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Merge pull request #1904 from adafruit/tva_time_baton
TVA time baton code and sounds
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# SPDX-FileCopyrightText: 2019 Kattni Rembor for Adafruit Industries | ||
# | ||
# SPDX-License-Identifier: MIT | ||
""" | ||
Prop-Maker based Light Up Prop. | ||
Adafruit invests time and resources providing this open source code. | ||
Please support Adafruit and open source hardware by purchasing | ||
products from Adafruit! | ||
Written by Kattni Rembor for Adafruit Industries | ||
Copyright (c) 2019 Adafruit Industries | ||
Licensed under the MIT license. | ||
All text above must be included in any redistribution. | ||
""" | ||
import time | ||
import random | ||
import digitalio | ||
import audioio | ||
import audiocore | ||
import busio | ||
import board | ||
import adafruit_rgbled | ||
import adafruit_lis3dh | ||
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# CUSTOMISE COLORS HERE: | ||
MAIN_COLOR = (20, 10, 0) # Default is red | ||
HIT_COLOR = (255, 100, 0) # Default is white | ||
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# CUSTOMISE SENSITIVITY HERE: smaller numbers = more sensitive to motion | ||
HIT_THRESHOLD = 650 | ||
SWING_THRESHOLD = 125 | ||
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# Set to the length in seconds of the "on.wav" file | ||
POWER_ON_SOUND_DURATION = 1.5 | ||
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POWER_PIN = board.D10 | ||
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enable = digitalio.DigitalInOut(POWER_PIN) | ||
enable.direction = digitalio.Direction.OUTPUT | ||
enable.value = False | ||
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# Pin the Red LED is connected to | ||
RED_LED = board.D11 | ||
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# Pin the Green LED is connected to | ||
GREEN_LED = board.D12 | ||
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# Pin the Blue LED is connected to | ||
BLUE_LED = board.D13 | ||
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# Create the RGB LED object | ||
led = adafruit_rgbled.RGBLED(RED_LED, GREEN_LED, BLUE_LED) | ||
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audio = audioio.AudioOut(board.A0) # Speaker | ||
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# Set up accelerometer on I2C bus, 4G range: | ||
i2c = busio.I2C(board.SCL, board.SDA) | ||
accel = adafruit_lis3dh.LIS3DH_I2C(i2c) | ||
accel.range = adafruit_lis3dh.RANGE_4_G | ||
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COLOR_HIT = HIT_COLOR # "hit" color is HIT_COLOR set above | ||
COLOR_SWING = MAIN_COLOR # "swing" color is MAIN_COLOR set above | ||
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def play_wav(name, loop=False): | ||
""" | ||
Play a WAV file in the 'sounds' directory. | ||
:param name: partial file name string, complete name will be built around | ||
this, e.g. passing 'foo' will play file 'sounds/foo.wav'. | ||
:param loop: if True, sound will repeat indefinitely (until interrupted | ||
by another sound). | ||
""" | ||
print("playing", name) | ||
try: | ||
wave_file = open('sounds/' + name + '.wav', 'rb') | ||
wave = audiocore.WaveFile(wave_file) | ||
audio.play(wave, loop=loop) | ||
except: # pylint: disable=bare-except | ||
return | ||
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# List of swing wav files without the .wav in the name for use with play_wav() | ||
swing_sounds = [ | ||
'swing1', | ||
'swing2', | ||
'swing3', | ||
'swing4', | ||
'swing5', | ||
'swing6' | ||
] | ||
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# List of hit wav files without the .wav in the name for use with play_wav() | ||
hit_sounds = [ | ||
'hit1', | ||
'hit2', | ||
'hit3', | ||
'hit4', | ||
'hit5', | ||
'hit6' | ||
] | ||
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mode = 0 # Initial mode = OFF | ||
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# Main loop | ||
while True: | ||
if mode == 0: # If currently off... | ||
enable.value = True | ||
play_wav('on') # Power up! | ||
led.color = MAIN_COLOR | ||
time.sleep(POWER_ON_SOUND_DURATION) | ||
play_wav('idle', loop=True) # Play idle sound now | ||
mode = 1 # Idle mode | ||
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elif mode >= 1: # If not OFF mode... | ||
x, y, z = accel.acceleration # Read accelerometer | ||
accel_total = x * x + z * z | ||
# (Y axis isn't needed, due to the orientation that the Prop-Maker | ||
# Wing is mounted. Also, square root isn't needed, since we're | ||
# comparing thresholds...use squared values instead.) | ||
if accel_total > HIT_THRESHOLD: # Large acceleration = HIT | ||
play_wav(random.choice(hit_sounds)) # Start playing 'hit' sound | ||
COLOR_ACTIVE = COLOR_HIT # Set color to fade from | ||
mode = 3 # HIT mode | ||
elif mode == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING | ||
play_wav(random.choice(swing_sounds)) # Randomly choose from available swing sounds | ||
led.color = MAIN_COLOR # Set color to main color | ||
mode = 2 # SWING mode | ||
elif mode == 1: | ||
# Idle color | ||
led.color = MAIN_COLOR | ||
elif mode > 1: # If in SWING or HIT mode... | ||
if audio.playing: # And sound currently playing... | ||
if mode == 2: # If SWING, | ||
led.color = MAIN_COLOR | ||
else: | ||
led.color = HIT_COLOR # Set color to hit color | ||
else: # No sound now, but still SWING or HIT modes | ||
play_wav('idle', loop=True) # Resume idle sound | ||
mode = 1 # Return to idle mode |
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