SpriteJS is a cross-platform lightweight 2D render object model.
Manipulate the sprites in canvas as you do with the DOM elements.
- Manipulate the sprites element as you do with the DOM elements.
- Perform fast drawing with smart cache.
- Multiple layers.
- Flex Layout.
- Text typesetting.
- CSS Supported.
- Web Animations Api
- Controllable event dispatching.
- Object Oriented Programmed Development with ES6+
- Server-side render. Work with node-canvas.
- Sprite-vue. Work with Vue.
- Sprite-React. Work with React.
- 微信小程序
SpriteJS - spritejs.org
<script src="https://unpkg.com/spritejs/dist/spritejs.min.js"></script>
<div id="container"></div>
<script>
const imgUrl = 'https://s5.ssl.qhres.com/static/ec9f373a383d7664.svg'
const {Scene, Sprite} = spritejs;
const paper = new Scene('#container', { viewport: [400, 400] })
const sprite = new Sprite(imgUrl)
sprite.attr({
bgcolor: '#fff',
pos: [0, 0],
size: [400, 400],
borderRadius: '200'
})
paper.layer().appendChild(sprite)
</script>
With Document CSS - Just set useDocumentCSS
option to true, spritejs will auto load style rules from the document.
<script src="https://unpkg.com/spritejs/dist/spritejs.min.js"></script>
<div id="container"></div>
<style>
sprite.myclass {
background-color: red;
--sprite-x: 0;
--sprite-y: 0;
width: 400px;
height: 400px;
border-radius: 200px;
}
</style>
<script>
const imgUrl = 'https://s5.ssl.qhres.com/static/ec9f373a383d7664.svg'
const {Scene, Sprite} = spritejs;
const paper = new Scene('#container', {
viewport: [400, 400],
useDocumentCSS: true,
})
const sprite = new Sprite(imgUrl)
sprite.className = 'myclass';
paper.layer().appendChild(sprite)
</script>
React JSX - react.spritejs.org
import React from 'react';
import ReactDOM from 'react-dom';
import {Scene} from 'sprite-react';
class Block extends React.Component {
constructor(props) {
super(props);
this.state = {color: 'green'};
}
handleClick() {
this.setState({
color: 'blue',
});
}
render() {
return (
<sprite pos={[100, 100]} bgcolor={this.state.color} size={[50, 50]} onClick={this.handleClick.bind(this)}></sprite>
);
}
}
ReactDOM.render(
<Scene>
<layer id="fglayer" handleEvent={true}>
<group>
<sprite pos={[200, 100]} size={[50, 50]} bgcolor="red" onClick={function () { this.attr('bgcolor', 'blue') } }></sprite>
<Block/>
</group>
</layer>
</Scene>,
document.getElementById('app')
);
Vue Component - vue.spritejs.org
<template>
<scene id="container" :viewport="[300, 300]">
<layer>
<sprite
:textures="imgUrl"
bgcolor="#fff"
:pos="[0,0]"
:size="[400, 400]"
borderRadius="200"
/>
</layer>
</scene>
</template>
<script>
export default {
data() {
return {
imgUrl: 'https://s5.ssl.qhres.com/static/ec9f373a383d7664.svg'
}
}
}
</script>
In browser:
<script src="https://unpkg.com/spritejs/dist/spritejs.min.js"></script>
With NPM:
npm install spritejs --save
- Overview
- Sprites
- Path & Group
- Labels
- Buttons
- Transforms
- Events
- Filters
- Animations
- SVG Paths
- Offset API
- OBB Hit
Compatible with d3.js.
Proton is a lightweight and powerful javascript particle engine.
Matter.js is a JavaScript 2D rigid body physics engine.
Build with NPM
npm run build
Build Doc
npm run build-doc
npm test
31 passed
File | % Stmts | % Branch | % Funcs | % Lines | Uncovered Lines |
---|---|---|---|---|---|
All files | 97.7 | 86.73 | 95.24 | 97.8 | |
src | 97.28 | 86.13 | 92.31 | 97.39 | |
index.js | 100 | 50 | 100 | 100 | 24 |
layer.js | 96.04 | 83.33 | 100 | 95.92 | 28,42,53,55 |
resource.js | 97.73 | 80 | 85.71 | 97.56 | 28 |
scene.js | 97.98 | 89.7 | 90.91 | 98.31 | 219,222,267,300 |
sprite.js | 94.12 | 76.19 | 100 | 93.75 | 28,55 |
src/platform | 100 | 91.43 | 100 | 100 | |
index.js | 100 | 91.43 | 100 | 100 | 68,82,139 |
Spritejs (>= 1.15.0) can render sprites' canvas on server-side. Depend on node-canvas.
sudo apt-get install libcairo2-dev libjpeg-dev libpango1.0-dev librsvg2-dev libgif-dev build-essential g++
npm install canvas@next
const fs = require('fs')
const {Scene, Label} = require('spritejs')
const scene = new Scene('#test', 800, 600)
const bglayer = scene.layer('bg', {handleEvent: false})
const text = new Label('Hello Sprite!')
text.attr({
anchor: [0.5, 0.5],
pos: [400, 300],
font: '46px Arial',
color: 'blue',
bgcolor: 'white',
textAlign: 'center',
})
bglayer.append(text)
;(async function () {
const canvas = await scene.snapshot()
fs.writeFileSync('snap.png', canvas.toBuffer())
}())
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