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  • Mumbai, Maharashtra, India
  • 15:42 (UTC -12:00)

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YasharShaikh/README.md

Hi 👋, I'm Yashar Shaikh

Passionate Game Developer & Software Engineer.

yasharshaikh

  • 🔭 I’m currently working on Juggernaut Simulator from 86(Anime) using Unreal Engine

  • 🌱 I’m currently learning Shader Programming, Machine Learning, OpenGL

  • 👯 I’m looking to collaborate on A relaxing endless runner Drone game for mobiles using Unity

  • 🤝 I’m looking for help with Procedural Animation using Unreal Engine

  • 💬 Ask me about Game development, Cross-platform programming

  • 📫 How to reach me [email protected]

Connect with me:

yashar-shaikh

Languages and Tools:

cplusplus csharp java unity unreal

yasharshaikh

yasharshaikh

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  1. Minimum-Input-Combo-Attack-Unity Minimum-Input-Combo-Attack-Unity Public

    Complex combo system with minimum input using Unity

    C# 1

  2. GameEngine-FlappyBird-SFML-Cpp GameEngine-FlappyBird-SFML-Cpp Public

    A C++ implementation of the classic Flappy Bird game using SFML, featuring a custom-built game engine

    C++

  3. Procedural-Planets Procedural-Planets Public

    This Unity project features procedurally generated planets with mesh generation, noise-based terrain, and biome coloring. Inspired by Sebastian Lague's [Procedural Planets](https://youtu.be/lctXaT9…

    C#