There are many chabots out there but why are they stuck in the desert of regexs?
Online IDE at https://alana.cloud
Framework documentation online at https://alana.tech or in markdown
- Built-in intents, premade intents to understand user input Open Source
- Scripting system, simple but powerful
- Testing sophsitcated testing is a first class ssytem allowing you to easily refactor and verify
- Multiple platforms connectors availabel for many platforms (console, self-hosted web chat, facebook, etc...)
$ npm install -g alana
The best way to experience alana development is through the online IDE, however if you want to develop locally...
$ alana
# list all commands
$ alana help <command>
# print help about a specific command
$ alana init
# creates a basic template of an alana bot
$ alana run
# Run the bot locally
$ alana test
# Run all test scripts
All demos available here
The purpose of the bot will be allowing players to play a game of trivia, present them with questions about a specific topic and have them try to answer them correctly. We'll keep track of the players scores too.
TOC
First lets create a new bot and play with the echo template
$ alana init
$ ls
# -- scripts will hold you chat scripts
# -- tests will hold your test scripts
$ alana test
$ alana run
# ^-c (ctrl-c) to qit
Now it's time to make the bot play some trivia!
Open scripts/index.js
and delete all the template code
Let's add some trivia knowledge to the top of the
const trivia = {
'history': [ // this is a trivia topic
{ q: 'Question 1', // this is the question we will ask the user
w: ['a2', 'a3', 'a4'], // these are wrong answers
c: 'a1', // this is the correct answer
},
{ q: 'Question 2', w: ['a2', 'a3', 'a4'], c: 'a1' },
{ q: 'Question 3', w: ['a2', 'a3', 'a4'], c: 'a1' },
],
'sports': [
{ q: 'Question 1', w: ['a2', 'a3', 'a4'], c: 'a1' },
{ q: 'Question 2', w: ['a2', 'a3', 'a4'], c: 'a1' },
{ q: 'Question 3', w: ['a2', 'a3', 'a4'], c: 'a1' },
],
};
Let's add a greeting (text that is sent once (and only once) to a new user when they first connect to the bot. Add the following code to the bottom of the file.
addGreeting((user, response) => {
response.sendText('Welcome to trivia time!');
user.score = 0; //set the user's score to 0
});
// after the greeting is sent the default script will be called
As a good software engineer, lets add a test to make sure the greeting is sent to users. Open test/index.js
. Erase all the tests and add the following code:
test('greeting', function(){
return newTest() // we need to return the test promise
.expectText('Welcome to trivia time!') // this is the greeting text we expect
.run(); // we need to call run() at the end of the test
})
Now run the test:
$ alana test
✓ greeting
1 passing
We need to let the user pick a trivie topic! So let's make a default script that will handle that. Add the following code to scripts/index.js
.
newScript() // create a default script
.dialog('start', (session, response, stop) => {
response.sendText('Pick a trivia topic');
const topics = Object.keys(trivia).join(' or ');
response.sendText(topics);
})
.expect.text((session, response, stop) => { // this will only be called if the user responds with a text message
const userInput = session.message.text; // text of the user's message
response.startScript(userInput); // switch to a new script that has the title of the user's text
});
Now another test in tests/index.js
for the menu at the bottom of the file.
test('menu', function() {
newTest()
.expectText('Welcome to trivia time!')
.expectText('Pick a trivia topic')
.expectText('history or sports')
.run();
})
Now run the test:
$ alana test
✓ greeting
✓ menu
2 passing
To support actually playing the game we'll have to ask the user a question and give them some answers to choose from. With alana we can have named scripts that can be called from other scripts. So we'll make a new script for each topic. Each script is divided into dialogs. There are some special dialogs like begin, expect.
Object.keys(trivia).forEach((topic) => { // iterate through each topic
newScript(topic) // a new script with the topic name
/*
* begin dialogs are like greetings for scripts, they are only sent once
*/
.begin((session, response, stop) => {
response.sendText(`Time to test you on ${topic}!`);
session.user.question_number = 0; // Reset what question the user is on
})
/*
* If the dialog doesn't call stop() then the script will automatically flow
* to the next dialog. We can also use named dialogs to move around a script
* we'll use this later to loop around the questions
*/
.dialog('start', (session, response, stop) => {
const question = trivia[topic][session.user.question_number];
response
.sendText(question.q)
.sendText('Is it:'); //notice how you can chain responses (but don't have to!)
response.sendText(question.w.concat(question.c).join(' or ')); //exercise for the reader to shuffle these!
})
/*
* The script will stop here because the next dialog is an expect dialog, which tells
* alana to wait for input from the user. We can even specialize the expect to only
* response to a text message.
*/
.expect.text((session, response, stop) => {
const question = trivia[topic][session.user.question_number];
if (session.message.text === question.c) {
response.sendText('Correct!');
session.user.score++;
} else {
response.sendText(`Wrong :( it was ${question.c}`);
session.user.score = Math.max(0, session.user.score - 1);
}
response.sendText(`Your score is ${session.user.score}`);
session.user.question_number++;
if (session.user.question_number < trivia[topic].length) {
// we still have questions, ask the next one by looping back to the
// 'start' dialog
response.goto('start')
}
});
/*
* At the end of script, alana will automatically move the user to the default
* script, usually the main menu
*/
});
Now let's add a test for gameplay in tests/index.js
test('gameplay', function() {
return newTest()
.checkForTrailingDialogs() // this checks if any extra text was send after the test ended
.expectText('Welcome to trivia time!')
.expectText('Pick a trivia topic')
.expectText('history or sports')
.sendText('history')
.expectText('Time to test you on history!')
