-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Game objects color can now be configured in GameConfig.js file
- Loading branch information
Alexandre Bour
committed
Jul 5, 2014
1 parent
f2a10e5
commit 59a13f2
Showing
4 changed files
with
19 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
exports.RED = 1; | ||
exports.LIME = 2; | ||
exports.YELLOW = 3; | ||
exports.BLUE = 4; | ||
exports.FUCHSIA = 5; | ||
exports.CYAN = 6; | ||
exports.WHITE = 7; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,5 @@ | ||
exports.FPS = 40; | ||
var Color = require('./Color.js'); | ||
|
||
exports.FPS = 40; | ||
exports.PLAYER_COLOR = Color.WHITE; | ||
exports.LINE_COLOR = Color.CYAN; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters