Skip to content

Commit

Permalink
first commit
Browse files Browse the repository at this point in the history
  • Loading branch information
zsliu98 committed May 17, 2023
1 parent 55f9ba9 commit 22243b7
Show file tree
Hide file tree
Showing 50 changed files with 4,047 additions and 659 deletions.
86 changes: 0 additions & 86 deletions .clang-format

This file was deleted.

207 changes: 207 additions & 0 deletions .github/workflows/cmake_quick.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,207 @@
name: Quick Release

permissions:
contents: write

on:
workflow_dispatch: # lets you run a build from the UI

# When pushing new commits, cancel any running builds on that branch
concurrency:
group: ${{ github.ref }}
cancel-in-progress: true

env:
PROJECT_NAME: ZLInflator
BUILD_TYPE: Release
BUILD_DIR: Builds
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DISPLAY: :0 # linux pluginval needs this
CMAKE_BUILD_PARALLEL_LEVEL: 3 # Use up to 3 cpus to build juceaide, etc
HOMEBREW_NO_INSTALL_CLEANUP: 1

# jobs are run in paralell on different machines
# all steps run in series
jobs:
build_and_test:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false # show all errors for each platform (vs. cancel jobs on error)
matrix:
include:
- name: Linux
os: ubuntu-22.04
pluginval-binary: ./pluginval
ccache: ccache
- name: macOS
os: macos-12
pluginval-binary: pluginval.app/Contents/MacOS/pluginval
ccache: ccache
- name: Windows
os: windows-latest
pluginval-binary: ./pluginval.exe
ccache: sccache

steps:

# This is just easier than debugging different compilers on different platforms
- name: Set up Clang
if: ${{ matrix.name != 'macOS' }}
uses: egor-tensin/setup-clang@v1

# This also starts up our "fake" display Xvfb, needed for pluginval
- name: Install JUCE's Linux Deps
if: runner.os == 'Linux'
# Thanks to McMartin & co https://forum.juce.com/t/list-of-juce-dependencies-under-linux/15121/44
run: |
sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype6-dev libwebkit2gtk-4.0-dev libglu1-mesa-dev xvfb ninja-build
sudo /usr/bin/Xvfb $DISPLAY &
- name: Cache IPP (Windows)
if: runner.os == 'Windows'
id: cache-ipp
uses: actions/cache@v3
with:
key: ipp-v1
path: C:\Program Files (x86)\Intel\oneAPI\ipp

- name: Install IPP (Windows)
if: (runner.os == 'Windows') && (steps.cache-ipp.outputs.cache-hit != 'true')
shell: bash
run: |
curl --output oneapi.exe https://registrationcenter-download.intel.com/akdlm/irc_nas/19078/w_BaseKit_p_2023.0.0.25940_offline.exe
./oneapi.exe -s -x -f oneapi
./oneapi/bootstrapper.exe -s -c --action install --components=intel.oneapi.win.ipp.devel --eula=accept -p=NEED_VS2022_INTEGRATION=1 --log-dir=.
- name: Save IPP cache even on job fail
if: runner.os == 'Windows' && (steps.cache-ipp.outputs.cache-hit != 'true')
uses: actions/cache/save@v3
with:
path: C:\Program Files (x86)\Intel\oneAPI\ipp
key: ipp-v1

# This lets us use sscache on Windows
# We need to install ccache here for Windows to grab the right version
- name: Install Ninja (Windows)
if: runner.os == 'Windows'
shell: bash
run: choco install ninja ccache

- name: Install macOS Deps
if: ${{ matrix.name == 'macOS' }}
run: brew install ninja osxutils

- name: Checkout code
uses: actions/checkout@v3
with:
submodules: true # Get JUCE populated

- name: Setup Environment Variables
shell: bash
run: |
VERSION=$(cat VERSION)
echo "ARTIFACTS_PATH=${{ env.BUILD_DIR }}/${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}" >> $GITHUB_ENV
echo "VST3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/VST3/${{ env.PROJECT_NAME }}.vst3" >> $GITHUB_ENV
echo "AU_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AU/${{ env.PROJECT_NAME }}.component" >> $GITHUB_ENV
echo "AUV3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AUv3/${{ env.PROJECT_NAME }}.appex" >> $GITHUB_ENV
echo "PRODUCT_NAME=${{ env.PROJECT_NAME }}-$VERSION-${{ matrix.name }}" >> $GITHUB_ENV
- name: ccache
uses: hendrikmuhs/[email protected]
with:
key: v3-${{ matrix.os }}-${{ matrix.type }}
variant: ${{ matrix.ccache }}

