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Editor: Fixed build after new PGE-FL
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Wohlstand committed Dec 17, 2024
1 parent 6ba2ce5 commit bfb01cb
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Showing 2 changed files with 15 additions and 11 deletions.
24 changes: 14 additions & 10 deletions Editor/editing/_scenes/level/items/item_water.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -133,16 +133,17 @@ void ItemPhysEnv::contextMenu(QGraphicsSceneMouseEvent *mouseEvent)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Gravity Field"), m_data.env_type == LevelPhysEnv::ENV_GRAVITATIONAL_FIELD)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Touch Event (Once)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_PLAYER)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Touch Event (Every frame)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_PLAYER)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC/Player Touch Event (Once)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_NPC)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC/Player Touch Event (Every frame)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_NPC)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC/Player Touch Event (Once)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_ANY)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC/Player Touch Event (Every frame)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_ANY)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Mouse click Event"), m_data.env_type == LevelPhysEnv::ENV_CLICK_EVENT)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Collision script"), m_data.env_type == LevelPhysEnv::ENV_COLLISION_SCRIPT)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Mouse click Script"), m_data.env_type == LevelPhysEnv::ENV_CLICK_SCRIPT)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Collision script function"), m_data.env_type == LevelPhysEnv::ENV_COLLISION_SCRIPT)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Mouse click Script function"), m_data.env_type == LevelPhysEnv::ENV_CLICK_SCRIPT)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Collision Event"), m_data.env_type == LevelPhysEnv::ENV_COLLISION_EVENT)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Air chamber"), m_data.env_type == LevelPhysEnv::ENV_AIR)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC Touch Event (Once)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_NPC1)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC Touch Event (Every frame)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_NPC1)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC Touch Event (Once)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_NPC)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC Touch Event (Every frame)"), m_data.env_type == LevelPhysEnv::ENV_TOUCH_EVENT_NPC)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("NPC Hurting Field"), m_data.env_type == LevelPhysEnv::ENV_NPC_HURTING_FIELD)
CONTEXT_MENU_ITEM_CHK(envTypes[typeID], enable_new_types, show_new_types, tr("Sub-Area"), m_data.env_type == LevelPhysEnv::ENV_SUBAREA)

#undef CONTEXT_MENU_ITEM_CHK

Expand Down Expand Up @@ -422,10 +423,10 @@ void ItemPhysEnv::updateColor()
case LevelPhysEnv::ENV_TOUCH_EVENT_PLAYER:
m_color = QColor(Qt::red);
break;
case LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_NPC:
case LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_ANY:
m_color = QColor(Qt::darkMagenta);
break;
case LevelPhysEnv::ENV_TOUCH_EVENT_NPC:
case LevelPhysEnv::ENV_TOUCH_EVENT_ANY:
m_color = QColor(Qt::magenta);
break;
case LevelPhysEnv::ENV_CLICK_EVENT:
Expand All @@ -440,15 +441,18 @@ void ItemPhysEnv::updateColor()
case LevelPhysEnv::ENV_COLLISION_SCRIPT:
m_color = QColor(Qt::darkCyan);
break;
case LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_NPC1:
case LevelPhysEnv::ENV_TOUCH_EVENT_ONCE_NPC:
m_color = QColor(Qt::darkGray);
break;
case LevelPhysEnv::ENV_TOUCH_EVENT_NPC1:
case LevelPhysEnv::ENV_TOUCH_EVENT_NPC:
m_color = QColor(Qt::gray);
break;
case LevelPhysEnv::ENV_NPC_HURTING_FIELD:
m_color = QColor(Qt::darkYellow);
break;
case LevelPhysEnv::ENV_SUBAREA:
m_color = QColor(Qt::darkBlue);
break;
}

m_pen.setColor(m_color);
Expand Down

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