Node Editor framework for Unity3D
This project aims to create an easy-to-use framework for creating graph-based displays in the Unity Editor.
The project was started as a part of the "Simple Node Editor" thread on the Unity forums, started by user unimechanic. The inital code was provided by the user Seneral (thanks!), and the repository was set up by Baste Nesse Buanes
Additional credits go to vexe for his Fast.Reflection utility that supports heavy reflection usage in Node Editor enabling revolutionary editor hacks like scaling to run smoothly.
The license used is the MIT License - see Docs/license.md