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name: Quick Release | ||
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permissions: | ||
contents: write | ||
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on: | ||
workflow_dispatch: # lets you run a build from the UI | ||
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# When pushing new commits, cancel any running builds on that branch | ||
concurrency: | ||
group: ${{ github.ref }} | ||
cancel-in-progress: true | ||
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env: | ||
PROJECT_NAME: ZLInflator | ||
BUILD_TYPE: Release | ||
BUILD_DIR: Builds | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
DISPLAY: :0 # linux pluginval needs this | ||
CMAKE_BUILD_PARALLEL_LEVEL: 3 # Use up to 3 cpus to build juceaide, etc | ||
HOMEBREW_NO_INSTALL_CLEANUP: 1 | ||
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# jobs are run in paralell on different machines | ||
# all steps run in series | ||
jobs: | ||
build_and_test: | ||
name: ${{ matrix.name }} | ||
runs-on: ${{ matrix.os }} | ||
strategy: | ||
fail-fast: false # show all errors for each platform (vs. cancel jobs on error) | ||
matrix: | ||
include: | ||
- name: Linux | ||
os: ubuntu-22.04 | ||
pluginval-binary: ./pluginval | ||
ccache: ccache | ||
- name: macOS | ||
os: macos-12 | ||
pluginval-binary: pluginval.app/Contents/MacOS/pluginval | ||
ccache: ccache | ||
- name: Windows | ||
os: windows-latest | ||
pluginval-binary: ./pluginval.exe | ||
ccache: sccache | ||
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steps: | ||
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# This is just easier than debugging different compilers on different platforms | ||
- name: Set up Clang | ||
if: ${{ matrix.name != 'macOS' }} | ||
uses: egor-tensin/setup-clang@v1 | ||
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# This also starts up our "fake" display Xvfb, needed for pluginval | ||
- name: Install JUCE's Linux Deps | ||
if: runner.os == 'Linux' | ||
# Thanks to McMartin & co https://forum.juce.com/t/list-of-juce-dependencies-under-linux/15121/44 | ||
run: | | ||
sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype6-dev libwebkit2gtk-4.0-dev libglu1-mesa-dev xvfb ninja-build | ||
sudo /usr/bin/Xvfb $DISPLAY & | ||
- name: Cache IPP (Windows) | ||
if: runner.os == 'Windows' | ||
id: cache-ipp | ||
uses: actions/cache@v3 | ||
with: | ||
key: ipp-v1 | ||
path: C:\Program Files (x86)\Intel\oneAPI\ipp | ||
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- name: Install IPP (Windows) | ||
if: (runner.os == 'Windows') && (steps.cache-ipp.outputs.cache-hit != 'true') | ||
shell: bash | ||
run: | | ||
curl --output oneapi.exe https://registrationcenter-download.intel.com/akdlm/irc_nas/19078/w_BaseKit_p_2023.0.0.25940_offline.exe | ||
./oneapi.exe -s -x -f oneapi | ||
./oneapi/bootstrapper.exe -s -c --action install --components=intel.oneapi.win.ipp.devel --eula=accept -p=NEED_VS2022_INTEGRATION=1 --log-dir=. | ||
- name: Save IPP cache even on job fail | ||
if: runner.os == 'Windows' && (steps.cache-ipp.outputs.cache-hit != 'true') | ||
uses: actions/cache/save@v3 | ||
with: | ||
path: C:\Program Files (x86)\Intel\oneAPI\ipp | ||
key: ipp-v1 | ||
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# This lets us use sscache on Windows | ||
# We need to install ccache here for Windows to grab the right version | ||
- name: Install Ninja (Windows) | ||
if: runner.os == 'Windows' | ||
shell: bash | ||
run: choco install ninja ccache | ||
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- name: Install macOS Deps | ||
if: ${{ matrix.name == 'macOS' }} | ||
run: brew install ninja osxutils | ||
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- name: Checkout code | ||
uses: actions/checkout@v3 | ||
with: | ||
submodules: true # Get JUCE populated | ||
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- name: Setup Environment Variables | ||
shell: bash | ||
run: | | ||
VERSION=$(cat VERSION) | ||
echo "ARTIFACTS_PATH=${{ env.BUILD_DIR }}/${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}" >> $GITHUB_ENV | ||
echo "VST3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/VST3/${{ env.PROJECT_NAME }}.vst3" >> $GITHUB_ENV | ||
echo "AU_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AU/${{ env.PROJECT_NAME }}.component" >> $GITHUB_ENV | ||
