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Expeditionary Forces Compatibility #10524

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Dec 13, 2024
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1 change: 1 addition & 0 deletions addons/compat_ef/$PBOPREFIX$
Original file line number Diff line number Diff line change
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z\ace\addons\compat_ef
37 changes: 37 additions & 0 deletions addons/compat_ef/CfgWeapons.hpp
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class CfgWeapons {
// -- ace_nightvision --
class NVGoggles;
class EF_LPNVG: NVGoggles { // all 4 inherit from this
EGVAR(nightvision,generation) = 4;
EGVAR(nightvision,colorPreset)[] = {0,{0,0,0,0},{0.7,0.65,0.4,0},{0.199,1.3,0.114,1}};
EGVAR(nightvision,border) = QPATHTOEF(nightvision,data\nvg_mask_binos_4096.paa);
};

// -- ace_hearing --
class HelmetBase;
class EF_H_Protecta: HelmetBase {
HEARING_PROTECTION_PELTOR;
};
class EF_H_MCH; // this does not have peltor
class EF_H_MCH_Basic: EF_H_MCH {
HEARING_PROTECTION_PELTOR;
};
class EF_H_MCH_BasicNet_Des: EF_H_MCH {
HEARING_PROTECTION_PELTOR;
};
class EF_H_MCH_Full: EF_H_MCH {
HEARING_PROTECTION_PELTOR;
};
class EF_H_MCH_FullCamo_Des: EF_H_MCH {
HEARING_PROTECTION_PELTOR;
};

// -- ace_overpressure --
class autocannon_30mm;
class EF_autocannon_50mm_AAV9: autocannon_30mm {
EGVAR(overpressure,priority) = 1;
EGVAR(overpressure,angle) = 90;
EGVAR(overpressure,range) = 5;
EGVAR(overpressure,damage) = 0.3;
};
};
17 changes: 17 additions & 0 deletions addons/compat_ef/compat_ef_realisticnames/CfgVehicles.hpp
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class CfgVehicles {
class MRAP_01_gmg_base_F;
class EF_MRAP_01_FSV_base: MRAP_01_gmg_base_F {
displayName = SUBCSTRING(MRAP_01_FSV);
};
class EF_MRAP_01_AT_base: EF_MRAP_01_FSV_base {
displayName = SUBCSTRING(MRAP_01_AT);
};
class EF_MRAP_01_LAAD_base: EF_MRAP_01_FSV_base {
displayName = SUBCSTRING(MRAP_01_LAAD);
};

class Heli_Attack_01_dynamicLoadout_base_F;
class EF_AH99J_dynamicLoadout_base: Heli_Attack_01_dynamicLoadout_base_F {
displayName = SUBCSTRING(AH99J);
};
};
18 changes: 18 additions & 0 deletions addons/compat_ef/compat_ef_realisticnames/config.cpp
Original file line number Diff line number Diff line change
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#include "script_component.hpp"

class CfgPatches {
class SUBADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"EF_hunter", "EF_ah99", "ace_realisticnames"};
skipWhenMissingDependencies = 1;
author = ECSTRING(common,ACETeam);
url = ECSTRING(main,URL);
VERSION_CONFIG;
addonRootClass = QUOTE(ADDON);
};
};

