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Releases: YaLTeR/SourcePauseTool

Dec 14 2016

31 Dec 07:12
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The TAS stuff supports at least 5135 Portal and HL2 and 4104 Episode 2.

These only work on 5135 Portal and will uninstall system32 if you try them elsewhere:

  • y_spt_calc_relative_position
  • y_spt_find_seam_shot

v0.7-beta1

04 Oct 19:32
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v0.7-beta1 Pre-release
Pre-release

Added OE support, renamed some stuff into _stuff and setpitch/yaw/pitchspeed/yawspeed don't work in OE yet.

v0.6

13 Aug 20:10
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  • Fixed a crash which occurred sometimes if SPT was loaded before certain libraries.
  • Changed the logging to messaging, this way the console output works in the most recent games.
  • Removed the CheckJumpButton client dll hook, it can be used only for multiplayer games' prediction and those are not supported yet.
  • Improved the start-up performance with the use of threading.
  • SPT now outputs how much time its loading process took.
  • Added y_spt_cvar for cvar manipulation (works on any cvars, including the hidden ones).
  • Added +y_spt_duckspam and -y_spt_duckspam, which, when activated, presses +duck every other frame.
  • Added _y_spt_setpitch and _y_spt_setyaw as well as _y_spt_pitchspeed and _y_spt_yawspeed.
  • Added _y_spt_getvel.
  • Renamed y_spt_afterframes to _y_spt_afterframes, y_spt_afterframes_reset_on_server_activate to _y_spt_afterframesreset_on_server_activate and added _y_spt_afterframes2.
  • Changed some warnings a little.
  • Added patterns for Estranged Act 1 (Beta).

v0.5

17 Jul 17:58
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  • Black Mesa Source is now supported.
  • Added y_spt_additional_abh for ABH in Black Mesa!
  • Added y_spt_afterframes and y_spt_afterframes_reset_on_server_activate.

v0.4

15 Jun 11:28
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Added patterns for the newest HL2 and HL: S.

The tag should be a couple of commits further because I'm good at git.

v0.3

25 Apr 15:03
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Added legit autojump (y_spt_autojump and y_spt_autojump_ensure_legit) and motion blur fix (y_spt_motion_blur_fix). The motion blur fix makes the in-game motion blur obey host_framerate and host_tiemscale and such.

Major code redesign.

v0.2

28 Mar 13:50
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Compatible with SteamPipe now! Also remade a whole lot of stuff.

v0.1

08 Feb 21:26
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First release, yay. Tested on Source Unpack and EP2 Preupdate!