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WIP #40 detailing out some of the gameplay systems and how they may w…
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#+title: Design | ||
#+author: William Emfinger | ||
#+date: <2022-04-10 Sun> | ||
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* Overall Design | ||
** World | ||
The world within the game is separated into sections of differing scale: | ||
*** Overworld | ||
The largest scale map (hence only the largest scale features show, and the | ||
characters within the map are the smallest scale). The overworld scale is | ||
approximately such that the characters are only 3 blocks tall. The overworld is | ||
also potentially unbounded - meaning at this scale the player can go anywhere | ||
and it is not a fixed camera. While travelling around the overworld, the player | ||
may find places (towns, caves, points of interest) which can be entered - then | ||
taking the player into a fixed local map of lower scale (smaller scale features | ||
show). | ||
*** Local Map | ||
The local map consists of a subset of the map, with bounded extents and in which | ||
the player character is approximately double the size (5-8 blocks tall). Within | ||
this map, the player may find places (houses, cave rooms, etc.) which can be | ||
entered - then taking the player into a fixed interior map of lower scale | ||
(smaller scale features show). | ||
*** Interiors | ||
The interior map is the smallest scale map (smallest features show) and is | ||
reserved for when the player needs to interact with / see very fine features. It | ||
usually represents the interior of houses, cave rooms, and potentially very | ||
specific points of interest within a map (e.g. under a bridge). | ||
** NPCs | ||
All NPCs have some basic characteristics, stats, and behaviors: | ||
- Goal points with path planning | ||
- Health, Stamina, Fear, Magic, Status(es) | ||
- Item & Environment interaction | ||
- Equipment / items / Droppables | ||
- Interaction with other NPCs and player character | ||
- Possessable: they can be controllable by other characters / players | ||
NPCs can come in a variety of types with different customizations between them: | ||
*** Animals | ||
Animals are NPCs which randomly wander around, may forage for food, can be | ||
killed for food, and can be frightened (by player or other NPCs). They can | ||
additionally be interacted with by the player in various ways (e.g. feeding, | ||
petting, etc.) | ||
*** Friendlies | ||
*** Foes | ||
*** Neutrals | ||
** Items | ||
*** Interactible (chests, doors, etc.) | ||
*** Foragable (mushrooms, plants, rocks, etc.) | ||
*** Droppable (health, meat, weapons, armor, etc.) | ||
*** Holdable (weapons, torches, etc.) | ||
** Status Effects | ||
*** In-world / Area of Effects (weather, spell, etc.) | ||
*** Applied (buff, drain, etc.) |
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