#include "CfgVehicles.hpp"
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#define SUBCOMPONENT realisticnames
#define SUBCOMPONENT_BEAUTIFIED Realistic Names
#include "..\script_component.hpp"
73 changes: 73 additions & 0 deletions addons/compat_ef/compat_ef_realisticnames/stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Compat_EF_RealisticNames">
<Key ID="STR_ACE_Compat_EF_RealisticNames_MRAP_01_AT">
<English>M-ATV AT</English>
<Czech>M-ATV AT</Czech>
<French>M-ATV AC</French>
<Spanish>M-ATV AT</Spanish>
<Italian>M-ATV AC</Italian>
<Polish>M-ATV ppanc</Polish>
<Portuguese>M-ATV AT</Portuguese>
<Russian>M-ATV ПТ</Russian>
<German>M-ATV AT</German>
<Korean>M-ATV AT</Korean>
<Japanese>M-ATV AT</Japanese>
<Chinese>防地雷反伏擊全地形車 AT</Chinese>
<Chinesesimp>M-ATV AT</Chinesesimp>
<Turkish>M-ATV AT</Turkish>
<Hungarian>M-ATV AT</Hungarian>
</Key>
<Key ID="STR_ACE_Compat_EF_RealisticNames_MRAP_01_FSV">
<English>M-ATV FSV</English>
<Czech>M-ATV FSV</Czech>
<French>M-ATV FSV</French>
<Spanish>M-ATV FSV</Spanish>
<Italian>M-ATV FSV</Italian>
<Polish>M-ATV FSV</Polish>
<Portuguese>M-ATV FSV</Portuguese>
<Russian>M-ATV FSV</Russian>
<German>M-ATV FSV</German>
<Korean>M-ATV FSV</Korean>
<Japanese>M-ATV FSV</Japanese>
<Chinese>防地雷反伏擊全地形車 FSV</Chinese>
<Chinesesimp>M-ATV FSV</Chinesesimp>
<Turkish>M-ATV FSV</Turkish>
<Hungarian>M-ATV FSV</Hungarian>
</Key>
<Key ID="STR_ACE_Compat_EF_RealisticNames_MRAP_01_LAAD">
<English>M-ATV LAAD</English>
<Czech>M-ATV LAAD</Czech>
<French>M-ATV LAAD</French>
<Spanish>M-ATV LAAD</Spanish>
<Italian>M-ATV LAAD</Italian>
<Polish>M-ATV LAAD</Polish>
<Portuguese>M-ATV LAAD</Portuguese>
<Russian>M-ATV LAAD</Russian>
<German>M-ATV LAAD</German>
<Korean>M-ATV LAAD</Korean>
<Japanese>M-ATV LAAD</Japanese>
<Chinese>防地雷反伏擊全地形車 LAAD</Chinese>
<Chinesesimp>M-ATV LAAD</Chinesesimp>
<Turkish>M-ATV LAAD</Turkish>
<Hungarian>M-ATV LAAD</Hungarian>
</Key>
<Key ID="STR_ACE_Compat_EF_RealisticNames_AH99J">
<English>RAH-66J Comanche</English>
<Czech>RAH-66J Comanche</Czech>
<French>RAH-66J Comanche</French>
<Spanish>RAH-66J Comanche</Spanish>
<Italian>RAH-66J Comanche</Italian>
<Polish>RAH-66J Comanche</Polish>
<Portuguese>RAH-66J Comanche</Portuguese>
<Russian>RAH-66J Comanche</Russian>
<German>RAH-66J Comanche</German>
<Korean>RAH-66J 코만치</Korean>
<Japanese>RAH-66J コマンチ</Japanese>
<Chinese>RAH-66J "卡曼契"攻擊直升機</Chinese>
<Chinesesimp>RAH-66J "科曼奇"</Chinesesimp>
<Turkish>RAH-66J Comanche</Turkish>
<Hungarian>RAH-66J Comanche</Hungarian>
</Key>
</Package>
</Project>
18 changes: 18 additions & 0 deletions addons/compat_ef/config.cpp
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#include "script_component.hpp"
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"

class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "EF_Weapons", "EF_Marines"};
skipWhenMissingDependencies = 1;
author = ECSTRING(common,ACETeam);
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};

#include "CfgWeapons.hpp"
9 changes: 9 additions & 0 deletions addons/compat_ef/script_component.hpp
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#define COMPONENT compat_ef
#define COMPONENT_BEAUTIFIED Expeditionary Forces Compatibility

#include "\z\ace\addons\main\script_mod.hpp"

// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE

#include "\z\ace\addons\main\script_macros.hpp"
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