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Spell check & proofreading: How to use custom graphics (revision 4).
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Forgot some things in the last revision, hopefully this should be the
final revision to this. Please review and point out or edit any errors.
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nexia29 committed Sep 6, 2014
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29 changes: 10 additions & 19 deletions Content/help/customizing/how_to_use_custom_graphics.html
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<link rel="stylesheet" type="text/css" href="../style.css" />
</head>

<body>
<body dir="ltr" lang="en-US">
<p style="text-align: center">
<a title="Contents" href="../manual_editor.html"><img alt="Editor splash" src="../images/splash_editor.png" /><a/></p>
<h1 style="text-align: left">How to use custom graphics</h1>
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customized for that level only.</p>
<p style="text-align: left">It's also possible to replace graphics in world maps. Accordingly, the same goes for creating a <span style="text-decoration: underline">World Custom Folder</span>,
the folder which has the same name as the world map file.
<span style="text-decoration: underline">Note:</span> If you're going to play your episode with the SMBX game engine, you shouldn't make a world custom folder, as SMBX doesn't support custom folders for world maps. Instead you'll have to place your graphics in
<span style="text-decoration: underline">Note:</span> If you're going to play your episode with the SMBX game engine, you shouldn't make a world custom folder, as SMBX does not support custom folders for world maps. Instead you'll have to place the graphics in
the episode folder along with the world map files.</p>
<p style="text-align: left">&nbsp;</p>
<h3 style="text-align: left"><a name="Customizing_level_graphics">Customizing level graphics</a></h3>
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<p style="text-align: left"><a class="return_to_top" href="#">Return to top</a></p>
<p style="text-align: left">&nbsp;</p>
<p style="text-align: left"><span style="text-decoration: underline"><strong>
<a name="Background_objects">Background objects</a></strong></span>. Are the simple scenery of levels. Sceneries
have only two types: Static and Animated. BGO images are similar to Blocks, but
<a name="Background_objects">Background objects</a></strong></span> are the simple scenery of levels. Sceneries
have only two types which are, static and animated. BGO images are similar to Blocks, but
have one difference: If you're going to use your episode with SMBX, the images must have
the SAME size as the original sprite. The image filesnames of BGO's usually
the exact same size as the original sprite. The image filenames of BGO's usually
are something like "<span style="text-decoration: underline">background-*.ext</span>".</p>
<p style="text-align: left">&nbsp;</p>
<p style="text-align: center"><em>Static picture</em></p>
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<p style="text-align: center">
<img alt="" src="../screenshots/Customizing/Background_doubleRow_s.gif" style="vertical-align: middle" />&nbsp;&nbsp;
<img alt="" src="../screenshots/Customizing/Background_doubleRow_r.gif" style="vertical-align: middle" /></p>
<p style="text-align: left"><span style="text-decoration: underline">An editor related note:</span> Single-row and Double-row backgrounds will only be displayed at the bottom or top (which attachment types have these backgrounds) with
only horisontal repeating. If you want to see your background like tiled, you
need when you exporting image set the "Tiled background" flag. Also in the INI
configs available flag which called as "tiled in the editor" which will make
your single-row background like tiled, but in editor only, in game process your
background will be displayed in the normal mode.</p>
<p style="text-align: left"><span style="text-decoration: underline">Editor related note</span>:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- @page { margin: 0.79in } p { margin-bottom: 0.1in; line-height: 120% } a:link { so-language: zxx } --> Single-row and Double-row backgrounds will only be displayed at the bottom or top (according to the attachment types that have these backgrounds) with only horizontal repeating. If you want to see your background in a tiled like way, when exporting the image check the &quot;Tiled background&quot; box. Additionally, in the INI configs there is an available flag called &quot;tiled in the editor&quot;, which will cause your single-row background to be tiled-like, although only in the editor, as in the game your background will be displayed in it's original state.</p>
<p style="text-align: left">&nbsp;</p>
<p style="text-align: left"><strong>Be careful</strong>, if you replacing the single-row
backgounds: they are repeats by horisontal only, and in the editor you will see
the attached image. You can use background images with any sizes, but when you
customizing the animated background, it's sprite must have the same frames
number which have original background. Also, the background image must have
height is at least height of screen (in the SMBX is screen height is a 600
pixels).</p>
<p style="text-align: left"><strong>Be careful</strong> when replacing single-row backgrounds as they repeat only horizontally, and in the editor you'll then only see the attached image. You can use background images in any size, but when you customize the animated background, its sprite must have the same number of frames as the original background. A background image must also have a height that is at least half the height of the screen (in SMBX the screen height is 600 pixels).</p>
<p style="text-align: left">&nbsp;</p>
<p style="text-align: left">&nbsp;</p>
<p style="text-align: left">&nbsp;</p>
<p style="text-align: center">- <span style="text-decoration: underline">
<strong>Tiled</strong></span> backgrounds repeat by both directions, horizontally and vertically. The image can have any size.</p>
<strong>Tiled</strong></span> backgrounds repeat in both directions, horizontally and vertically. The image can have any size.</p>
<p style="text-align: center">
<img alt="" height="336" src="../screenshots/Customizing/Background_tiled.gif" width="433" /></p>
<p style="text-align: left">&nbsp;</p>
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