1.3.0
MacOS/Linux Build, to be deployed as a separate workshop item once we figure out an easy way to do it.
- Enable ForceCountry in CharacterPoolManager - was ignored despite being
an argument in the CreateCharacter function (#70) - Fixes game terminating SoundCue narrative moments after three seconds because
it assumes they didn't play at all. (#66) - Change UIUtilities_Colors.GetColorForFaction to use Faction template color as
a backup (#72) - Make suppression work with units that don't have a suppression specific
idle animation animation set on them (#74) - Remove protectedwrite on X2AbilityTemplate effects arrays: AbilityTarget,
AbilityMultiTarget, and AbilityShooter Effects (#68)