | ||
add_executable(simulator main.cpp ${SOURCES}) | ||
target_link_libraries(simulator PRIVATE display) | ||
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include_directories(includes) | ||
include_directories(.) | ||
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set(THREADS_PREFER_PTHREAD_FLAG ON) | ||
find_package(Threads REQUIRED) | ||
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file(GLOB DISP_SOURCES "display/src/*.cpp") | ||
add_library(display STATIC ${DISP_SOURCES}) | ||
target_link_libraries(display PRIVATE GLFWPP) | ||
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add_subdirectory(ext/glfwpp) | ||
set(NANOGUI_BUILD_EXAMPLES OFF CACHE BOOL " " FORCE) | ||
set(GLFWPP_BUILD_EXAMPLES OFF CACHE BOOL " " FORCE) | ||
target_link_libraries(simulator PRIVATE Threads::Threads) | ||
target_link_libraries(simulator PRIVATE display) | ||
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# set(CMAKE_TOOLCHAIN_FILE "C:/Users/adity/libs/vcpkg/scripts/buildsystems/vcpkg.cmake") | ||
# later distribute display into a library, and link to it | ||
# file(GLOB DISP_SOURCES "display/src/*.cpp") | ||
# add_library(display STATIC ${DISP_SOURCES}) | ||
# Edit the 3 lines, according to your build of curses (ncurse or pdcurses) | ||
# set(CURSES_INCLUDE_PATH "C:/Users/adity/libs/vcpkg/packages/pdcurses_x64-windows/include") | ||
# set(CURSES_LIBRARY "C:/Users/adity/libs/vcpkg/packages/pdcurses_x64-windows/lib") | ||
#target_include_directories(simulator PRIVATE curses/includes) | ||
# Edit the previous 3 lines, according to your build of curses (ncurse or pdcurses) | ||
# define a macro here "__DEBUG" | ||
# include_directories(${CURSES_INCLUDE_PATH}) | ||
# find_package(Curses REQUIRED) | ||
# target_link_libraries(display PUBLIC ${CURSES_LIBRARY}/pdcurses.lib) |
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---|---|---|
@@ -1,41 +1,41 @@ | ||
{ | ||
"configurations": [ | ||
{ | ||
"name": "x64-Debug (default)", | ||
"generator": "Ninja", | ||
"configurationType": "Debug", | ||
"inheritEnvironments": [ "msvc_x64_x64" ], | ||
"buildRoot": "${projectDir}\\out\\build\\${name}", | ||
"installRoot": "${projectDir}\\out\\install\\${name}", | ||
"cmakeCommandArgs": "", | ||
"buildCommandArgs": "", | ||
"ctestCommandArgs": "", | ||
"variables": [], | ||
"intelliSenseMode": "windows-msvc-x64", | ||
}, | ||
{ | ||
"name": "x64-Release", | ||
"generator": "Ninja", | ||
"configurationType": "Debug", | ||
"buildRoot": "${projectDir}\\out\\build\\${name}", | ||
"installRoot": "${projectDir}\\out\\install\\${name}", | ||
"cmakeCommandArgs": "", | ||
"buildCommandArgs": "", | ||
"ctestCommandArgs": "", | ||
"inheritEnvironments": [ "msvc_x64_x64" ], | ||
"variables": [] | ||
}, | ||
{ | ||
"name": "x64-ReleaseWithDeb", | ||
"generator": "Ninja", | ||
"configurationType": "RelWithDebInfo", | ||
"buildRoot": "${projectDir}\\out\\build\\${name}", | ||
"installRoot": "${projectDir}\\out\\install\\${name}", | ||
"cmakeCommandArgs": "", | ||
"buildCommandArgs": "", | ||
"ctestCommandArgs": "", | ||
"inheritEnvironments": [ "msvc_x64_x64" ], | ||
"variables": [] | ||
} | ||
] | ||
{ | ||
"configurations": [ | ||
{ | ||
"name": "x64-Debug (default)", | ||
"generator": "Ninja", | ||
"configurationType": "Debug", | ||
"inheritEnvironments": [ "msvc_x64_x64" ], | ||
"buildRoot": "${projectDir}\\out\\build\\${name}", | ||
"installRoot": "${projectDir}\\out\\install\\${name}", | ||
"cmakeCommandArgs": "", | ||
"buildCommandArgs": "", | ||
"ctestCommandArgs": "", | ||
"variables": [], | ||
"intelliSenseMode": "windows-msvc-x64", | ||
}, | ||
{ | ||
"name": "x64-Release", | ||
"generator": "Ninja", | ||
"configurationType": "Debug", | ||
"buildRoot": "${projectDir}\\out\\build\\${name}", | ||
"installRoot": "${projectDir}\\out\\install\\${name}", | ||
"cmakeCommandArgs": "", | ||
"buildCommandArgs": "", | ||
"ctestCommandArgs": "", | ||
"inheritEnvironments": [ "msvc_x64_x64" ], | ||
"variables": [] | ||
}, | ||
{ | ||
"name": "x64-ReleaseWithDeb", | ||
"generator": "Ninja", | ||
"configurationType": "RelWithDebInfo", | ||
"buildRoot": "${projectDir}\\out\\build\\${name}", | ||
"installRoot": "${projectDir}\\out\\install\\${name}", | ||
"cmakeCommandArgs": "", | ||
"buildCommandArgs": "", | ||
"ctestCommandArgs": "", | ||
"inheritEnvironments": [ "msvc_x64_x64" ], | ||
"variables": [] | ||
} | ||
] | ||
} |
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