echo "AUV3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AUv3/${{ env.PROJECT_NAME }}.appex" >> $GITHUB_ENV | ||
echo "PRODUCT_NAME=${{ env.PROJECT_NAME }}-$VERSION-${{ matrix.name }}" >> $GITHUB_ENV | ||
- name: ccache | ||
uses: hendrikmuhs/[email protected] | ||
with: | ||
key: v3-${{ matrix.os }}-${{ matrix.type }} | ||
variant: ${{ matrix.ccache }} | ||
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- name: Import Certificates (macOS) | ||
uses: apple-actions/import-codesign-certs@v2 | ||
if: ${{ matrix.name == 'macOS' }} | ||
with: | ||
p12-file-base64: ${{ secrets.DEV_ID_APP_CERT }} | ||
p12-password: ${{ secrets.DEV_ID_APP_PASSWORD }} | ||
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- name: Configure | ||
shell: bash | ||
run: cmake -B ${{ env.BUILD_DIR }} -G Ninja -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE}} -DCMAKE_C_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_CXX_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" . | ||
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- name: Build | ||
shell: bash | ||
run: cmake --build ${{ env.BUILD_DIR }} --config ${{ env.BUILD_TYPE }} --parallel 4 | ||
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- name: Codesign (macOS) | ||
working-directory: ${{ env.BUILD_DIR }} | ||
if: ${{ matrix.name == 'macOS' }} | ||
run: | | ||
# Each plugin must be code signed | ||
codesign --force -s "${{ secrets.DEV_ID_APPLICATION}}" -v ${{ env.VST3_PATH }} --deep --strict --options=runtime --timestamp | ||
codesign --force -s "${{ secrets.DEV_ID_APPLICATION}}" -v ${{ env.AU_PATH }} --deep --strict --options=runtime --timestamp | ||
- name: Create DMG (macOS) | ||
if: ${{ matrix.name == 'macOS' }} | ||
run: | | ||
npm install -g appdmg | ||
mkdir -p packaging/dmg | ||
# Create directories for the dmg symlinks | ||
sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/Components && sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/VST3 | ||
ln -s /Library/Audio/Plug-Ins/Components "packaging/dmg/Your Mac's Component folder" | ||
ln -s /Library/Audio/Plug-Ins/VST3 "packaging/dmg/Your Mac's VST3 folder" | ||
mv "${{ env.ARTIFACTS_PATH }}/VST3/${{ env.PROJECT_NAME }}.vst3" packaging/dmg | ||
mv "${{ env.ARTIFACTS_PATH }}/AU/${{ env.PROJECT_NAME }}.component" packaging/dmg | ||
# Run appdmg to create the .dmg | ||
cd packaging && appdmg dmg.json ${{ env.PRODUCT_NAME}}.dmg | ||
- name: Zip | ||
if: ${{ matrix.name == 'Linux' }} | ||
working-directory: ${{ env.ARTIFACTS_PATH }} | ||
run: 7z a -tzip ${{ env.PRODUCT_NAME }}.zip . | ||
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- name: Generate Installer (Windows) | ||
if: ${{ matrix.name == 'Windows' }} | ||
shell: bash | ||
run: | | ||
iscc "packaging\installer.iss" | ||
mv "packaging/Output/${{ env.PRODUCT_NAME }}.exe" "${{ env.ARTIFACTS_PATH }}/" | ||
- name: Upload Exe (Windows) | ||
if: ${{ matrix.name == 'Windows' }} | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ env.PRODUCT_NAME }}.exe | ||
path: '${{ env.ARTIFACTS_PATH }}/${{ env.PRODUCT_NAME }}.exe' | ||
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- name: Upload Zip (Linux) | ||
if: ${{ matrix.name == 'Linux' }} | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ env.PRODUCT_NAME }}.zip | ||
path: '${{ env.ARTIFACTS_PATH }}/${{ env.PRODUCT_NAME }}.zip' | ||
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- name: Upload DMG (MacOS) | ||
if: ${{ matrix.name == 'macOS' }} | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ env.PRODUCT_NAME }}.dmg | ||
path: packaging/${{ env.PRODUCT_NAME }}.dmg | ||
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release: | ||
if: contains(github.ref, 'tags/v') | ||
runs-on: ubuntu-latest | ||
needs: build_and_test | ||
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steps: | ||
- name: Get Artifacts | ||
uses: actions/download-artifact@v3 | ||
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- name: Create Release | ||
uses: softprops/action-gh-release@v1 | ||
with: | ||
prerelease: true | ||
# download-artifact puts these files in their own dirs... | ||
# Using globs sidesteps having to pass the version around | ||
files: | | ||
*/*.exe | ||
*/*.zip | ||
*/*.dmg |
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