- name: Import Certificates (macOS)
uses: apple-actions/import-codesign-certs@v2
if: ${{ matrix.name == 'macOS' }}
with:
p12-file-base64: ${{ secrets.DEV_ID_APP_CERT }}
p12-password: ${{ secrets.DEV_ID_APP_PASSWORD }}

- name: Configure
shell: bash
run: cmake -B ${{ env.BUILD_DIR }} -G Ninja -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE}} -DCMAKE_C_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_CXX_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" .

- name: Build
shell: bash
run: cmake --build ${{ env.BUILD_DIR }} --config ${{ env.BUILD_TYPE }} --parallel 4

- name: Codesign (macOS)
working-directory: ${{ env.BUILD_DIR }}
if: ${{ matrix.name == 'macOS' }}
run: |
# Each plugin must be code signed
codesign --force -s "${{ secrets.DEV_ID_APPLICATION}}" -v ${{ env.VST3_PATH }} --deep --strict --options=runtime --timestamp
codesign --force -s "${{ secrets.DEV_ID_APPLICATION}}" -v ${{ env.AU_PATH }} --deep --strict --options=runtime --timestamp
- name: Create DMG (macOS)
if: ${{ matrix.name == 'macOS' }}
run: |
npm install -g appdmg
mkdir -p packaging/dmg
# Create directories for the dmg symlinks
sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/Components && sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/VST3
ln -s /Library/Audio/Plug-Ins/Components "packaging/dmg/Your Mac's Component folder"
ln -s /Library/Audio/Plug-Ins/VST3 "packaging/dmg/Your Mac's VST3 folder"
mv "${{ env.ARTIFACTS_PATH }}/VST3/${{ env.PROJECT_NAME }}.vst3" packaging/dmg
mv "${{ env.ARTIFACTS_PATH }}/AU/${{ env.PROJECT_NAME }}.component" packaging/dmg
# Run appdmg to create the .dmg
cd packaging && appdmg dmg.json ${{ env.PRODUCT_NAME}}.dmg
- name: Zip
if: ${{ matrix.name == 'Linux' }}
working-directory: ${{ env.ARTIFACTS_PATH }}
run: 7z a -tzip ${{ env.PRODUCT_NAME }}.zip .

- name: Generate Installer (Windows)
if: ${{ matrix.name == 'Windows' }}
shell: bash
run: |
iscc "packaging\installer.iss"
mv "packaging/Output/${{ env.PRODUCT_NAME }}.exe" "${{ env.ARTIFACTS_PATH }}/"
- name: Upload Exe (Windows)
if: ${{ matrix.name == 'Windows' }}
uses: actions/upload-artifact@v3
with:
name: ${{ env.PRODUCT_NAME }}.exe
path: '${{ env.ARTIFACTS_PATH }}/${{ env.PRODUCT_NAME }}.exe'

- name: Upload Zip (Linux)
if: ${{ matrix.name == 'Linux' }}
uses: actions/upload-artifact@v3
with:
name: ${{ env.PRODUCT_NAME }}.zip
path: '${{ env.ARTIFACTS_PATH }}/${{ env.PRODUCT_NAME }}.zip'

- name: Upload DMG (MacOS)
if: ${{ matrix.name == 'macOS' }}
uses: actions/upload-artifact@v3
with:
name: ${{ env.PRODUCT_NAME }}.dmg
path: packaging/${{ env.PRODUCT_NAME }}.dmg


release:
if: contains(github.ref, 'tags/v')
runs-on: ubuntu-latest
needs: build_and_test

steps:
- name: Get Artifacts
uses: actions/download-artifact@v3

- name: Create Release
uses: softprops/action-gh-release@v1
with:
prerelease: true
# download-artifact puts these files in their own dirs...
# Using globs sidesteps having to pass the version around
files: |
*/*.exe
*/*.zip
*/*.dmg
Loading

0 comments on commit 22243b7

Please sign in to comment.