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Unit 3: Final Project

All apps:

  • Will solve a relevant problem that serves an existing market
  • Are technically complex and ambitious enough to highlight the skills you have gained
  • Are fully functional and polished for presentation at Demo Day

With that in mind, things to think about when ideating projects are the technical complexity, design, and product.

###Schedule

###Final Project Rubric

###Groups

###Mentors

###First Release Format

###App requirements:

  • Overall product requirements
  • Technically complex
  • Compelling use case
  • Polished implementation (UI/UX)
  • Original product
  • An engaging pitch that connects with the audience
  • Basic technical requirements
  • Does not crash
  • Does not hang (little or no delay visible to the user)
  • Does not fail when internet connection is slow/unavaialable
  • Have a consistent look and feel visually across the app
  • Consistent with iOS Human Interface Guidelines
  • Look great in both landscape and portrait
  • Have well-organized, high-quality code

Tips & Ideas

  • Things that would impress:
  • Super cool library that other devs could use
  • Integration of complex APIs (e.g video, web services, etc...)
  • Awesome UI
  • Work with the OS in a more intimate way
  • Advanced Separation of Concerns
  • Things to Avoid:
  • Unusable: Good technical implementation, but does not consider the end user's interaction
  • Non-function: Good UI, but does not actually incorporate the tools needed to be feature complete.
  • Obvious: Solution can easily be found in tutorials or examples, copies an existing system tool, or simply strings together APIs.
  • Not Useful: This app doesn’t have a clear purpose or solve a problem.
  • Some sample project ideas:
  • Weather + Calendar
  • Poll app / trivia app
  • Really good photo journal app
  • Really good note taking app

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