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Use 1 and 0 in LegoDictionaryData.ToString() #5

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@TheNexusAvenger TheNexusAvenger commented Jul 23, 2021

This pull request changes changes bools in LegoDictionaryDatas to use 1 and 0 for true and false when used with ToString.

Edit: This pull request now also includes a change to correct spawn rotations in the Luz files. The use case for this is unrelated.

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