dross-zig is a bare bones game framework written in ⚡Zig⚡, and created as a means of learning game framework architecture in a zig environment.
I do not recommend using this framework as its existence has been purely for educational purposes. The code that you see is poorly optimized and completely novice.
Zig:
C/C++ libraries:
- GLFW (Window and input)
- OpenGL (Graphics API)
- GLAD (OpenGL helper)
- FreeType2 (Font Loading)
- Sean Barrett Collection:
- stb_image (Image Loading)
- Miniaudio via zig-miniaudio(Audio)
- Legend: x - Initial Implementation
- - Batch Rendering
- - Input Wrapper
- - Font Rendering
- - Audio System