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PokéSprite – Image Sprite Generator

This simple script generates a complete image sprite of all Pokémon in the National Pokédex, along with the icons for every single in-game item. It also generates SCSS and JS files which can then be used to efficiently display the icons from the sprite on a website.

PokéSprite icon example

Usage guide

Displaying the sprites is a matter of adding an empty <span> or <div> element with the appropriate class attribute set, and then running the JS decoration code. The base class is pkspr. Following the base class, you can add a number of classes that specify which icon is to be displayed.

Here are some examples:

<span class="pkspr pkmn-pikachu"></span>
<span class="pkspr pkmn-bulbasaur color-shiny"></span>
<span class="pkspr pkmn-deoxys form-defense"></span>
<span class="pkspr pkmn-clauncher color-shiny dir-right"></span>
<span class="pkspr pkmn-charizard form-mega-y"></span>
<span class="pkspr pkmn-unown form-d"></span>
<span class="pkspr pkmn-pyroar gender-female"></span>

To clarify, the following classes can be used:

  • pkmn-name – Pokémon name* or Pokédex number
  • color-regular, color-shiny – shiny or regular icon
  • dir-left, dir-right – direction the icon faces (some Pokémon, such as Roselia, have a different icon when facing right—by default, those that do not have a separate icon will be flipped using the CSS transform attribute)
  • gender-male, gender-female – gender of the icon (in case of gender differences, such as Meowstic)
  • form-name – form of the Pokémon (e.g. defense for Deoxys, a or exclamation for Unown, orange for Flabébé, etc.)

*Note: for Pokémon names, simplified versions without special characters are used, e.g. "flabebe" rather than "Flabébé". See the icon overview page for a full list of supported names.

The tag name used is also important: if a <span> is used, the icon is displayed as an inline-block. If a <div> is used, it's a block.

Item icons

The item icons have been organized in a set of collections. To display an icon, first the collection name must be used, followed by the item itself. For example, an Oran Berry is named oran and is in the berry collection, so the full class name would be pkspr berry-oran. Some more HTML examples follow:

<span class="pkspr berry-oran"></span>
<span class="pkspr body-style-bipedal-tailed"></span>
<span class="pkspr fossil-helix"></span>
<span class="pkspr gem-bug"></span>
<span class="pkspr medicine-potion"></span>
<span class="pkspr mega-stone-charizardite-y"></span>
<span class="pkspr ball-dive"></span>
<span class="pkspr tm-ice"></span>

There are many different icons that can be displayed. See the icon overview page for a complete overview.

Decorating the icons

The icons will not yet show up until you run the decoration JS code. There are two ways to activate the code: either with a single command that is added before the closing </body> tag (or, anywhere after the last icon):

<script type="text/javascript">
PkSpr.process_dom();
</script>

Or, you can add the following after each individual icon. This ensures the icons show up as soon as possible, rather than showing them all at once after loading is complete:

<span id="icon_1" class="pkspr pkmn-bulbasaur color-shiny"></span>
<script type="text/javascript">
PkSpr.decorate('icon_1');
</script>

Compiling the sprite

Running the script to generate a sprite image with default settings is a simple matter of running the program.

./pokesprite.php

This will generate a full sprite sheet with regular icons, shiny icons, right-facing icons (where a unique icon exists), and all other icon sets. It also generates SCSS and JS files and an overview HTML page for previewing your build. Everything is saved to the output/ directory.

Normally you don't need to do this, since you can just use a pre-compiled version instead.

Compiling SCSS to CSS

PokéSprite does not generate CSS—it only generates SCSS (which can't directly be used in a website). You'll have to compile the CSS yourself using SASS. See the SASS manual for a more complete usage guide.

Once you have SASS installed, the CSS file can be compiled using the following terminal command:

sass --style compressed output/pokesprite.scss output/pokesprite.css

The generated SCSS is currently not SassC compatible. This is planned for a later release.

Compiling the JS using the Closure Compiler

The JS file can be optimized with the Closure Compiler. The easiest way is to use the Closure Compiler Service. Make sure to set the optimization level to advanced.

In case you have a local binary, the following command can be used:

java -jar closure-compiler.jar --compilation_level ADVANCED_OPTIMIZATIONS \
  --js output/pokesprite.js --js_output_file output/pokesprite.min.js \
  --charset UTF-8

License

The source icons are © Nintendo/Creatures Inc./GAME FREAK Inc.

Everything else, and usage of the programming code, is governed by the MIT license.

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