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Fixed Rocketree issue
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XeoNovaDan committed Nov 22, 2017
1 parent 13a7593 commit e4ecc2c
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Showing 6 changed files with 8 additions and 9 deletions.
4 changes: 2 additions & 2 deletions About/About.xml
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<ModMetaData>
<name>Xeo's Genetically Engineered Plants</name>
<author>XeoNovaDan</author>
<url></url>
<url>https://ludeon.com/forums/index.php?topic=36913.0</url>
<targetVersion>0.18.0</targetVersion>
<description>Current Version: v1.0 (06/10/2017)\n\nAdds some lore-friendly crops to the game, including the rocketree mentioned in the cryptosleep revival briefing.</description>
<description>Current Version: v1.1 (22/11/2017)\n\nAdds some lore-friendly crops to the game, including the rocketree mentioned in the cryptosleep revival briefing.</description>
</ModMetaData>
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1 change: 1 addition & 0 deletions About/PublishedFileId.txt
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1204258045
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12 changes: 5 additions & 7 deletions Defs/ThingDefs_Plants/Plants_Cultivated_Farm.xml
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<label>branchvine</label>
<description>Genetically engineered creeper plant that grows to become wood-like, and quickly at that. Unlike trees however, branchvines will die in the cold.</description>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<MaxHitPoints>150</MaxHitPoints>
</statBases>
<graphicData>
<texPath>Things/Plant/Branchvine</texPath>
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<plant>
<dieIfLeafless>true</dieIfLeafless>
<reproduces>false</reproduces>
<harvestYield>16</harvestYield>
<sowWork>900</sowWork>
<harvestWork>375</harvestWork>
<harvestYield>15</harvestYield>
<harvestWork>500</harvestWork>
<sowTags>
<li>Ground</li>
</sowTags>
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<defName>PlantRocketree</defName>
<label>rocketree</label>
<description>A genetically engineered tree that yields no usable wood, but a lot of chemfuel. Will combust violently when ignited, and also fragile.</description>
<tickerType>Normal</tickerType>
<statBases>
<Flammability>1</Flammability>
<MaxHitPoints>150</MaxHitPoints>
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<plant>
<reproduces>false</reproduces>
<harvestYield>50</harvestYield>
<harvestWork>1000</harvestWork>
<harvestWork>1600</harvestWork>
<harvestedThingDef>Chemfuel</harvestedThingDef>
<sowTags>
<li>Ground</li>
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<explosiveRadius>3.5</explosiveRadius>
<explosiveDamageType>Flame</explosiveDamageType>
<startWickOnDamageTaken>Flame</startWickOnDamageTaken>
<startWickHitPointsPercent>0.5</startWickHitPointsPercent>
<startWickHitPointsPercent>0.84</startWickHitPointsPercent>
<preExplosionSpawnThingDef>FilthFuel</preExplosionSpawnThingDef>
<preExplosionSpawnChance>0.8</preExplosionSpawnChance>
<wickTicks>
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