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Add docs for Issue #359 - Photobooth Enums #1403

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12 changes: 9 additions & 3 deletions X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Photobooth.uc
Original file line number Diff line number Diff line change
Expand Up @@ -64,9 +64,15 @@ enum Photobooth_ParticleEffectType
ePPET_TemplarBladeLeft,
ePPET_TemplarShield,
// Start Issue #359
// Similar to above, but we don't need any sort of special marker
// enums here as these are never used in code (only config)
// Still going to use buffers though!
/// HL-Docs: feature:PhotoboothParticleEffectEnums; issue:359; tags:strategy
/// This feature provides additional enum values for Photobooth particle effects. To use it,
/// modmakers are required to submit a Pull Request where they will add new enum names,
/// which can then be used when defining particle effects for the Photobooth in `XComContent.ini`
/// by specifying `ParticleEffectTypes = ePPET_NAME` within an `m_arrAnimationPoses` entry,
/// and `ParticleEffectType = ePPET_NAME` within a `ParticleEffects` entry.
/// The enum value will then be used by the game to connect the two entries.
/// Note that it's also possible to add particle effects to Photobooth poses by adding them
/// directly to AnimSequences via PlayParticleEffect AnimNotifies, like TLP poses do.
ePPET_Buffer04,
ePPET_Buffer05,
ePPET_Buffer06,
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