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This is meant to be merged after #345.
Changes:
spt_hud_ent_info
to the hud tabutils::ClientEntity()
to return null for large indices because the game doesn't do that check for us and this can trigger a crash otherwise (the game does check forindex<0
though)utils::FillInfoArray()
to make it slightly more resilient to weird user inputI've tested this with a bunch of weird user input - to the best of my knowledge it syncs up with the
utils::FillInfoArray()
logic and gracefully handles weird edge cases. When the user interacts with the GUI, it sort of "normalizes" the cvar value to something slightly more sensible.2024-09-17.04-42-28.mp4