.expectText('Question 1')
.run();
})
Now run the test:
$ alana test
✓ greeting
✓ menu
1) gameplay
2 passing
1 failing
1) gameplay:
Error: Got an extra message: { type: 'text', text: 'Is it:' }
Oh no, our test wasn't complete, let's add the missing text to the test and try again
test('gameplay', function() {
return newTest()
.checkForTrailingDialogs()
.expectText('Welcome to trivia time!')
.expectText('Pick a trivia topic')
.expectText('history or sports')
.sendText('history')
.expectText('Time to test you on history!')
.expectText('Question 1')
.expectText('Is it:')
.expectText('a2 or a3 or a4 or a1')
.run();
})
$ alana test
✓ greeting
✓ menu
✓ gameplay
3 passing
What if the user is confused and needs instructions? Let's recognize the help intent. Add the following code between .begin(...)
and .dialog(...)
in scripts\index.js
// scripts/index.js
//newScript(topic)
//.begin(...)
.intent.always('general', 'help', (session, response) => { // recognize the help action in the general domain
response.sendText(`You are in the ${topic} section`); // send something helpful
response.goto('start'); // ask the current question again
})
//.dialog('start', ...)
// tests/index.js
test('intent', function() {
return newTest()
.checkForTrailingDialogs()
.expectText('Welcome to trivia time!')
.expectText('Pick a trivia topic')
.expectText('history or sports')
.sendText('history')
.expectText('Time to test you on history!')
.expectText('Question 1')
.expectText('Is it:')
.expectText('a2 or a3 or a4 or a1')
.sendText('a1')
.expectText('Correct!')
.expectText('Your score is 1')
.expectText('Question 2')
.expectText('Is it:')
.expectText('a2 or a3 or a4 or a1')
.sendText('help')
.expectText('You are in the history section')
.expectText('Question 2')
.expectText('Is it:')
.expectText('a2 or a3 or a4 or a1')
.run();
})
$ alana run --console
/** scripts/index.js **/
const trivia = {
'history': [ // this is a trivia topic
{ q: 'Question 1', // this is the question we will ask the user
w: ['a2', 'a3', 'a4'], // these are wrong answers
c: 'a1', // this is the correct answer
},
{ q: 'Question 2', w: ['a2', 'a3', 'a4'], c: 'a1' },
{ q: 'Question 3', w: ['a2', 'a3', 'a4'], c: 'a1' },
],
'sports': [
{ q: 'Question 1', w: ['a2', 'a3', 'a4'], c: 'a1' },
{ q: 'Question 2', w: ['a2', 'a3', 'a4'], c: 'a1' },
{ q: 'Question 3', w: ['a2', 'a3', 'a4'], c: 'a1' },
],
};
addGreeting((user, response) => {
response.sendText('Welcome to trivia time!');
user.score = 0; //set the user's score to 0
});
// after the greeting is sent the default script will be called
newScript() //
.dialog('start', (session, response, stop) => {
response.sendText('Pick a trivia topic');
const topics = Object.keys(trivia).join(' or ');
response.sendText(topics);
})
.expect.text((session, response, stop) => {
response.startScript(session.message.text);
});
Object.keys(trivia).forEach((topic) => { // iterate through each topic
newScript(topic) // a new script with the topic name
.begin((session, response, stop) => {
response.sendText(`Time to test you on ${topic}!`);
session.user.question_number = 0; // Reset what question the user is on
})
.intent.always('general', 'help', (session, response) => {
response.sendText(`You are in the ${topic} section`);
response.goto('start');
})
.dialog('start', (session, response, stop) => {
const question = trivia[topic][session.user.question_number];
response
.sendText(question.q)
.sendText('Is it:');
response.sendText(question.w.concat(question.c).join(' or ')); //exercise for the reader to shuffle these!
})
.expect.text((session, response, stop) => {
const question = trivia[topic][session.user.question_number];
if (session.message.text === question.c) {
response.sendText('Correct!');
session.user.score++;
} else {
response.sendText(`Wrong :( it was ${question.c}`);
session.user.score = Math.max(0, session.user.score - 1);
}
response.sendText(`Your score is ${session.user.score}`);
session.user.question_number++;
if (session.user.question_number < trivia[topic].length) {
// we still have questions, ask the next one
response.goto('start');
}
});
});
/** tests/index.js **/
test('greeting', function(){
return newTest()
.expectText('Welcome to trivia time!')
.run();
})
test('menu', function(){
return newTest()
.expectText('Welcome to trivia time!')
.expectText('Pick a trivia topic')
.expectText('history or sports')
.run();
})
test('gameplay', function() {
return newTest()
.checkForTrailingDialogs()
.expectText('Welcome to trivia time!')
.expectText('Pick a trivia topic')
.expectText('history or sports')
.sendText('history')
.expectText('Time to test you on history!')
.expectText('Question 1')
.expectText('Is it:')
.expectText('a2 or a3 or a4 or a1')
.run();
})
test('intent', function() {
return newTest()
.checkForTrailingDialogs()
.expectText('Welcome to trivia time!')
.expectText('Pick a trivia topic')
.expectText('history or sports')
.sendText('history')
.expectText('Time to test you on history!')
.expectText('Question 1')
.expectText('Is it:')
.expectText('a2 or a3 or a4 or a1')
.sendText('a1')
.expectText('Correct!')
.expectText('Your score is 1')
.expectText('Question 2')
.expectText('Is it:')
.expectText('a2 or a3 or a4 or a1')
.sendText('help')
.expectText('You are in the history section')
.expectText('Question 2')
.expectText('Is it:')
.expectText('a2 or a3 or a4 or a1')
.run();
})