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add the "fileformat" subfolder
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Moved all file format readers/writers into one subfolder
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Hedede committed Mar 24, 2024
1 parent abfc3f5 commit 6358367
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Showing 58 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions CMakeLists.txt
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Expand Up @@ -83,7 +83,7 @@ add_subdirectory(signals)
# TODO: disable by default
option(AW_ENABLE_HUDF "Enable HuDF data format" OFF)
if (AW_ENABLE_HUDF)
add_subdirectory(hudf)
add_subdirectory(fileformat/hudf)
endif()

# Libraries with extra dependencies
Expand All @@ -94,7 +94,7 @@ endif()

option(AW_ENABLE_SOUND "Enable libawsound" OFF)
if (AW_ENABLE_SOUND)
add_subdirectory(sound)
add_subdirectory(fileformat/sound)
endif()

option(AW_ENABLE_LUA "Enable libawlua" OFF)
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8 changes: 4 additions & 4 deletions README.md
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Expand Up @@ -15,15 +15,15 @@ List of libraries that are currently in this collection:
- platform: abstraction of platform-specific functions
- thread: multi-threading primitives
- archive (v3): header-only serialization library
- doc: text-based data interchange format
- sound: simple-to-use WAV file reader
- fileformat/hudf: text-based data interchange format
- fileformat/sound: simple-to-use WAV file reader

And a few work-in-progress libraries:
- assert: debug assertion library, offers extended functionality compared to the standard <cassert>.
- assert: debug assertion library, offers extended functionality compared to the standard `<cassert>`.
- graphics: attempt at making a rendering engine.
- Most of available rendering libraries come with their own scene graph, resource managers, input managers, windowing, GUI and so on and so forth.
- I am trying to make a library that does only rendering, easy to integrate, and offers the best possible performance.
- lua: C++ bindings for Lua
- itd: simple and performant file archive format for games
- gui: UI library for games
- audio-openal: wrapper for OpenAL
- fileformat/itd: simple and performant file archive format for games
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