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# Version 2.0.6 | ||
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![tardis_refined_v2.png](tardis_refined_v2.png) | ||
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## New Features | ||
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- Datapack Console Patterns and Shell Patterns can now define the sounds used by the Tardis. | ||
- Console Patterns can define Left Click and Right Click sounds for Generic interactions, as well as Throttle and | ||
Handbrake specific sounds | ||
- Shell Patterns can define Door Unlock/Lock, Door Open/Close sounds. | ||
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**Note:** These additions are optional fields, meaning all existing Pattern datapacks will not need to be updated. | ||
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## Gameplay Fixes | ||
- Fixes occasional legacyrandom crash within Gra- I mean Mavity Well | ||
- Fixes left clicking controls during flight dance activating the control's function unexpectedly. E.g. Left clicking X | ||
Coordinate control actually changing the X coordinate when re-aligning a control | ||
- Fixed blocks causing player's hand to swing twice in every interaction. Caused by the wrong InteractionResult being | ||
used on the serverside. | ||
- Fixes Dimensions not being registered to the server, causing the world to not exist upon reloading the save. This also | ||
increases performance for world loading as it means the server doesn't need to create a new world everytime a player | ||
enters a Tardis after server restart (for multiplayer) or logging out then reopening a save file (singleplayer). | ||
- Comprehensive fix for Root Shell not updating its `OPEN` state during terraforming (#299). This has been achieved by | ||
cleaning up and unifying door update logic as well as patching the desktop regeneration logic. | ||
- Attempting to land a Tardis on a block where there are no valid positions caused an infinite crash loop #309 | ||
- Fixes issue where (Neo) Forge rendering would cause Consoles and Shells to stop rendering at certain angles | ||
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## Technical Debt | ||
- Cleaned up all Tardis manager classes and implemented common methods stuch as ``tick(ServerLevel level)``, | ||
``saveData`` and ``loadData`` | ||
- Unified door closing and door locking logic by implementing the ``TardisInternalDoor`` interface on | ||
``AbstractDoorBlockEntity`` instead of some classes sometimes using the Blockstate property, and other classes | ||
sometimes using the BlockState properties directly. | ||
- Before this cleanup the codebase logic would continue to become even more inconsistent, difficult to maintain, test, | ||
debug and enable poor practices to slip in. | ||
- Example: Forgetting to update the exterior shell but not the internal door, and vice versa. | ||
- Unified shell open and locking logic by using ``ExteriorShell`` interface which was introduced early on in the 1.19,2 | ||
development but was hidden in a random package and never referenced again. | ||
- Relocated ``ExteriorShell`` interface to another package so that it's more noticeable | ||
- Moved desktop generation logic into a method for ease of viewing | ||
- Reordered some getter and setter methods in classes for ease of viewing | ||
- Fixed teleportation via Tardis doors not using the correct facing, requiring us to call `Direction#getOpposite` in | ||
many places to compensate. Previously it created great difficulty to debug teleportation issues. | ||
- Removed `AbstractDoorBlockEntity#isLocked` in favour of a Blockstate Property. This allows the locking logic to use | ||
the BlockState Property to be consistent with the Exterior Shell. | ||
- Enhanced ``TardisExteriorManager#setOrUpdateExteriorBlock`` to not be as verbose with the parameters. Removed the | ||
boolean field, and added a default method called ``TardisExteriorManager.placeExteriorBlockForLanding`` which | ||
implements the correct logic for when the Tardis is landing, and thus requires a new Shell blockstate instance to be | ||
created. | ||
- Exterior Shell updates using duplicate implementations across multiple classes, include `AestheticHandler`, | ||
`TardisExteriorManager` and `TardisInteriorManager`. This is now unified in `TardisLevelOperator` for ease of | ||
maintenance. | ||
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## API Changes | ||
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- Added new events for addon mods - `LockDoor` and `UnlockDoor`, which are fired after the internal door and exterior | ||
shell blocks are locked/unlocked | ||
- Made `OpenDoor` and `CloseDoor` events fire after doors have been updated. Previously it fired after the internal door | ||
updates, but before the exterior shell updated. This would have caused some issues when addon mods subscribe to these | ||
events because it would mean addon mods are applying logic before the exterior shell door has closed, which can have | ||
unintended consequences. | ||
- Added `ShellChangeSource`, an object to identify why a Shell was updated. This provides additional data to use for | ||
differentiate logic between updating shell from landing the Tardis to when the shell is updated during terraforming | ||
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