-
🔭 I’m currently working on Juggernaut Simulator from 86(Anime) using Unreal Engine
-
🌱 I’m currently learning Shader Programming, Machine Learning, OpenGL
-
👯 I’m looking to collaborate on A relaxing endless runner Drone game for mobiles using Unity
-
🤝 I’m looking for help with Procedural Animation using Unreal Engine
-
💬 Ask me about Game development, Cross-platform programming
-
📫 How to reach me [email protected]
🎯
Focusing
Software Engineer & Game Developer | Game Engines | AI | Performance | C# | C++ | Java
- Mumbai, Maharashtra, India
-
15:42
(UTC -12:00)
Pinned Loading
-
Minimum-Input-Combo-Attack-Unity
Minimum-Input-Combo-Attack-Unity PublicComplex combo system with minimum input using Unity
C# 1
-
GameEngine-FlappyBird-SFML-Cpp
GameEngine-FlappyBird-SFML-Cpp PublicA C++ implementation of the classic Flappy Bird game using SFML, featuring a custom-built game engine
C++
-
Procedural-Planets
Procedural-Planets PublicThis Unity project features procedurally generated planets with mesh generation, noise-based terrain, and biome coloring. Inspired by Sebastian Lague's [Procedural Planets](https://youtu.be/lctXaT9…
C#
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.